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1 | #ifndef _FROG_Prim_SPHERE_H__
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2 | #define _FROG_Prim_SPHERE_H__
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3 |
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4 | #include "Base.h"
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5 |
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6 | namespace FROG{
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7 |
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8 | class Prim_Sphere : public BaseColl_Id {
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9 | public :
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10 | float Radius;
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11 | float PosX; float PosY; float PosZ;
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12 | unsigned short NPhi; unsigned short NTheta;
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13 |
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14 | virtual unsigned int chunkId(){ return 41030;}
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15 | virtual bool isCompactible(){ return true; }
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16 |
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17 | Prim_Sphere(){}
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18 | Prim_Sphere(
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19 | unsigned int detId, float radius,
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20 | float posX, float posY, float posZ,
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21 | unsigned short nPhi=10, unsigned short nTheta=5) :
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22 | BaseColl_Id(detId),
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23 | Radius(radius),
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24 | PosX(posX), PosY(posY), PosZ(posZ),
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25 | NPhi(nPhi), NTheta(nTheta){}
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26 |
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27 | virtual ByteBuffer writeData(){
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28 | ByteBuffer toReturn(24);
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29 | toReturn.putUInt(detId_);
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30 | toReturn.putFloat(Radius);
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31 | toReturn.putFloat(PosX);
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32 | toReturn.putFloat(PosY);
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33 | toReturn.putFloat(PosZ);
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34 | toReturn.putUShort(NPhi);
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35 | toReturn.putUShort(NTheta);
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36 | return toReturn;
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37 | }
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38 | };
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39 |
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40 | }//FROG Namespace
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41 | #endif
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