[859] | 1 | //STARTHEADER
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| 2 | // $Id: ClosestPair2D.cc 1332 2013-11-20 20:52:59Z pavel $
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| 3 | //
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| 4 | // Copyright (c) 2005-2011, Matteo Cacciari, Gavin P. Salam and Gregory Soyez
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| 5 | //
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| 6 | //----------------------------------------------------------------------
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| 7 | // This file is part of FastJet.
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| 8 | //
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| 9 | // FastJet is free software; you can redistribute it and/or modify
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| 10 | // it under the terms of the GNU General Public License as published by
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| 11 | // the Free Software Foundation; either version 2 of the License, or
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| 12 | // (at your option) any later version.
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| 13 | //
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| 14 | // The algorithms that underlie FastJet have required considerable
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| 15 | // development and are described in hep-ph/0512210. If you use
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| 16 | // FastJet as part of work towards a scientific publication, please
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| 17 | // include a citation to the FastJet paper.
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| 18 | //
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| 19 | // FastJet is distributed in the hope that it will be useful,
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| 20 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 21 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 22 | // GNU General Public License for more details.
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| 23 | //
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| 24 | // You should have received a copy of the GNU General Public License
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| 25 | // along with FastJet. If not, see <http://www.gnu.org/licenses/>.
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| 26 | //----------------------------------------------------------------------
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| 27 | //ENDHEADER
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| 28 |
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| 29 | #include "fastjet/internal/ClosestPair2D.hh"
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| 30 |
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| 31 | #include<limits>
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| 32 | #include<iostream>
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| 33 | #include<iomanip>
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| 34 | #include<algorithm>
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| 35 |
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| 36 | FASTJET_BEGIN_NAMESPACE // defined in fastjet/internal/base.hh
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| 37 |
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| 38 | const unsigned int huge_unsigned = 4294967295U;
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| 39 | const unsigned int twopow31 = 2147483648U;
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| 40 |
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| 41 | using namespace std;
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| 42 |
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| 43 | //----------------------------------------------------------------------
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| 44 | /// takes a point and sets a shuffle with the given shift...
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| 45 | void ClosestPair2D::_point2shuffle(Point & point, Shuffle & shuffle,
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| 46 | unsigned int shift) {
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| 47 |
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| 48 | Coord2D renorm_point = (point.coord - _left_corner)/_range;
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| 49 | // make sure the point is sensible
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| 50 | //cerr << point.coord.x <<" "<<point.coord.y<<endl;
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| 51 | assert(renorm_point.x >=0);
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| 52 | assert(renorm_point.x <=1);
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| 53 | assert(renorm_point.y >=0);
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| 54 | assert(renorm_point.y <=1);
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| 55 |
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| 56 | shuffle.x = static_cast<unsigned int>(twopow31 * renorm_point.x) + shift;
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| 57 | shuffle.y = static_cast<unsigned int>(twopow31 * renorm_point.y) + shift;
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| 58 | shuffle.point = &point;
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| 59 | }
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| 60 |
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| 61 | //----------------------------------------------------------------------
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| 62 | /// compares this shuffle with the other one
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| 63 | bool ClosestPair2D::Shuffle::operator<(const Shuffle & q) const {
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| 64 |
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| 65 | if (floor_ln2_less(x ^ q.x, y ^ q.y)) {
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| 66 | // i = 2 in Chan's algorithm
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| 67 | return (y < q.y);
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| 68 | } else {
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| 69 | // i = 1 in Chan's algorithm
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| 70 | return (x < q.x);
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| 71 | }
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| 72 | }
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| 73 |
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| 74 |
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| 75 |
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| 76 | //----------------------------------------------------------------------
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| 77 | void ClosestPair2D::_initialize(const std::vector<Coord2D> & positions,
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| 78 | const Coord2D & left_corner,
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| 79 | const Coord2D & right_corner,
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| 80 | unsigned int max_size) {
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| 81 |
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| 82 | unsigned int n_positions = positions.size();
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| 83 | assert(max_size >= n_positions);
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| 84 |
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| 85 | //_points(positions.size())
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| 86 |
