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1 |
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2 |
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3 | #ifndef _FROG_TEXTURE_H__
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4 | #define _FROG_TEXTURE_H__
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5 |
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6 | #if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)
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7 | # if defined(_MSC_VER)
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8 | # pragma warning(disable:4996)
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9 | # endif
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10 | #endif
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11 |
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12 | #ifdef linux
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13 | #elif macos
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14 | #else
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15 | #pragma comment (lib,"Includes/ZLIB/Lib/zdll.lib")
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16 | #pragma comment (lib,"Includes/PNGLIB/Lib/libpng13.lib")
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17 | #endif
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18 | #include "../PNGLIB/png.h"
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19 |
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20 |
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21 | #ifdef linux
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22 | #include <GL/gl.h>
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23 | #include <GL/glu.h>
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24 | #include "../GLUT/glut.h"
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25 | #elif macos
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26 | #include <OpenGL/gl.h>
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27 | #include <OpenGL/glu.h>
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28 | #include <GLUT/glut.h>
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29 | #else
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30 | #include <windows.h>
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31 | #include <gl/gl.h>
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32 | #include <gl/glu.h>
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33 | #include <gl/glaux.h>
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34 | #include <gl/glut.h>
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35 | #endif
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36 | #include <stdio.h>
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37 | #include <math.h>
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38 | #include <string.h>
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39 | #include "../GL2PS/gl2ps.h"
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40 |
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41 |
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42 | typedef struct stTexture
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43 | {
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44 | stTexture () {width=0;height=0;format=0;internalFormat=0;texels=NULL;}
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45 |
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46 | GLuint width;
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47 | GLuint height;
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48 | GLenum format;
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49 | GLint internalFormat;
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50 | GLubyte* texels;
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51 |
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52 | } stTexture;
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53 |
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54 | stTexture* VerticalFlipTexture(stTexture* Source);
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55 |
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56 | void LoadTexture(unsigned int* id, char* strFileName, bool VerticalFlip=false);
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57 | void SaveScreenshot(char* strFileName,unsigned int Width, unsigned int Height, void (*func)(void));
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58 |
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59 | void LoadPNG(stTexture* Texture, char* strFileName);
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60 | void SavePNG(stTexture* Texture, char* strFileName);
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61 |
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62 |
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63 | //void SaveBMPScreenshot(char *filename, int Width, int Height);
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64 |
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65 |
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66 |
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67 |
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68 | #endif
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