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source: git/modules/PileUpMerger.cc@ 62d3bc5

ImprovedOutputFile Timing dual_readout llp
Last change on this file since 62d3bc5 was 62d3bc5, checked in by Michele Selvaggi <michele.selvaggi@…>, 8 years ago

added candidates for gen vtx

  • Property mode set to 100644
File size: 7.5 KB
Line 
1/*
2 * Delphes: a framework for fast simulation of a generic collider experiment
3 * Copyright (C) 2012-2014 Universite catholique de Louvain (UCL), Belgium
4 *
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19/** \class PileUpMerger
20 *
21 * Merges particles from pile-up sample into event
22 *
23 * \author M. Selvaggi - UCL, Louvain-la-Neuve
24 *
25 */
26
27#include "modules/PileUpMerger.h"
28
29#include "classes/DelphesClasses.h"
30#include "classes/DelphesFactory.h"
31#include "classes/DelphesTF2.h"
32#include "classes/DelphesPileUpReader.h"
33
34#include "ExRootAnalysis/ExRootResult.h"
35#include "ExRootAnalysis/ExRootFilter.h"
36#include "ExRootAnalysis/ExRootClassifier.h"
37
38#include "TMath.h"
39#include "TString.h"
40#include "TFormula.h"
41#include "TRandom3.h"
42#include "TObjArray.h"
43#include "TDatabasePDG.h"
44#include "TLorentzVector.h"
45
46#include <algorithm>
47#include <stdexcept>
48#include <iostream>
49#include <sstream>
50
51using namespace std;
52
53//------------------------------------------------------------------------------
54
55PileUpMerger::PileUpMerger() :
56 fFunction(0), fReader(0), fItInputArray(0)
57{
58 fFunction = new DelphesTF2;
59}
60
61
62//------------------------------------------------------------------------------
63
64PileUpMerger::~PileUpMerger()
65{
66 delete fFunction;
67}
68
69//------------------------------------------------------------------------------
70
71void PileUpMerger::Init()
72{
73 const char *fileName;
74
75 fPileUpDistribution = GetInt("PileUpDistribution", 0);
76
77 fMeanPileUp = GetDouble("MeanPileUp", 10);
78
79 fZVertexSpread = GetDouble("ZVertexSpread", 0.15);
80 fTVertexSpread = GetDouble("TVertexSpread", 1.5E-09);
81
82 fInputBeamSpotX = GetDouble("InputBeamSpotX", 0.0);
83 fInputBeamSpotY = GetDouble("InputBeamSpotY", 0.0);
84 fOutputBeamSpotX = GetDouble("OutputBeamSpotX", 0.0);
85 fOutputBeamSpotY = GetDouble("OutputBeamSpotY", 0.0);
86
87 // read vertex smearing formula
88
89 fFunction->Compile(GetString("VertexDistributionFormula", "0.0"));
90 fFunction->SetRange(-fZVertexSpread, -fTVertexSpread, fZVertexSpread, fTVertexSpread);
91
92 fileName = GetString("PileUpFile", "MinBias.pileup");
93 fReader = new DelphesPileUpReader(fileName);
94
95 // import input array
96 fInputArray = ImportArray(GetString("InputArray", "Delphes/stableParticles"));
97 fItInputArray = fInputArray->MakeIterator();
98
99 // create output arrays
100 fParticleOutputArray = ExportArray(GetString("ParticleOutputArray", "stableParticles"));
101 fVertexOutputArray = ExportArray(GetString("VertexOutputArray", "vertices"));
102}
103
104//------------------------------------------------------------------------------
105
106void PileUpMerger::Finish()
107{
108 if(fReader) delete fReader;
109}
110
111//------------------------------------------------------------------------------
112
113void PileUpMerger::Process()
114{
115 TDatabasePDG *pdg = TDatabasePDG::Instance();
116 TParticlePDG *pdgParticle;
117 Int_t pid, nch, nvtx = -1;
118 Float_t x, y, z, t, vx, vy;
119 Float_t px, py, pz, e, pt;
120 Double_t dz, dphi, dt, sumpt2, dz0, dt0;
121 Int_t numberOfEvents, event, numberOfParticles;
122 Long64_t allEntries, entry;
123 Candidate *candidate, *vertex;
124 DelphesFactory *factory;
125
126 const Double_t c_light = 2.99792458E8;
127
128 fItInputArray->Reset();
129
130 // --- Deal with primary vertex first ------
131
132 fFunction->GetRandom2(dz, dt);
133
134 dz0 = -1.0e6;
135 dt0 = -1.0e6;
136
137 dt *= c_light*1.0E3; // necessary in order to make t in mm/c