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| 87 | // allow the points array to grow to the following size
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| 88 | _points.resize(max_size);
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| 89 | // currently unused points are immediately made available on the
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| 90 | // stack
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| 91 | for (unsigned int i = n_positions; i < max_size; i++) {
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| 92 | _available_points.push(&(_points[i]));
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| 93 | }
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| 94 |
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| 95 | _left_corner = left_corner;
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| 96 | _range = max((right_corner.x - left_corner.x),
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| 97 | (right_corner.y - left_corner.y));
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| 98 |
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| 99 | // initialise the coordinates for the points and create the zero-shifted
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| 100 | // shuffle array
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| 101 | vector<Shuffle> shuffles(n_positions);
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| 102 | for (unsigned int i = 0; i < n_positions; i++) {
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| 103 | // set up the points
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| 104 | _points[i].coord = positions[i];
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| 105 | _points[i].neighbour_dist2 = numeric_limits<double>::max();
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| 106 | _points[i].review_flag = 0;
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| 107 |
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| 108 | // create shuffle with 0 shift.
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| 109 | _point2shuffle(_points[i], shuffles[i], 0);
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| 110 | }
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| 111 |
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| 112 | // establish what our shifts will be
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| 113 | for (unsigned ishift = 0; ishift < _nshift; ishift++) {
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| 114 | // make sure we use double-precision for calculating the shifts
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| 115 | // since otherwise we will hit integer overflow.
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| 116 | _shifts[ishift] = static_cast<unsigned int>(((twopow31*1.0)*ishift)/_nshift);
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| 117 | if (ishift == 0) {_rel_shifts[ishift] = 0;}
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| 118 | else {_rel_shifts[ishift] = _shifts[ishift] - _shifts[ishift-1];}
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| 119 | }
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| 120 | //_shifts[0] = 0;
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| 121 | //_shifts[1] = static_cast<unsigned int>((twopow31*1.0)/3.0);
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| 122 | //_shifts[2] = static_cast<unsigned int>((twopow31*2.0)/3.0);
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| 123 | //_rel_shifts[0] = 0;
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| 124 | //_rel_shifts[1] = _shifts[1];
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| 125 | //_rel_shifts[2] = _shifts[2]-_shifts[1];
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| 126 |
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| 127 | // and how we will search...
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| 128 | //_cp_search_range = 49;
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| 129 | _cp_search_range = 30;
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| 130 | _points_under_review.reserve(_nshift * _cp_search_range);
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| 131 |
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| 132 | // now initialise the three trees
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| 133 | for (unsigned int ishift = 0; ishift < _nshift; ishift++) {
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| 134 |
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| 135 | // shift the shuffles if need be.
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| 136 | if (ishift > 0) {
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| 137 | unsigned rel_shift = _rel_shifts[ishift];
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| 138 | for (unsigned int i = 0; i < shuffles.size(); i++) {
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| 139 | shuffles[i] += rel_shift; }
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| 140 | }
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| 141 |
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| 142 | // sort the shuffles
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| 143 | sort(shuffles.begin(), shuffles.end());
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| 144 |
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| 145 | // and create the search tree
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| 146 | _trees[ishift] = auto_ptr<Tree>(new Tree(shuffles, max_size));
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| 147 |
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| 148 | // now we look for the closest-pair candidates on this tree
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| 149 | circulator circ = _trees[ishift]->somewhere(), start=circ;
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| 150 | // the actual range in which we search
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| 151 | unsigned int CP_range = min(_cp_search_range, n_positions-1);
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| 152 | do {
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| 153 | Point * this_point = circ->point;
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| 154 | //cout << _ID(this_point) << " ";
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| 155 | this_point->circ[ishift] = circ;
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| 156 | // run over all points within _cp_search_range of this_point on tree
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| 157 | circulator other = circ;
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| 158 | for (unsigned i=0; i < CP_range; i++) {
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| 159 | ++other;
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| 160 | double dist2 = this_point->distance2(*other->point);
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| 161 | if (dist2 < this_point->neighbour_dist2) {
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| 162 | this_point->neighbour_dist2 = dist2;
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| 163 | this_point->neighbour = other->point;
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| 164 | }
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| 165 | }
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| 166 | } while (++circ != start);
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| 167 | //cout << endl<<endl;
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| 168 | }
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| 169 |
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| 170 | // now initialise the heap object...
