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source: svn/trunk/Utilities/Hector/src/H_RectEllipticAperture.cc@ 239

Last change on this file since 239 was 3, checked in by Xavier Rouby, 16 years ago

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1/*
2---- Hector the simulator ----
3 A fast simulator of particles through generic beamlines.
4 J. de Favereau, X. Rouby ~~~ hector_devel@cp3.phys.ucl.ac.be
5
6 http://www.fynu.ucl.ac.be/hector.html
7
8 Centre de Physique des Particules et de Phénoménologie (CP3)
9 Université Catholique de Louvain (UCL)
10*/
11
12/// \file H_RectEllipticAperture.cc
13/// \brief Defines the Rect-Elliptic aperture of beamline elements.
14
15// C++ #includes
16#include <iostream>
17
18// C #includes
19#include <cmath> // needed for fabs
20
21// ROOT #includes
22#include "TPolyLine.h"
23
24// local #includes
25#include "H_RectEllipticAperture.h"
26using namespace std;
27
28H_RectEllipticAperture::H_RectEllipticAperture(const float l, const float h, const float L, const float H, const float posx, const float posy) :H_Aperture(RECTELLIPSE,((l==0)?L:l),((h==0)?H:h),L,H,posx,posy) {
29 /// @param l, h, L, H are the geometrical parameters of the rect-ellipse shape
30 /// @param posx, posy defines the (x,y) of the center of the shape
31 type= RECTELLIPSE;
32}
33
34H_RectEllipticAperture* H_RectEllipticAperture::clone() const {
35 return new H_RectEllipticAperture(x1,x2,x3,x4,fx,fy);
36}
37
38
39TPolyLine * rectellipse(const float a_e = 2, const float b_e = 1, const float a_r = 1, const float b_r = 2, const float center_x = 0, const float center_y =0) {
40 const int n = 20; // number of points per segment
41 const int N = 4*n; // there are 4 segments
42 float x[N+1], y[N+1];
43
44 if(a_e>a_r) {
45 // a rectellipse has 4 segments
46 // 1) upper one
47 for (int i=0; i<n; i++) {
48 x[i] = -a_r + i*(2*a_r)/(float)n;
49 y[i] = b_e * sqrt(1-pow(x[i]/a_e,2));
50 }
51
52 // 2) right vertical segment
53 // upper right corner
54 const float y2 = b_e * sqrt(1-pow(a_r/a_e,2));
55 // lower right corner
56 const float y3 = -b_e * sqrt(1-pow(a_r/a_e,2));
57 for (int i=n; i<2*n; i++) {
58 x[i] = a_r;
59 y[i] = y2 - (i-n)*(2*y2)/(float)n;
60 }
61
62 // 3) lower side
63 for (int i=2*n; i<3*n; i++) {
64 x[i] = a_r - (i-2*n)*(2*a_r)/(float)n;
65 y[i] = -b_e * sqrt(1-pow(x[i]/a_e,2));
66 }
67
68 // 4) left vertical segment
69 // lower left corner
70 const float y4 = y3;
71 for (int i=3*n; i<4*n; i++) {
72 x[i] = -a_r;
73 y[i] = y4 + (i-3*n)*(2*y2)/(float)n;
74 }
75 } else {
76 // 1) upper one : flat
77 const float x1 = -a_e * sqrt(1-pow(b_r/b_e,2));
78 const float x2 = -x1;
79 for (int i=0; i<n; i++) {
80 y[i] = b_r;
81 x[i] = x1 + i * (x2-x1)/(float)n;
82 }
83
84 // 2) right curved border
85 for (int i=n; i<2*n; i++) {
86 y[i] = b_r - (i-n) * (2*b_r)/(float)n;
87 x[i] = a_e * sqrt(1-pow(y[i]/b_e,2));
88 }
89
90 // 3) lower side : flat
91 for (int i=2*n; i<3*n; i++) {
92 y[i] = -b_r;
93 x[i] = x2 - (i-2*n) * (2*x2)/(float)n;
94 }
95
96 // 4) left curved border
97 for (int i=3*n; i<4*n; i++) {
98 y[i] = -b_r + (i-3*n) * (2*b_r)/(float)n;
99 x[i] = -a_e * sqrt(1-pow(y[i]/b_e,2));
100 }
101 }
102
103 // closing the polyline
104 x[N] = x[0];
105 y[N] = y[0];
106
107 // shifting the center
108 for (int i=0; i<N+1; i++) {
109 x[i] += center_x;
110 y[i] += center_y;
111 }
112
113 return new TPolyLine(N+1,x,y);
114}
115
116
117void H_RectEllipticAperture::draw(const float scale) const {
118 TPolyLine * re = rectellipse(x3*scale, x4*scale, x1*scale, x2*scale, fx*scale, fy*scale);
119 re->SetLineColor(39);
120 re->SetLineWidth(2);
121 re->Draw("l");
122 return;
123}
124
125bool H_RectEllipticAperture::isInside(const float x, const float y) const {
126 return((fabs(fx-x)<x1)&&(fabs(fy-y)<x2)&&(((x-fx)/x3)*((x-fx)/x3)+((y-fy)/x4)*((y-fy)/x4)<1));
127}
128
129void H_RectEllipticAperture::printProperties() const {
130 cout << "Aperture shape:" << getTypeString() << ", parameters " <<x1<<", "<<x2<<", "<<x3<<", "<<x4<< endl;
131 cout << " \t Center : "<<fx<<", "<<fy<<endl;
132 return;
133}
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