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source: git/external/fastjet/plugins/SISCone/quadtree.cc@ 41376ac

ImprovedOutputFile Timing dual_readout llp
Last change on this file since 41376ac was d7d2da3, checked in by pavel <pavel@…>, 12 years ago

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1///////////////////////////////////////////////////////////////////////////////
2// File: quadtree.cpp //
3// Description: source file for quadtree management (Cquadtree class) //
4// This file is part of the SISCone project. //
5// For more details, see http://projects.hepforge.org/siscone //
6// //
7// Copyright (c) 2006 Gavin Salam and Gregory Soyez //
8// //
9// This program is free software; you can redistribute it and/or modify //
10// it under the terms of the GNU General Public License as published by //
11// the Free Software Foundation; either version 2 of the License, or //
12// (at your option) any later version. //
13// //
14// This program is distributed in the hope that it will be useful, //
15// but WITHOUT ANY WARRANTY; without even the implied warranty of //
16// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
17// GNU General Public License for more details. //
18// //
19// You should have received a copy of the GNU General Public License //
20// along with this program; if not, write to the Free Software //
21// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA //
22// //
23// $Revision:: $//
24// $Date:: $//
25///////////////////////////////////////////////////////////////////////////////
26
27#include "quadtree.h"
28#include <math.h>
29#include <stdio.h>
30#include <iostream>
31
32namespace siscone{
33
34using namespace std;
35
36/*******************************************************************
37 * Cquadtree implementation *
38 * Implementation of a 2D quadtree. *
39 * This class implements the traditional two-dimensional quadtree. *
40 * The elements at each node are of 'Cmomentum' type. *
41 *******************************************************************/
42
43// default ctor
44//--------------
45Cquadtree::Cquadtree(){
46 v = NULL;
47
48 children[0][0] = children[0][1] = children[1][0] = children[1][1] = NULL;
49 has_child = false;
50}
51
52
53// ctor with initialisation (see init for details)
54//--------------------------
55Cquadtree::Cquadtree(double _x, double _y, double _half_size_x, double _half_size_y){
56 v = NULL;
57
58 children[0][0] = children[0][1] = children[1][0] = children[1][1] = NULL;
59 has_child = false;
60
61 init(_x, _y, _half_size_x, _half_size_y);
62}
63
64
65// default destructor
66// at destruction, everything is destroyed except
67// physical values at the leaves
68//------------------------------------------------
69Cquadtree::~Cquadtree(){
70 if (has_child){
71 if (v!=NULL) delete v;
72 delete children[0][0];
73 delete children[0][1];
74 delete children[1][0];
75 delete children[1][1];
76 }
77}
78
79
80/*
81 * init the tree.
82 * By initializing the tree, we mean setting the cell parameters
83 * and preparing the object to act as a seed for a new tree.
84 * - _x x-position of the center
85 * - _y y-position of the center
86 * - half_size_x half x-size of the cell
87 * - half_size_y half y-size of the cell
88 * return 0 on success, 1 on error. Note that if the cell
89 * is already filled, we return an error.
90 ******************************************************************/
91int Cquadtree::init(double _x, double _y, double _half_size_x, double _half_size_y){
92 if (v!=NULL)
93 return 1;
94
95 centre_x = _x;
96 centre_y = _y;
97 half_size_x = _half_size_x;
98 half_size_y = _half_size_y;
99
100 return 0;
101}
102
103
104/*
105 * adding a particle to the tree.
106 * This method adds one vector to the quadtree structure which
107 * is updated consequently.
108 * - v vector to add
109 * return 0 on success 1 on error
110 ******************************************************************/
111int Cquadtree::add(Cmomentum *v_add){
112 // Description of the method:
113 // --------------------------
114 // the addition process goes as follows:
115 // 1. check if the cell is empty, in which case, add the particle
116 // here and leave.
117 // 2. If there is a unique particle already inside,
118 // (a) create children
119 // (b) forward the existing particle to the appropriate child
120 // 3. Add current particle to this cell and forward to the
121 // adequate child
122 // NOTE: we assume in the whole procedure that the particle is
123 // indeed inside the cell !
124
125 // step 1: the case of empty cells
126 if (v==NULL){
127 v = v_add;
128 return 0;
129 }
130
131 // step 2: additional work if 1! particle already present
132 // we use the fact that only 1-particle systems have no child
133 if (!has_child){
134 double new_half_size_x = 0.5*half_size_x;
135 double new_half_size_y = 0.5*half_size_y;
136 // create children
137 children[0][0] = new Cquadtree(centre_x-new_half_size_x, centre_y-new_half_size_y,
138 new_half_size_x, new_half_size_y);
139 children[0][1] = new Cquadtree(centre_x-new_half_size_x, centre_y+new_half_size_y,
140 new_half_size_x, new_half_size_y);
141 children[1][0] = new Cquadtree(centre_x+new_half_size_x, centre_y-new_half_size_y,
142 new_half_size_x, new_half_size_y);
143 children[1][1] = new Cquadtree(centre_x+new_half_size_x, centre_y+new_half_size_y,
144 new_half_size_x, new_half_size_y);
145
146 has_child = true;
147
148 // forward to child
149 //? The following line assumes 'true'==1 and 'false'==0
150 // Note: v being a single particle, eta and phi are correct
151 children[v->eta>centre_x][v->phi>centre_y]->add(v);
152
153 // copy physical params
154 v = new Cmomentum(*v);
155 }
156
157 // step 3: add new particle
158 // Note: v_add being a single particle, eta and phi are correct
159 children[v_add->eta>centre_x][v_add->phi>centre_y]->add(v_add);
160 *v+=*v_add;
161
162 return 0;
163}
164
165
166/*
167 * circle intersection.