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| 171 | vector<double> mindists2(n_positions);
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| 172 | for (unsigned int i = 0; i < n_positions; i++) {
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| 173 | mindists2[i] = _points[i].neighbour_dist2;}
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| 174 |
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| 175 | _heap = auto_ptr<MinHeap>(new MinHeap(mindists2, max_size));
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| 176 | }
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| 177 |
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| 178 |
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| 179 | //----------------------------------------------------------------------=
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| 180 | void ClosestPair2D::closest_pair(unsigned int & ID1, unsigned int & ID2,
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| 181 | double & distance2) const {
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| 182 | ID1 = _heap->minloc();
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| 183 | ID2 = _ID(_points[ID1].neighbour);
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| 184 | distance2 = _points[ID1].neighbour_dist2;
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[1332] | 185 | if (ID1 > ID2) std::swap(ID1,ID2);
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[859] | 186 | }
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| 187 |
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| 188 |
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| 189 | //----------------------------------------------------------------------
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| 190 | inline void ClosestPair2D::_add_label(Point * point, unsigned int review_flag) {
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| 191 |
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| 192 | // if it's not already under review, then put it on the list of
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| 193 | // points needing review
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| 194 | if (point->review_flag == 0) _points_under_review.push_back(point);
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| 195 |
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| 196 | // OR the point's current flag with the requested review flag
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| 197 | point->review_flag |= review_flag;
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| 198 | }
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| 199 |
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| 200 | //----------------------------------------------------------------------
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| 201 | inline void ClosestPair2D::_set_label(Point * point, unsigned int review_flag) {
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| 202 |
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| 203 | // if it's not already under review, then put it on the list of
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| 204 | // points needing review
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| 205 | if (point->review_flag == 0) _points_under_review.push_back(point);
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| 206 |
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| 207 | // SET the point's current flag to the requested review flag
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| 208 | point->review_flag = review_flag;
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| 209 | }
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| 210 |
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| 211 | //----------------------------------------------------------------------
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| 212 | void ClosestPair2D::remove(unsigned int ID) {
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| 213 |
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| 214 | //cout << "While removing " << ID <<endl;
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| 215 |
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| 216 | Point * point_to_remove = & (_points[ID]);
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| 217 |
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| 218 | // remove this point from the search tree
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| 219 | _remove_from_search_tree(point_to_remove);
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| 220 |
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| 221 | // the above statement labels certain points as needing "review" --
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| 222 | // deal with them...
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| 223 | _deal_with_points_to_review();
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| 224 | }
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| 225 |
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| 226 |
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| 227 | //----------------------------------------------------------------------
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| 228 | void ClosestPair2D::_remove_from_search_tree(Point * point_to_remove) {
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| 229 |
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| 230 | // add this point to the list of "available" points (this is
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| 231 | // relevant also from the point of view of determining the range
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| 232 | // over which we circulate).
