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Changeset 28027d5 in git for modules/PileUpMerger.cc


Ignore:
Timestamp:
Jun 26, 2015, 3:13:55 PM (9 years ago)
Author:
Pavel Demin <pavel-demin@…>
Branches:
ImprovedOutputFile, Timing, dual_readout, llp, master
Children:
f3c4047
Parents:
f53a4d2 (diff), fe0273c (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
Use the (diff) links above to see all the changes relative to each parent.
Message:

Merge pull request #15 from delphes/mergeCMS

merge with the CMS code

File:
1 edited

Legend:

Unmodified
Added
Removed
  • modules/PileUpMerger.cc

    rf53a4d2 r28027d5  
    8080  fTVertexSpread = GetDouble("TVertexSpread", 1.5E-09);
    8181
     82  fInputBeamSpotX = GetDouble("InputBeamSpotX", 0.0);
     83  fInputBeamSpotY = GetDouble("InputBeamSpotY", 0.0);
     84  fOutputBeamSpotX = GetDouble("OutputBeamSpotX", 0.0);
     85  fOutputBeamSpotY = GetDouble("OutputBeamSpotY", 0.0);
     86
    8287  // read vertex smearing formula
    8388
     
    111116  TParticlePDG *pdgParticle;
    112117  Int_t pid;
    113   Float_t x, y, z, t;
     118  Float_t x, y, z, t, vx, vy;
    114119  Float_t px, py, pz, e;
    115120  Double_t dz, dphi, dt;
    116   Int_t numberOfEvents, event;
     121  Int_t numberOfEvents, event, numberOfParticles;
    117122  Long64_t allEntries, entry;
    118   Candidate *candidate, *vertexcandidate;
     123  Candidate *candidate, *vertex;
    119124  DelphesFactory *factory;
    120125
     
    123128  fItInputArray->Reset();
    124129
    125   // --- Deal with Primary vertex first  ------
     130  // --- Deal with primary vertex first  ------
    126131
    127132  fFunction->GetRandom2(dz, dt);
     
    129134  dt *= c_light*1.0E3; // necessary in order to make t in mm/c
    130135  dz *= 1.0E3; // necessary in order to make z in mm
    131 
     136  vx = 0.0;
     137  vy = 0.0;
     138  numberOfParticles = fInputArray->GetEntriesFast();
    132139  while((candidate = static_cast<Candidate*>(fItInputArray->Next())))
    133140  {
     141    vx += candidate->Position.X();
     142    vy += candidate->Position.Y();
    134143    z = candidate->Position.Z();
    135144    t = candidate->Position.T();
     
    139148  }
    140149
     150  if(numberOfParticles > 0)
     151  {
     152    vx /= numberOfParticles;
     153    vy /= numberOfParticles;
     154  }
     155
    141156  factory = GetFactory();
    142157
    143   vertexcandidate = factory->NewCandidate();
    144   vertexcandidate->Position.SetXYZT(0.0, 0.0, dz, dt);
    145   fVertexOutputArray->Add(vertexcandidate);
     158  vertex = factory->NewCandidate();
     159  vertex->Position.SetXYZT(vx, vy, dz, dt);
     160  fVertexOutputArray->Add(vertex);
    146161
    147162  // --- Then with pile-up vertices  ------
     
    181196    dphi = gRandom->Uniform(-TMath::Pi(), TMath::Pi());
    182197
    183     vertexcandidate = factory->NewCandidate();
    184     vertexcandidate->Position.SetXYZT(0.0, 0.0, dz, dt);
    185     vertexcandidate->IsPU = 1;
    186 
    187     fVertexOutputArray->Add(vertexcandidate);
    188 
     198    vx = 0.0;
     199    vy = 0.0;
     200    numberOfParticles = 0;
    189201    while(fReader->ReadParticle(pid, x, y, z, t, px, py, pz, e))
    190202    {
     
    204216      candidate->Momentum.RotateZ(dphi);
    205217
     218      x -= fInputBeamSpotX;
     219      y -= fInputBeamSpotY;
    206220      candidate->Position.SetXYZT(x, y, z + dz, t + dt);
    207221      candidate->Position.RotateZ(dphi);
     222      candidate->Position += TLorentzVector(fOutputBeamSpotX, fOutputBeamSpotY, 0.0, 0.0);
     223
     224      vx += candidate->Position.X();
     225      vy += candidate->Position.Y();
     226      ++numberOfParticles;
    208227
    209228      fParticleOutputArray->Add(candidate);
    210229    }
    211   }
    212 }
    213 
    214 //------------------------------------------------------------------------------
    215 
     230
     231    if(numberOfParticles > 0)
     232    {
     233      vx /= numberOfParticles;
     234      vy /= numberOfParticles;
     235    }
     236
     237    vertex = factory->NewCandidate();
     238    vertex->Position.SetXYZT(vx, vy, dz, dt);
     239    vertex->IsPU = 1;
     240
     241    fVertexOutputArray->Add(vertex);
     242  }
     243}
     244
     245//------------------------------------------------------------------------------
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