1 | #ifndef _FROG_Prim_CUSTOMSURFACE_H__
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2 | #define _FROG_Prim_CUSTOMSURFACE_H__
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3 |
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4 | #include "Base.h"
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5 |
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6 | namespace FROG{
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7 |
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8 | class Prim_CustomSurface : public BaseColl_Id {
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9 | public :
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10 | float P1X; float P1Y; float P1Z;
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11 | float P2X; float P2Y; float P2Z;
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12 | float P3X; float P3Y; float P3Z;
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13 | float P4X; float P4Y; float P4Z;
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14 |
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15 | virtual unsigned int chunkId(){ return 42010;}
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16 | virtual bool isCompactible(){ return true; }
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17 |
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18 | Prim_CustomSurface(){}
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19 | Prim_CustomSurface(
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20 | unsigned int detId,
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21 | float p1X, float p1Y, float p1Z,
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22 | float p2X, float p2Y, float p2Z,
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23 | float p3X, float p3Y, float p3Z,
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24 | float p4X, float p4Y, float p4Z):
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25 | BaseColl_Id(detId),
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26 | P1X(p1X), P1Y(p1Y), P1Z(p1Z),
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27 | P2X(p2X), P2Y(p2Y), P2Z(p2Z),
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28 | P3X(p3X), P3Y(p3Y), P3Z(p3Z),
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29 | P4X(p4X), P4Y(p4Y), P4Z(p4Z){}
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30 |
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31 | virtual ByteBuffer writeData(){
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32 | ByteBuffer toReturn(52);
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33 | toReturn.putUInt(detId_);
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34 | toReturn.putFloat(P1X);
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35 | toReturn.putFloat(P1Y);
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36 | toReturn.putFloat(P1Z);
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37 | toReturn.putFloat(P2X);
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38 | toReturn.putFloat(P2Y);
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39 | toReturn.putFloat(P2Z);
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40 | toReturn.putFloat(P3X);
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41 | toReturn.putFloat(P3Y);
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42 | toReturn.putFloat(P3Z);
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43 | toReturn.putFloat(P4X);
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44 | toReturn.putFloat(P4Y);
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45 | toReturn.putFloat(P4Z);
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46 | return toReturn;
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47 | }
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48 | };
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49 |
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50 | }//FROG Namespace
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51 | #endif
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