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| 233 | _available_points.push(point_to_remove);
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| 234 |
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| 235 | // label it so that it goes from the heap
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| 236 | _set_label(point_to_remove, _remove_heap_entry);
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| 237 |
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| 238 | // establish the range over which we search (a) for points that have
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| 239 | // acquired a new neighbour and (b) for points which had ID as their
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| 240 | // neighbour;
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| 241 |
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| 242 | unsigned int CP_range = min(_cp_search_range, size()-1);
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| 243 |
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| 244 | // then, for each shift
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| 245 | for (unsigned int ishift = 0; ishift < _nshift; ishift++) {
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| 246 | //cout << " ishift = " << ishift <<endl;
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| 247 | // get the circulator for the point we'll remove and its successor
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| 248 | circulator removed_circ = point_to_remove->circ[ishift];
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| 249 | circulator right_end = removed_circ.next();
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| 250 | // remove the point
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| 251 | _trees[ishift]->remove(removed_circ);
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| 252 |
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| 253 | // next find the point CP_range points to the left
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| 254 | circulator left_end = right_end, orig_right_end = right_end;
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| 255 | for (unsigned int i = 0; i < CP_range; i++) {left_end--;}
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| 256 |
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| 257 | if (size()-1 < _cp_search_range) {
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| 258 | // we have a smaller range now than before -- but when seeing who
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| 259 | // could have had ID as a neighbour, we still need to use the old
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| 260 | // range for seeing how far back we search (but new separation between
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| 261 | // points). [cf CCN28-42]
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| 262 | left_end--; right_end--;
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| 263 | }
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| 264 |
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| 265 | // and then for each left-end point: establish if the removed
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| 266 | // point was its neighbour [in which case a new neighbour must be
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| 267 | // found], otherwise see if the right-end point is a closer neighbour
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| 268 | do {
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| 269 | Point * left_point = left_end->point;
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| 270 |
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| 271 | //cout << " visited " << setw(3)<<_ID(left_point)<<" (its neighbour was "<< setw(3)<< _ID(left_point->neighbour)<<")"<<endl;
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| 272 |
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| 273 | if (left_point->neighbour == point_to_remove) {
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| 274 | // we'll deal with it later...
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| 275 | _add_label(left_point, _review_neighbour);
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| 276 | } else {
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| 277 | // check to see if right point has become its closest neighbour
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| 278 | double dist2 = left_point->distance2(*right_end->point);
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| 279 | if (dist2 < left_point->neighbour_dist2) {
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| 280 | left_point->neighbour = right_end->point;
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| 281 | left_point->neighbour_dist2 = dist2;
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| 282 | // NB: (LESSER) REVIEW NEEDED HERE TOO...
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| 283 | _add_label(left_point, _review_heap_entry);
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| 284 | }
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| 285 | }
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| 286 | ++right_end;
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| 287 | } while (++left_end != orig_right_end);
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| 288 | } // ishift...
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| 289 |
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| 290 | }
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| 291 |
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| 292 |
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| 293 | //----------------------------------------------------------------------
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| 294 | void ClosestPair2D::_deal_with_points_to_review() {
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| 295 |
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| 296 | // the range in which we carry out searches for new neighbours on
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| 297 | // the search tree
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| 298 | unsigned int CP_range = min(_cp_search_range, size()-1);
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| 299 |
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| 300 | // now deal with the points that are "under review" in some way
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| 301 | // (have lost their neighbour, or need their heap entry updating)
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| 302 | while(_points_under_review.size() > 0) {
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| 303 | // get the point to be considered
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| 304 | Point * this_point = _points_under_review.back();
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| 305 | // remove it from the list
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| 306 | _points_under_review.pop_back();
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| 307 |
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| 308 | if (this_point->review_flag & _remove_heap_entry) {
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| 309 | // make sure no other flags are on (it wouldn't be consistent?)
