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source: git/modules/PileUpMerger.cc@ 50edcdbf

ImprovedOutputFile Timing dual_readout llp
Last change on this file since 50edcdbf was 50edcdbf, checked in by Michele Selvaggi <michele.selvaggi@…>, 8 years ago

reset eventual z,t shift

  • Property mode set to 100644
File size: 7.6 KB
Line 
1/*
2 * Delphes: a framework for fast simulation of a generic collider experiment
3 * Copyright (C) 2012-2014 Universite catholique de Louvain (UCL), Belgium
4 *
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19/** \class PileUpMerger
20 *
21 * Merges particles from pile-up sample into event
22 *
23 * \author M. Selvaggi - UCL, Louvain-la-Neuve
24 *
25 */
26
27#include "modules/PileUpMerger.h"
28
29#include "classes/DelphesClasses.h"
30#include "classes/DelphesFactory.h"
31#include "classes/DelphesTF2.h"
32#include "classes/DelphesPileUpReader.h"
33
34#include "ExRootAnalysis/ExRootResult.h"
35#include "ExRootAnalysis/ExRootFilter.h"
36#include "ExRootAnalysis/ExRootClassifier.h"
37
38#include "TMath.h"
39#include "TString.h"
40#include "TFormula.h"
41#include "TRandom3.h"
42#include "TObjArray.h"
43#include "TDatabasePDG.h"
44#include "TLorentzVector.h"
45
46#include <algorithm>
47#include <stdexcept>
48#include <iostream>
49#include <sstream>
50
51using namespace std;
52
53//------------------------------------------------------------------------------
54
55PileUpMerger::PileUpMerger() :
56 fFunction(0), fReader(0), fItInputArray(0)
57{
58 fFunction = new DelphesTF2;
59}
60
61
62//------------------------------------------------------------------------------
63
64PileUpMerger::~PileUpMerger()
65{
66 delete fFunction;
67}
68
69//------------------------------------------------------------------------------
70
71void PileUpMerger::Init()
72{
73 const char *fileName;
74
75 fPileUpDistribution = GetInt("PileUpDistribution", 0);
76
77 fMeanPileUp = GetDouble("MeanPileUp", 10);
78
79 fZVertexSpread = GetDouble("ZVertexSpread", 0.15);
80 fTVertexSpread = GetDouble("TVertexSpread", 1.5E-09);
81
82 fInputBeamSpotX = GetDouble("InputBeamSpotX", 0.0);
83 fInputBeamSpotY = GetDouble("InputBeamSpotY", 0.0);
84 fOutputBeamSpotX = GetDouble("OutputBeamSpotX", 0.0);
85 fOutputBeamSpotY = GetDouble("OutputBeamSpotY", 0.0);
86
87 // read vertex smearing formula
88
89 fFunction->Compile(GetString("VertexDistributionFormula", "0.0"));
90 fFunction->SetRange(-fZVertexSpread, -fTVertexSpread, fZVertexSpread, fTVertexSpread);
91
92 fileName = GetString("PileUpFile", "MinBias.pileup");
93 fReader = new DelphesPileUpReader(fileName);
94
95 // import input array
96 fInputArray = ImportArray(GetString("InputArray", "Delphes/stableParticles"));
97 fItInputArray = fInputArray->MakeIterator();
98
99 // create output arrays
100 fParticleOutputArray = ExportArray(GetString("ParticleOutputArray", "stableParticles"));
101 fVertexOutputArray = ExportArray(GetString("VertexOutputArray", "vertices"));
102}
103
104//------------------------------------------------------------------------------
105
106void PileUpMerger::Finish()
107{
108 if(fReader) delete fReader;
109}
110
111//------------------------------------------------------------------------------
112
113void PileUpMerger::Process()
114{
115 TDatabasePDG *pdg = TDatabasePDG::Instance();
116 TParticlePDG *pdgParticle;
117 Int_t pid, nch, nvtx = -1;
118 Float_t x, y, z, t, vx, vy, vz, vt;
119 Float_t px, py, pz, e, pt;
120 Double_t dz, dphi, dt, sumpt2, dz0, dt0;
121 Int_t numberOfEvents, event, numberOfParticles;
122 Long64_t allEntries, entry;
123 Candidate *candidate, *vertex;
124 DelphesFactory *factory;
125
126 const Double_t c_light = 2.99792458E8;
127
128 fItInputArray->Reset();
129
130 // --- Deal with primary vertex first ------
131
132 fFunction->GetRandom2(dz, dt);
133
134 dz0 = -1.0e6;
135 dt0 = -1.0e6;
136
137 dt *= c_light*1.0E3; // necessary in order to make t in mm/c
