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1 | #ifndef _FROG_EVENT_SIM_HIT_H__
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2 | #define _FROG_EVENT_SIM_HIT_H__
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3 |
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4 | #include "Base.h"
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5 |
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6 | namespace FROG{
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7 |
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8 | class Event_Sim_Hit : public Base {
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9 | public :
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10 | float x; float y; float z; float Charge; unsigned char ProcessType;
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11 |
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12 | virtual unsigned int chunkId(){ return 11010;}
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13 | virtual bool isCompactible(){ return true; }
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14 |
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15 | Event_Sim_Hit(){}
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16 | Event_Sim_Hit(float x_, float y_, float z_, float Charge_, unsigned char ProcessType_):
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17 | x(x_),y(y_),z(z_),Charge(Charge_), ProcessType(ProcessType_){}
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18 |
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19 | virtual ByteBuffer writeData(){
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20 | ByteBuffer toReturn(20);
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21 | toReturn.putFloat(x);
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22 | toReturn.putFloat(y);
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23 | toReturn.putFloat(z);
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24 | toReturn.putFloat(Charge);
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25 | toReturn.putInt(ProcessType);
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26 | return toReturn;
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27 | }
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28 | };
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29 |
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30 | }//FROG Namespace
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31 | #endif
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