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| 310 | assert(!(this_point->review_flag ^ _remove_heap_entry));
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| 311 | _heap->remove(_ID(this_point));
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| 312 | }
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| 313 | // check to see if the _review_neighbour flag is on
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| 314 | else {
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| 315 | if (this_point->review_flag & _review_neighbour) {
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| 316 | this_point->neighbour_dist2 = numeric_limits<double>::max();
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| 317 | // among all three shifts
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| 318 | for (unsigned int ishift = 0; ishift < _nshift; ishift++) {
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| 319 | circulator other = this_point->circ[ishift];
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| 320 | // among points within CP_range
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| 321 | for (unsigned i=0; i < CP_range; i++) {
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| 322 | ++other;
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| 323 | double dist2 = this_point->distance2(*other->point);
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| 324 | if (dist2 < this_point->neighbour_dist2) {
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| 325 | this_point->neighbour_dist2 = dist2;
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| 326 | this_point->neighbour = other->point;
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| 327 | }
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| 328 | }
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| 329 | }
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| 330 | }
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| 331 |
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| 332 | // for any non-zero review flag we'll have to update the heap
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| 333 | _heap->update(_ID(this_point), this_point->neighbour_dist2);
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| 334 | }
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| 335 |
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| 336 | // "delabel" the point
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| 337 | this_point->review_flag = 0;
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| 338 |
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| 339 | }
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| 340 |
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| 341 | }
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| 342 |
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| 343 | //----------------------------------------------------------------------
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| 344 | unsigned int ClosestPair2D::insert(const Coord2D & new_coord) {
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| 345 |
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| 346 | // get hold of a point
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| 347 | assert(_available_points.size() > 0);
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| 348 | Point * new_point = _available_points.top();
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| 349 | _available_points.pop();
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| 350 |
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| 351 | // set the point's coordinate
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| 352 | new_point->coord = new_coord;
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| 353 |
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| 354 | // now find it's neighbour in the search tree
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| 355 | _insert_into_search_tree(new_point);
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| 356 |
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| 357 | // sort out other points that may have been affected by this,
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| 358 | // and/or for which the heap needs to be updated
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| 359 | _deal_with_points_to_review();
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| 360 |
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| 361 | //
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| 362 | return _ID(new_point);
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| 363 | }
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| 364 |
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| 365 | //----------------------------------------------------------------------
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| 366 | unsigned int ClosestPair2D::replace(unsigned int ID1, unsigned int ID2,
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| 367 | const Coord2D & position) {
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| 368 |
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| 369 | // deletion from tree...
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| 370 | Point * point_to_remove = & (_points[ID1]);
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| 371 | _remove_from_search_tree(point_to_remove);
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| 372 |
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| 373 | point_to_remove = & (_points[ID2]);
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| 374 | _remove_from_search_tree(point_to_remove);
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| 375 |
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| 376 | // insertion into tree
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| 377 | // get hold of a point
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| 378 | Point * new_point = _available_points.top();
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| 379 | _available_points.pop();
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| 380 |
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| 381 | // set the point's coordinate
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| 382 | new_point->coord = position;
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| 383 |
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| 384 | // now find it's neighbour in the search tree
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| 385 | _insert_into_search_tree(new_point);
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| 386 |
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| 387 | // the above statement labels certain points as needing "review" --
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| 388 | // deal with them...
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| 389 | _deal_with_points_to_review();
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| 390 |
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| 391 | //
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| 392 | return _ID(new_point);
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| 393 |
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| 394 | }
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| 395 |
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| 396 |
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| 397 | //----------------------------------------------------------------------
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| 398 | void ClosestPair2D::replace_many(
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| 399 | const std::vector<unsigned int> & IDs_to_remove,
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| 400 | const std::vector<Coord2D> & new_positions,
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| 401 | std::vector<unsigned int> & new_IDs) {
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| 402 |
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| 403 | // deletion from tree...
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| 404 | for (unsigned int i = 0; i < IDs_to_remove.size(); i++) {
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| 405 | _remove_from_search_tree(& (_points[IDs_to_remove[i]]));
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| 406 | }
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| 407 |
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| 408 | // insertion into tree
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| 409 | new_IDs.resize(0);
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| 410 | for (unsigned int i = 0; i < new_positions.size(); i++) {
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| 411 | Point * new_point = _available_points.top();
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| 412 | _available_points.pop();
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| 413 | // set the point's coordinate
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| 414 | new_point->coord = new_positions[i];
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| 415 | // now find it's neighbour in the search tree
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| 416 | _insert_into_search_tree(new_point);
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| 417 | // record the ID
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| 418 | new_IDs.push_back(_ID(new_point));
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| 419 | }
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| 420 |
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| 421 | // the above statement labels certain points as needing "review" --
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| 422 | // deal with them...
