Changes between Version 38 and Version 39 of WorkBook/PileUp
- Timestamp:
- Dec 17, 2014, 10:46:51 AM (10 years ago)
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WorkBook/PileUp
v38 v39 14 14 The mixing procedure is done via the {{{PileUpMerger}}} module. The user can specify 4 parameters: {{{PileUpFile}}}, {{{MeanPileUp}}}, {{{PileUpDistribution}}}, {{{ZVertexWidth}}}, {{{ZVertexResolution}}}. 15 15 16 * {{{PileUpFile}}}: 16 {{{PileUpFile}}}:: the event sample containing pile-up events in binary format. 17 {{{}}}:: This format allows for faster random event access compared to root trees. Basic information about the event is contained (particle 4-momenta, vertex position, and Particle ID). 18 {{{}}}:: This sample has to be generated in advance with an event generator (typically Pythia6/8 or HERWIG) and then converted into binary format (see example below). 17 19 18 the event sample containing pile-up events in binary format. This format allows for faster random event access compared to root trees. Basic information about the event is contained (particle 4-momenta, vertex position, and Particle ID) 20 {{{MeanPileUp}}}:: the average amount of pile-up events per bunch-crossing. For each hard scattering, N pile-up events will be randomly chosen from the {{{PileUpFile}}}, where N is a random number following a distribution defined by the parameter {{{PileUpDistribution}}} with a mean {{{MeanPileUp}}}. 19 21 20 This sample has to be generated in advance with an event generator (typically Pythia6/8 or HERWIG) and then converted into binary format (see example below). 22 {{{PileUpDistribution}}}:: defines the distribution of the number of pile-up events. 0 for Poisson, 1 for Uniform. 21 23 22 * {{{MeanPileUp}}}: 23 24 the average amount of pile-up events per bunch-crossing. For each hard scattering, N pile-up events will be randomly chosen from the {{{PileUpFile}}}, where N is a random number following a distribution defined by the parameter {{{PileUpDistribution}}} with a mean {{{MeanPileUp}}}. 25 26 * {{{PileUpDistribution}}} 27 28 defines the distribution of the number of pile-up events. 0 for Poisson, 1 for Uniform. 29 30 * {{{ZVertexSpread}}}: 31 32 Pile-up and hard scattering events are randomly distributed in time and z position according to some parametrization specified by the user (in meters and second units). It can be either continuous or binned: 24 {{{ZVertexSpread}}}:: Pile-up and hard scattering events are randomly distributed in time and z position according to some parametrization specified by the user (in meters and second units). It can be either continuous or binned: 33 25 34 26 {{{ … … 112 104 The charged pile-up subtraction is done via the !TrackPileUpSubtractor module. 113 105 It simply removes from the specified input collections tracks that are distant enough from the primary vertex. 114 The distance is controlled by the parameter !ZVertexResolution:106 The distance is controlled by the parameter ZVertexResolution: 115 107 116 108 * {{{ZVertexResolution}}}