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source: svn/trunk/Utilities/Hector/include/H_Marker.h@ 3

Last change on this file since 3 was 3, checked in by Xavier Rouby, 16 years ago

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1#ifndef _H_Marker_
2#define _H_Marker_
3
4/*
5---- Hector the simulator ----
6 A fast simulator of particles through generic beamlines.
7 J. de Favereau, X. Rouby ~~~ hector_devel@cp3.phys.ucl.ac.be
8
9 http://www.fynu.ucl.ac.be/hector.html
10
11 Centre de Physique des Particules et de Phénoménologie (CP3)
12 Université Catholique de Louvain (UCL)
13*/
14
15/// \file H_Marker.h
16/// \brief Class defining a marker in the beamline (e.g. for interaction point)
17
18// local includes
19#include "H_Drift.h"
20
21/// \brief Class defining a marker in the beamline (e.g. for interaction point)
22class H_Marker : public H_Drift {
23
24 public:
25 /// Constructors and destructor
26 //@{
27 H_Marker():H_Drift() { type = MARKER; init();}
28 H_Marker(const double s):H_Drift(s,0.) { type =MARKER; init();}
29 H_Marker(const string nameE, const double s):H_Drift(nameE,s,0.) { type=MARKER; init();}
30 ~H_Marker() { return; };
31 //@}
32 virtual void printProperties() const;
33 H_Marker* clone() const ;
34 void init();
35
36 private:
37 virtual void setTypeString() {typestring = MARKERNAME;};
38 virtual void setMatrix(const float , const float, const float) ;
39};
40
41#endif
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