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| 423 | _deal_with_points_to_review();
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| 424 |
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| 425 | }
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| 426 |
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| 427 |
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| 428 | //----------------------------------------------------------------------
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| 429 | void ClosestPair2D::_insert_into_search_tree(Point * new_point) {
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| 430 |
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| 431 | // this point will have to have it's heap entry reviewed...
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| 432 | _set_label(new_point, _review_heap_entry);
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| 433 |
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| 434 | // set the current distance to "infinity"
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| 435 | new_point->neighbour_dist2 = numeric_limits<double>::max();
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| 436 |
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| 437 | // establish how far we will be searching;
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| 438 | unsigned int CP_range = min(_cp_search_range, size()-1);
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| 439 |
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| 440 | for (unsigned ishift = 0; ishift < _nshift; ishift++) {
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| 441 | // create the shuffle
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| 442 | Shuffle new_shuffle;
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| 443 | _point2shuffle(*new_point, new_shuffle, _shifts[ishift]);
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| 444 |
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| 445 | // insert it into the tree
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| 446 | circulator new_circ = _trees[ishift]->insert(new_shuffle);
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| 447 | new_point->circ[ishift] = new_circ;
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| 448 |
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| 449 | // now get hold of the right and left edges of the region we will be
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| 450 | // looking at (cf CCN28-43)
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| 451 | circulator right_edge = new_circ; right_edge++;
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| 452 | circulator left_edge = new_circ;
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| 453 | for (unsigned int i = 0; i < CP_range; i++) {left_edge--;}
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| 454 |
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| 455 | // now
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| 456 | do {
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| 457 | Point * left_point = left_edge->point;
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| 458 | Point * right_point = right_edge->point;
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| 459 |
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| 460 | // see if the new point is closer to the left-edge than the latter's
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| 461 | // current neighbour
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| 462 | double new_dist2 = left_point->distance2(*new_point);
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| 463 | if (new_dist2 < left_point->neighbour_dist2) {
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| 464 | left_point->neighbour_dist2 = new_dist2;
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| 465 | left_point->neighbour = new_point;
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| 466 | _add_label(left_point, _review_heap_entry);
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| 467 | }
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| 468 |
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| 469 | // see if the right-point is closer to the new point than it's current
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| 470 | // neighbour
|
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| 471 | new_dist2 = new_point->distance2(*right_point);
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| 472 | if (new_dist2 < new_point->neighbour_dist2) {
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| 473 | new_point->neighbour_dist2 = new_dist2;
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| 474 | new_point->neighbour = right_point;
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| 475 | }
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| 476 |
|
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| 477 | // if the right-edge point was the left-edge's neighbour, then
|
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| 478 | // then it's just gone off-radar and the left-point will need to
|
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| 479 | // have its neighbour recalculated [actually, this is overdoing
|
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| 480 | // it a little, since right point may be an less "distant"
|
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| 481 | // (circulator distance) in one of the other shifts -- but not
|
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| 482 | // sure how to deal with this...]
|
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| 483 | if (left_point->neighbour == right_point) {
|
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| 484 | _add_label(left_point, _review_neighbour);
|
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| 485 | }
|
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| 486 |
|
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| 487 | // shift the left and right edges until left edge hits new_circ
|
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| 488 | right_edge++;
|
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| 489 | } while (++left_edge != new_circ);
|
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| 490 | }
|
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| 491 | }
|
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| 492 |
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| 493 | FASTJET_END_NAMESPACE
|
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| 494 |
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