168 * computes the intersection with a circle of given centre and radius.
169 * The output takes the form of a quadtree with all squares included
170 * in the circle.
171 * - cx circle centre x coordinate
172 * - cy circle centre y coordinate
173 * - cR2 circle radius SQUARED
174 * return the checksum for the intersection
175 ******************************************************************/
176Creference Cquadtree::circle_intersect(double cx, double cy, double cR2){
177 // Description of the method:
178 // --------------------------
179 // 1. check if cell is empty => no intersection
180 // 2. if cell has 1! particle, check if it is inside the circle.
181 // If yes, add it and return, if not simply return.
182 // 3. check if the circle intersects the square. If not, return.
183 // 4. check if the square is inside the circle.
184 // If yes, add it to qt and return.
185 // 5. check intersections with children.
186
187 // step 1: if there is no particle inside te square, no reason to go further
188 if (v==NULL)
189 return Creference();
190
191 double dx, dy;
192
193 // step 2: if there is only one particle inside the square, test if it is in
194 // the circle, in which case return associated reference
195 if (!has_child){
196 // compute the distance
197 // Note: v has only one particle => eta and phi are defined
198 dx = cx - v->eta;
199 dy = fabs(cy - v->phi);
200 if (dy>M_PI)
201 dy -= 2.0*M_PI;
202
203 // test distance
204 if (dx*dx+dy*dy<cR2){
205 return v->ref;
206 }
207
208 return Creference();
209 }
210
211 // step 3: check if there is an intersection
212 //double ryp, rym;
213 double dx_c, dy_c;
214
215 // store distance with the centre of the square
216 dx_c = fabs(cx-centre_x);
217 dy_c = fabs(cy-centre_y);
218 if (dy_c>M_PI) dy_c = 2.0*M_PI-dy_c;
219
220 // compute (minimal) the distance (pay attention to the periodicity in phi).
221 dx = dx_c-half_size_x;
222 if (dx<0) dx=0;
223 dy = dy_c-half_size_y;
224 if (dy<0) dy=0;
225
226 // check the distance
227 if (dx*dx+dy*dy>=cR2){
228 // no intersection
229 return Creference();
230 }
231
232 // step 4: check if included
233
234 // compute the (maximal) distance
235 dx = dx_c+half_size_x;
236 dy = dy_c+half_size_y;
237 if (dy>M_PI) dy = M_PI;
238
239 // compute the distance
240 if (dx*dx+dy*dy<cR2){
241 return v->ref;
242 }
243
244 // step 5: the square is not fully in. Recurse to children
245 return children[0][0]->circle_intersect(cx, cy, cR2)
246 + children[0][1]->circle_intersect(cx, cy, cR2)
247 + children[1][0]->circle_intersect(cx, cy, cR2)
248 + children[1][1]->circle_intersect(cx, cy, cR2);
249}
250
251
252/*
253 * output a data file for drawing the grid.
254 * This can be used to output a data file containing all the
255 * grid subdivisions. The file contents is as follows:
256 * first and second columns give center of the cell, the third
257 * gives the size.
258 * - flux opened stream to write to
259 * return 0 on success, 1 on error
260 ******************************************************************/
261int Cquadtree::save(FILE *flux){
262
263 if (flux==NULL)
264 return 1;
265
266 if (has_child){
267 fprintf(flux, "%e\t%e\t%e\t%e\n", centre_x, centre_y, half_size_x, half_size_y);
268 children[0][0]->save(flux);
269 children[0][1]->save(flux);
270 children[1][0]->save(flux);
271 children[1][1]->save(flux);
272 }
273
274 return 0;
275}
276
277
278/*
279 * output a data file for drawing the tree leaves.
280 * This can be used to output a data file containing all the
281 * tree leaves. The file contents is as follows:
282 * first and second columns give center of the cell, the third
283 * gives the size.
284 * - flux opened stream to write to
285 * return 0 on success, 1 on error
286 ******************************************************************/
287int Cquadtree::save_leaves(FILE *flux){
288
289 if (flux==NULL)
290 return 1;
291
292 if (has_child){
293 if (children[0][0]!=NULL) children[0][0]->save_leaves(flux);
294 if (children[0][1]!=NULL) children[0][1]->save_leaves(flux);
295 if (children[1][0]!=NULL) children[1][0]->save_leaves(flux);
296 if (children[1][1]!=NULL) children[1][1]->save_leaves(flux);
297 } else {
298 fprintf(flux, "%e\t%e\t%e\t%e\n", centre_x, centre_y, half_size_x, half_size_y);
299 }
300
301 return 0;
302}
303
304}
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