1 | #ifndef _FROG_Prim_PARTIALSPHERE_H__
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2 | #define _FROG_Prim_PARTIALSPHERE_H__
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3 |
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4 | #include "Base.h"
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5 |
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6 | namespace FROG{
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7 |
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8 | class Prim_PartialSphere : public BaseColl_Id {
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9 | public :
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10 | float Radius;
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11 | float PosX; float PosY; float PosZ;
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12 | float Phi1; float Phi2;
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13 | float Theta1; float Theta2;
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14 | unsigned short NPhi; unsigned short NTheta; float ROT;
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15 |
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16 | virtual unsigned int chunkId(){ return 41031;}
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17 | virtual bool isCompactible(){ return true; }
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18 |
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19 | Prim_PartialSphere(){}
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20 | Prim_PartialSphere(
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21 | unsigned int detId, float radius,
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22 | float posX, float posY, float posZ,
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23 | float phi1, float phi2,
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24 | float theta1, float theta2,
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25 | unsigned short nPhi=10, unsigned short nTheta=5, float rot=0) :
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26 | BaseColl_Id(detId),
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27 | Radius(radius),
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28 | PosX(posX), PosY(posY), PosZ(posZ),
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29 | Phi1(phi1), Phi2(phi2),
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30 | Theta1(theta1), Theta2(theta2),
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31 | NPhi(nPhi), NTheta(nTheta), ROT(rot){}
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32 |
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33 | virtual ByteBuffer writeData(){
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34 | ByteBuffer toReturn(44);
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35 | toReturn.putUInt(detId_);
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36 | toReturn.putFloat(Radius);
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37 | toReturn.putFloat(PosX);
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38 | toReturn.putFloat(PosY);
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39 | toReturn.putFloat(PosZ);
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40 | toReturn.putFloat(Phi1);
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41 | toReturn.putFloat(Phi2);
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42 | toReturn.putFloat(Theta1);
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43 | toReturn.putFloat(Theta2);
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44 | toReturn.putUShort(NPhi);
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45 | toReturn.putUShort(NTheta);
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46 | toReturn.putFloat(ROT);
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47 | return toReturn;
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48 | }
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49 | };
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50 |
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51 | }//FROG Namespace
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52 | #endif
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