138 dz *= 1.0E3; // necessary in order to make z in mm
139
140 vx = 0.0;
141 vy = 0.0;
142 vz = 0.0;
143 vt = 0.0;
144
145 numberOfParticles = fInputArray->GetEntriesFast();
146 nch = 0;
147 sumpt2 = 0.0;
148
149 while((candidate = static_cast<Candidate*>(fItInputArray->Next())))
150 {
151 vx += candidate->Position.X();
152 vy += candidate->Position.Y();
153 z = candidate->Position.Z();
154 t = candidate->Position.T();
155 pt = candidate->Momentum.Pt();
156
157 // take postion and time from first stable particle
158 if (dz0 < -999999.0)
159 dz0 = z;
160 if (dt0 < -999999.0)
161 dt0 = t;
162
163 // cancel any possible offset in position and time the input file
164 candidate->Position.SetZ(z - dz0 + dz);
165 candidate->Position.SetT(t - dt0 + dt);
166
167 vz += z - dz0 + dz;
168 vt += t - dt0 + dt;
169
170 fParticleOutputArray->Add(candidate);
171
172 if(TMath::Abs(candidate->Charge) > 1.0E-9)
173 {
174 nch++;
175 sumpt2 += pt*pt;
176 }
177 }
178
179 if(numberOfParticles > 0)
180 {
181 vx /= numberOfParticles;
182 vy /= numberOfParticles;
183 vz /= numberOfParticles;
184 vt /= numberOfParticles;
185 }
186
187 nvtx++;
188 factory = GetFactory();
189
190 vertex = factory->NewCandidate();
191 vertex->Position.SetXYZT(vx, vy, vz, vt);
192 vertex->ClusterIndex = nvtx;
193 vertex->ClusterNDF = nch;
194 vertex->SumPT2 = sumpt2;
195 vertex->GenSumPT2 = sumpt2;
196
197 fVertexOutputArray->Add(vertex);
198
199 // --- Then with pile-up vertices ------
200
201 switch(fPileUpDistribution)
202 {
203 case 0:
204 numberOfEvents = gRandom->Poisson(fMeanPileUp);
205 break;
206 case 1:
207 numberOfEvents = gRandom->Integer(2*fMeanPileUp + 1);
208 break;
209 case 2:
210 numberOfEvents = fMeanPileUp;
211 break;
212 default:
213 numberOfEvents = gRandom->Poisson(fMeanPileUp);
214 break;
215 }
216
217 allEntries = fReader->GetEntries();
218
219 for(event = 0; event < numberOfEvents; ++event)
220 {
221 do
222 {
223 entry = TMath::Nint(gRandom->Rndm()*allEntries);
224 }
225 while(entry >= allEntries);
226
227 fReader->ReadEntry(entry);
228
229 // --- Pile-up vertex smearing
230
231 fFunction->GetRandom2(dz, dt);
232
233 dt *= c_light*1.0E3; // necessary in order to make t in mm/c
234 dz *= 1.0E3; // necessary in order to make z in mm
235
236 dphi = gRandom->Uniform(-TMath::Pi(), TMath::Pi());
237
238 vx = 0.0;
239 vy = 0.0;
240
241 numberOfParticles = 0;
242 sumpt2 = 0.0;
243
244 while(fReader->ReadParticle(pid, x, y, z, t, px, py, pz, e))
245 {
246 candidate = factory->NewCandidate();
247
248 candidate->PID = pid;
249
250 candidate->Status = 1;
251
252 pdgParticle = pdg->GetParticle(pid);
253 candidate->Charge = pdgParticle ? Int_t(pdgParticle->Charge()/3.0) : -999;
254 candidate->Mass = pdgParticle ? pdgParticle->Mass() : -999.9;
255
256 candidate->IsPU = 1;
257
258 candidate->Momentum.SetPxPyPzE(px, py, pz, e);
259 candidate->Momentum.RotateZ(dphi);
260
261 x -= fInputBeamSpotX;
262 y -= fInputBeamSpotY;
263 candidate->Position.SetXYZT(x, y, z + dz, t + dt);
264 candidate->Position.RotateZ(dphi);
265 candidate->Position += TLorentzVector(fOutputBeamSpotX, fOutputBeamSpotY, 0.0, 0.0);
266
267 vx += candidate->Position.X();
268 vy += candidate->Position.Y();
269 vz += z+dz;
270 vt += t+dt;
271
272 ++numberOfParticles;
273 if(TMath::Abs(candidate->Charge) > 1.0E-9)
274 {
275 nch++;
276 sumpt2 += pt*pt;
277 }
278
279 fParticleOutputArray->Add(candidate);
280 }
281
282 if(numberOfParticles > 0)
283 {
284 vx /= numberOfParticles;
285 vy /= numberOfParticles;
286 }
287
288 nvtx++;
289
290 vertex = factory->NewCandidate();
291 vertex->Position.SetXYZT(vx, vy, dz, dt);
292
293 vertex->ClusterIndex = nvtx;
294 vertex->ClusterNDF = nch;
295 vertex->SumPT2 = sumpt2;
296 vertex->GenSumPT2 = sumpt2;
297
298 vertex->IsPU = 1;
299
300 fVertexOutputArray->Add(vertex);
301
302 }
303}
304
305//------------------------------------------------------------------------------
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