1 |
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2 | // main.h
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3 | //
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4 | //////////////////////////////////////////////////////////////////////
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5 |
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6 | #ifndef _MAIN_H__
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7 | #define _MAIN_H__
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8 |
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9 | #define FROG_VERSION 1.106
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10 | #define FROG_AUTHORLIST "Loic.Quertenmont@cern.ch\nVincent.Roberfroid@cern.ch"
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11 |
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12 | #include "Includes/GL/glew.h"
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13 | #ifdef linux
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14 | #include "Includes/GL/glxew.h"
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15 | #include <GL/gl.h>
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16 | #include <GL/glu.h>
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17 | #include "Includes/GLUT/glut.h"
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18 | #elif macos
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19 | #include "Includes/GL/glxew.h"
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20 | #include <OpenGL/gl.h>
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21 | #include <OpenGL/glu.h>
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22 | #include <GLUT/glut.h>
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23 | #else
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24 | #include <windows.h>
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25 | #include <atlconv.h>
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26 | #include "Includes/GL/wglew.h"
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27 | #include <gl/gl.h>
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28 | #include <gl/glu.h>
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29 | #include <gl/glut.h>
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30 | #pragma comment (lib,"glaux.lib")
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31 | #pragma comment (lib,"glu32.lib")
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32 | #pragma comment (lib,"opengl32.lib")
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33 | #pragma comment (lib,"glut.lib")
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34 | #pragma comment (lib,"glut32.lib")
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35 | #pragma comment (lib,"Includes/CURL/Lib/libcurl.lib")
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36 | #pragma comment (lib,"Includes/ZLIB/Lib/zdll.lib")
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37 |
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38 | #endif
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39 |
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40 | bool SCREENSAVER = false;
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41 | bool SHOOTER = false;
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42 |
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43 | #include <time.h>
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44 | time_t start;
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45 | time_t end;
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46 |
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47 | #include <stdio.h>
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48 | #include <math.h>
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49 |
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50 | #include "Includes/FROG/FROG_Objects.h"
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51 | #include "Includes/FROG/FROG_Events.h"
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52 | #include "Includes/FROG/FROG_Geometry.h"
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53 |
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54 | #include "Includes/FROG/FROG_Fonts.h"
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55 | #include "Includes/FROG/FROG_Element_Tools.h"
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56 |
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57 | #include "Includes/FROG/FROG_Texture.h"
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58 | #include "Includes/FROG/FROG_ReadCards.h"
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59 | #include "Includes/FROG/FROG_Net_Tools.h"
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60 | #include "Includes/FROG/FROG_View_Tools.h"
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61 |
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62 | FROG_Fonts* Fonts;
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63 | FROG_ReadCards* Card;
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64 | FROG_Objects_Extended* frogObjects_;
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65 |
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66 | std::vector<FROG_View*> ActiveViews;
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67 | FROG_View_Screen* ViewScreen;
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68 | FROG_View* ViewMain;
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69 | FROG_View_Menu* ViewMenu;
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70 |
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71 | int SAVE_WINDOW_W = 800;
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72 | int SAVE_WINDOW_H = 600;
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73 | int SAVE_WINDOW_X = 10;
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74 | int SAVE_WINDOW_Y = 10;
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75 |
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76 |
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77 | bool FULLSCREEN = false;
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78 | int WINDOW_WIDTH = 800;
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79 | int WINDOW_HEIGHT = 600;
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80 | int SCREENSHOT = 0;
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81 | char SCREENSHOT_FORMAT[255] = {"png"};
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82 |
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83 |
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84 |
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85 | int TEMP_I = 0;
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86 | bool MouseStates[3];
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87 |
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88 | GLuint LogoTexture;
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89 | GLuint LogoTxtTexture;
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90 |
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91 | char ScreenShotName[1024] = {"screenshot"};
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92 | std::string AbsolutePath;
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93 | std::string inputConfig = "config.txt";
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94 | std::string inputVisFile;
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95 | std::string inputVisFileFromCard;
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96 | std::vector<string> inputVisFileFromCommand;
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97 | std::vector<std::string> inputGeom;
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98 |
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99 | // MultiThreading Variables
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100 | #ifdef linux
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101 | pthread_t Thread_H;
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102 | #elif macos
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103 | pthread_t Thread_H;
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104 | #else
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105 | HANDLE Thread_H = NULL;
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106 | DWORD Thread_Id = 0;
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107 | #endif
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108 | bool Thread_Run = false;
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109 |
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110 | float SelectedObject_color[4] = {1,1,1,1};
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111 | int SelectedObject_Counter = 0;
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112 | //bool SelectedObject_DrawFlag = true;
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113 |
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114 | bool Geometry_WireFrame = false;
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115 |
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116 | int updateVisFileTime = -1;
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117 |
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118 | FROG_Events* events;
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119 | FROG_Element_Event* event;
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120 |
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121 | FROG_Geometry* geom;
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122 |
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123 | char gSim = 0;
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124 | char gReco = 15;
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125 |
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126 | //unsigned int mCLicked_DetId = (unsigned int) -1;
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127 | bool mDisplayMother = false;
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128 | bool mLoading = true;
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129 | int mLoading_I = 0;
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130 | bool mEventChanging = true;
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131 |
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132 | unsigned int mAutomaticShooter_LastEvent = 0;
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133 | bool mAutomaticShooter = false;
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134 |
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135 |
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136 | int eventNumber = 0;
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137 | int eventTime = 5;
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138 |
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139 | bool mHelpScreen= false;
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140 |
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141 | bool stateChanged = false;
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142 |
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143 | bool print_FrameWork = false;
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144 |
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145 | float BackGround_Color[4] = {0.0 , 0.0 , 0.0 , 1.0};
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146 | float Txt_Color[4] = {0.0 , 1.0 , 1.0 , 1.0};
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147 | float Framework_Color[4] = {1.0 , 0.5 , 1.0 , 0.3};
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148 | float Framework_Thickness = 1.0;
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149 | float ZAxis_Color[4] = {1.0 , 0.5 , 1.0 , 0.3};
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150 | float ZAxis_Thickness = 3;
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151 |
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152 | void reshape (int w, int h);
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153 | void display();
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154 | void display2();
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155 | void displayForScreenShot();
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156 | void displaytext();
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157 | void processNormalKeys(unsigned char key, int x, int y);
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158 | void processSpecialKeys(int key, int x, int y) ;
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159 | void processMouse(int button, int state, int x, int y);
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160 | void processMotion(int x, int y);
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161 | void processPassiveMotion(int x, int y);
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162 |
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163 | void LoadCard(const char* inputCard );
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164 | void gl_select(int x, int y);
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165 | void list_hits(GLint hits, GLuint *names);
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166 |
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167 | void AutomaticEventChanging (int Extra);
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168 |
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169 |
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170 | void updateEventsFile();
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171 |
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172 | #endif
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173 |
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