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1 | #ifndef _FROG_EVENT_VERTEX_H__
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2 | #define _FROG_EVENT_VERTEX_H__
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3 |
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4 | #include "Base.h"
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5 |
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6 | namespace FROG{
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7 |
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8 | class Event_Vertex : public Base {
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9 | public :
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10 | float PosX; float PosY; float PosZ; float likelihood;
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11 |
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12 |
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13 | virtual unsigned int chunkId(){ return 12500;}
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14 | virtual bool isCompactible(){ return true; }
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15 |
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16 | Event_Vertex(){}
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17 | Event_Vertex(float posX, float posY, float posZ, float likeli):
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18 | PosX(posX), PosY(posY), PosZ(posZ), likelihood(likeli){}
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19 |
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20 | virtual ByteBuffer writeData(){
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21 | ByteBuffer toReturn(16);
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22 | toReturn.putFloat(PosX);
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23 | toReturn.putFloat(PosY);
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24 | toReturn.putFloat(PosZ);
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25 | toReturn.putFloat(likelihood);
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26 | return toReturn;
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27 | }
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28 | };
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29 |
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30 | }//FROG Namespace
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31 | #endif
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32 |
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