[349] | 1 | //////////////////////////////////////////////////////////////////////////
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| 2 | // SimpleVector.icc
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| 3 | //////////////////////////////////////////////////////////////////////////
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| 4 |
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| 5 | //////////////////////////////////////////////////////////////////////////
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| 6 | // garren@fnal.gov, July 2006
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| 7 | //
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| 8 | //
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| 9 | //////////////////////////////////////////////////////////////////////////
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| 10 |
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| 11 | #include <cmath>
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| 12 | #include <algorithm> // for swap
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| 13 |
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| 14 | namespace HepMC {
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| 15 |
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| 16 | //////////////////////////////////////////////////////////////////////////
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| 17 | // FourVector inline methods
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| 18 | //////////////////////////////////////////////////////////////////////////
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| 19 |
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| 20 | inline void FourVector::swap( FourVector & other ) {
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| 21 | std::swap( m_x, other.m_x );
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| 22 | std::swap( m_y, other.m_y );
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| 23 | std::swap( m_z, other.m_z );
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| 24 | std::swap( m_t, other.m_t );
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| 25 | }
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| 26 |
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| 27 | inline FourVector & FourVector::operator=(const FourVector & v) {
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| 28 | m_x = v.x();
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| 29 | m_y = v.y();
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| 30 | m_z = v.z();
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| 31 | m_t = v.t();
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| 32 | return *this;
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| 33 | }
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| 34 |
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| 35 | inline void FourVector::set(double x, double y, double z, double t) {
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| 36 | m_x = x;
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| 37 | m_y = y;
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| 38 | m_z = z;
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| 39 | m_t = t;
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| 40 | }
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| 41 |
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| 42 | inline double FourVector::m2() const {
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| 43 | return m_t*m_t - (m_x*m_x + m_y*m_y + m_z*m_z);
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| 44 | }
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| 45 |
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| 46 | inline double FourVector::m() const {
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| 47 | double mm = m2();
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| 48 | return mm < 0.0 ? -std::sqrt(-mm) : std::sqrt(mm);
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| 49 | }
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| 50 |
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| 51 | inline double FourVector::mag() const {
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| 52 | return std::sqrt( m_x*m_x + m_y*m_y + m_z*m_z );
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| 53 | }
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| 54 |
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| 55 | inline double FourVector::perp2() const { return m_x*m_x + m_y*m_y; }
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| 56 |
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| 57 | inline double FourVector::perp() const { return std::sqrt(perp2()); }
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| 58 |
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| 59 | inline double FourVector::theta() const {
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| 60 | return m_x == 0.0 && m_y == 0.0 && m_z == 0.0 ? 0.0 : std::atan2(perp(),m_z);
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| 61 | }
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| 62 |
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| 63 | inline double FourVector::phi() const {
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| 64 | return m_x == 0.0 && m_y == 0.0 ? 0.0 : std::atan2(m_y,m_x);
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| 65 | }
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| 66 |
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| 67 | inline double FourVector::rho() const {
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| 68 | return std::sqrt( m_x*m_x + m_y*m_y + m_z*m_z );
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| 69 | }
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| 70 |
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| 71 | inline bool FourVector::operator == (const FourVector & v) const {
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| 72 | return (v.x()==x() && v.y()==y() && v.z()==z() && v.t()==t()) ? true : false;
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| 73 | }
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| 74 |
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| 75 | inline bool FourVector::operator != (const FourVector & v) const {
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| 76 | return (v.x()!=x() || v.y()!=y() || v.z()!=z() || v.t()!=t()) ? true : false;
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| 77 | }
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| 78 |
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| 79 | inline double FourVector::pseudoRapidity() const {
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| 80 | double m = mag();
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| 81 | if ( m== 0 ) return 0.0;
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| 82 | if ( m== z() ) return 1.0E72;
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| 83 | if ( m== -z() ) return -1.0E72;
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| 84 | return 0.5*log( (m+z())/(m-z()) );
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| 85 | }
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| 86 |
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| 87 | inline double FourVector::eta() const { return pseudoRapidity();}
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| 88 |
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| 89 |
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| 90 | //////////////////////////////////////////////////////////////////////////
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| 91 | // ThreeVector inline methods
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| 92 | //////////////////////////////////////////////////////////////////////////
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| 93 |
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| 94 | inline void ThreeVector::swap( ThreeVector & other ) {
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| 95 | std::swap( m_x, other.m_x );
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| 96 | std::swap( m_y, other.m_y );
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| 97 | std::swap( m_z, other.m_z );
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| 98 | }
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| 99 |
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| 100 | inline double ThreeVector::theta() const {
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| 101 | return m_x == 0.0 && m_y == 0.0 && m_z == 0.0 ? 0.0 : std::atan2(perp(),m_z);
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| 102 | }
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| 103 |
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| 104 | inline double ThreeVector::phi() const {
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| 105 | return m_x == 0.0 && m_y == 0.0 ? 0.0 : std::atan2(m_y,m_x);
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| 106 | }
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| 107 |
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| 108 | inline double ThreeVector::mag() const {
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| 109 | return std::sqrt( m_x*m_x + m_y*m_y + m_z*m_z );
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| 110 | }
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| 111 |
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| 112 | inline double ThreeVector::r() const { return mag(); }
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| 113 |
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| 114 | inline void ThreeVector::set(double x, double y, double z) {
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| 115 | m_x = x;
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| 116 | m_y = y;
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| 117 | m_z = z;
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| 118 | }
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| 119 |
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| 120 | inline void ThreeVector::setPhi(double ph) {
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| 121 | double xy = perp();
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| 122 | setX(xy*std::cos(ph));
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| 123 | setY(xy*std::sin(ph));
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| 124 | }
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| 125 |
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| 126 | inline void ThreeVector::setTheta(double th) {
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| 127 | double ma = mag();
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| 128 | double ph = phi();
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| 129 | setX(ma*std::sin(th)*std::cos(ph));
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| 130 | setY(ma*std::sin(th)*std::sin(ph));
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| 131 | setZ(ma*std::cos(th));
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| 132 | }
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| 133 |
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| 134 | inline double ThreeVector::perp2() const { return m_x*m_x + m_y*m_y; }
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| 135 |
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| 136 | inline double ThreeVector::perp() const { return std::sqrt(perp2()); }
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| 137 |
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| 138 | inline ThreeVector & ThreeVector::operator = (const ThreeVector & p) {
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| 139 | m_x = p.x();
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| 140 | m_y = p.y();
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| 141 | m_z = p.z();
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| 142 | return *this;
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| 143 | }
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| 144 |
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| 145 |
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| 146 | inline bool ThreeVector::operator == (const ThreeVector& v) const {
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| 147 | return (v.x()==x() && v.y()==y() && v.z()==z()) ? true : false;
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| 148 | }
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| 149 |
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| 150 | inline bool ThreeVector::operator != (const ThreeVector& v) const {
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| 151 | return (v.x()!=x() || v.y()!=y() || v.z()!=z()) ? true : false;
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| 152 | }
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| 153 |
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| 154 | } // HepMC
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