138 dz *= 1.0E3; // necessary in order to make z in mm
139
140 //cout<<dz<<","<<dt<<endl;
141
142 vx = 0.0;
143 vy = 0.0;
144
145 numberOfParticles = fInputArray->GetEntriesFast();
146 nch = 0;
147 sumpt2 = 0.0;
148
149 factory = GetFactory();
150 vertex = factory->NewCandidate();
151
152 while((candidate = static_cast<Candidate*>(fItInputArray->Next())))
153 {
154 vx += candidate->Position.X();
155 vy += candidate->Position.Y();
156 z = candidate->Position.Z();
157 t = candidate->Position.T();
158 pt = candidate->Momentum.Pt();
159
160 // take postion and time from first stable particle
161 if (dz0 < -999999.0)
162 dz0 = z;
163 if (dt0 < -999999.0)
164 dt0 = t;
165
166 // cancel any possible offset in position and time the input file
167 candidate->Position.SetZ(z - dz0 + dz);
168 candidate->Position.SetT(t - dt0 + dt);
169
170 fParticleOutputArray->Add(candidate);
171
172 if(TMath::Abs(candidate->Charge) > 1.0E-9)
173 {
174 nch++;
175 sumpt2 += pt*pt;
176 vertex->AddCandidate(candidate);
177 }
178 }
179
180 if(numberOfParticles > 0)
181 {
182 vx /= sumpt2;
183 vy /= sumpt2;
184 }
185
186 nvtx++;
187 vertex->Position.SetXYZT(vx, vy, dz, dt);
188 vertex->ClusterIndex = nvtx;
189 vertex->ClusterNDF = nch;
190 vertex->SumPT2 = sumpt2;
191 vertex->GenSumPT2 = sumpt2;
192
193 fVertexOutputArray->Add(vertex);
194
195 // --- Then with pile-up vertices ------
196
197 switch(fPileUpDistribution)
198 {
199 case 0:
200 numberOfEvents = gRandom->Poisson(fMeanPileUp);
201 break;
202 case 1:
203 numberOfEvents = gRandom->Integer(2*fMeanPileUp + 1);
204 break;
205 case 2:
206 numberOfEvents = fMeanPileUp;
207 break;
208 default:
209 numberOfEvents = gRandom->Poisson(fMeanPileUp);
210 break;
211 }
212
213 allEntries = fReader->GetEntries();
214
215 for(event = 0; event < numberOfEvents; ++event)
216 {
217 do
218 {
219 entry = TMath::Nint(gRandom->Rndm()*allEntries);
220 }
221 while(entry >= allEntries);
222
223 fReader->ReadEntry(entry);
224
225 // --- Pile-up vertex smearing
226
227 fFunction->GetRandom2(dz, dt);
228
229 dt *= c_light*1.0E3; // necessary in order to make t in mm/c
230 dz *= 1.0E3; // necessary in order to make z in mm
231
232 dphi = gRandom->Uniform(-TMath::Pi(), TMath::Pi());
233
234 vx = 0.0;
235 vy = 0.0;
236
237 numberOfParticles = 0;
238 sumpt2 = 0.0;
239
240 vertex = factory->NewCandidate();
241
242 while(fReader->ReadParticle(pid, x, y, z, t, px, py, pz, e))
243 {
244 candidate = factory->NewCandidate();
245
246 candidate->PID = pid;
247
248 candidate->Status = 1;
249
250 pdgParticle = pdg->GetParticle(pid);
251 candidate->Charge = pdgParticle ? Int_t(pdgParticle->Charge()/3.0) : -999;
252 candidate->Mass = pdgParticle ? pdgParticle->Mass() : -999.9;
253
254 candidate->IsPU = 1;
255
256 candidate->Momentum.SetPxPyPzE(px, py, pz, e);
257 candidate->Momentum.RotateZ(dphi);
258
259 x -= fInputBeamSpotX;
260 y -= fInputBeamSpotY;
261 candidate->Position.SetXYZT(x, y, z + dz, t + dt);
262 candidate->Position.RotateZ(dphi);
263 candidate->Position += TLorentzVector(fOutputBeamSpotX, fOutputBeamSpotY, 0.0, 0.0);
264
265 vx += candidate->Position.X();
266 vy += candidate->Position.Y();
267
268 ++numberOfParticles;
269 if(TMath::Abs(candidate->Charge) > 1.0E-9)
270 {
271 nch++;
272 sumpt2 += pt*pt;
273 vertex->AddCandidate(candidate);
274 }
275
276 fParticleOutputArray->Add(candidate);
277 }
278
279 if(numberOfParticles > 0)
280 {
281 vx /= numberOfParticles;
282 vy /= numberOfParticles;
283 }
284
285 nvtx++;
286
287 vertex->Position.SetXYZT(vx, vy, dz, dt);
288
289 vertex->ClusterIndex = nvtx;
290 vertex->ClusterNDF = nch;
291 vertex->SumPT2 = sumpt2;
292 vertex->GenSumPT2 = sumpt2;
293
294 vertex->IsPU = 1;
295
296 fVertexOutputArray->Add(vertex);
297
298 }
299}
300
301//------------------------------------------------------------------------------
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