1 | //STARTHEADER
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2 | // $Id: ClosestPair2D.hh 2577 2011-09-13 15:11:38Z salam $
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3 | //
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4 | // Copyright (c) 2005-2011, Matteo Cacciari, Gavin P. Salam and Gregory Soyez
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5 | //
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6 | //----------------------------------------------------------------------
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7 | // This file is part of FastJet.
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8 | //
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9 | // FastJet is free software; you can redistribute it and/or modify
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10 | // it under the terms of the GNU General Public License as published by
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11 | // the Free Software Foundation; either version 2 of the License, or
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12 | // (at your option) any later version.
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13 | //
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14 | // The algorithms that underlie FastJet have required considerable
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15 | // development and are described in hep-ph/0512210. If you use
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16 | // FastJet as part of work towards a scientific publication, please
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17 | // include a citation to the FastJet paper.
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18 | //
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19 | // FastJet is distributed in the hope that it will be useful,
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20 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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21 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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22 | // GNU General Public License for more details.
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23 | //
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24 | // You should have received a copy of the GNU General Public License
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25 | // along with FastJet. If not, see <http://www.gnu.org/licenses/>.
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26 | //----------------------------------------------------------------------
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27 | //ENDHEADER
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28 |
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29 | #ifndef __FASTJET_CLOSESTPAIR2D__HH__
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30 | #define __FASTJET_CLOSESTPAIR2D__HH__
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31 |
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32 | #include<vector>
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33 | #include<stack>
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34 | #include<iostream>
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35 | #include "fastjet/internal/ClosestPair2DBase.hh"
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36 | #include "fastjet/internal/SearchTree.hh"
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37 | #include "fastjet/internal/MinHeap.hh"
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38 |
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39 | FASTJET_BEGIN_NAMESPACE // defined in fastjet/internal/base.hh
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40 |
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41 | //----------------------------------------------------------------------
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42 | /// \if internal_doc
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43 | /// @ingroup internal
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44 | /// \class ClosestPair2D
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45 | /// concrete implementation for finding closest pairs in 2D -- will
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46 | /// use Chan's (hopefully efficient) shuffle based structures
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47 | /// \endif
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48 | class ClosestPair2D : public ClosestPair2DBase {
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49 | public:
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50 | /// constructor from a vector of 2D positions -- number of objects
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51 | /// after insertion and deletion must never exceed positions.size();
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52 | /// objects are given IDs that correspond to their index in the vector
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53 | /// of positions
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54 | ClosestPair2D(const std::vector<Coord2D> & positions,
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55 | const Coord2D & left_corner, const Coord2D & right_corner) {
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56 | _initialize(positions, left_corner, right_corner, positions.size());
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57 | };
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58 |
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59 | /// constructor which allows structure to grow beyond positions.size(), up
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60 | /// to max_size
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61 | ClosestPair2D(const std::vector<Coord2D> & positions,
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62 | const Coord2D & left_corner, const Coord2D & right_corner,
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63 | const unsigned int max_size) {
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64 | _initialize(positions, left_corner, right_corner, max_size);
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65 | };
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66 |
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67 | /// provides the IDs of the closest pair as well as the distance between
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68 | /// them
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69 | void closest_pair(unsigned int & ID1, unsigned int & ID2,
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70 | double & distance2) const;
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71 |
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72 | /// removes the entry labelled by ID from the object;
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73 | void remove(unsigned int ID);
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74 |
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75 | /// inserts the position into the closest pair structure and returns the
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76 | /// ID that has been allocated for the object.
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77 | unsigned int insert(const Coord2D &);
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78 |
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79 | /// removes ID1 and ID2 and inserts position, returning the ID
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80 | /// corresponding to position...
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81 | virtual unsigned int replace(unsigned int ID1, unsigned int ID2,
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82 | const Coord2D & position);
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83 |
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84 | /// replaces IDs_to_remove with points at the new_positions
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85 | /// indicating the IDs allocated to the new points in new_IDs
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86 | virtual void replace_many(const std::vector<unsigned int> & IDs_to_remove,
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87 | const std::vector<Coord2D> & new_positions,
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88 | std::vector<unsigned int> & new_IDs);
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89 |
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90 | // mostly for checking how things are working...
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91 | inline void print_tree_depths(std::ostream & outdev) const {
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92 | outdev << _trees[0]->max_depth() << " "
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93 | << _trees[1]->max_depth() << " "
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94 | << _trees[2]->max_depth() << "\n";
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95 | };
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96 |
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97 | unsigned int size();
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98 |
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99 | private:
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100 |
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101 | void _initialize(const std::vector<Coord2D> & positions,
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102 | const Coord2D & left_corner, const Coord2D & right_corner,
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103 | const unsigned int max_size);
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104 |
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105 | static const unsigned int _nshift = 3;
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106 |
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107 | class Point; // will be defined below
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108 |
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109 | /// since sets of three objects will crop up repeatedly, useful
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110 | /// to have a triplet class?
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111 | template<class T> class triplet {
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112 | public:
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113 | inline const T & operator[](unsigned int i) const {return _contents[i];};
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114 | inline T & operator[](unsigned int i) {return _contents[i];};
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115 | private:
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116 | T _contents[_nshift];
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117 | };
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118 |
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119 |
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120 | /// class that will take care of ordering of shuffles for us
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121 | class Shuffle {
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122 | public:
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123 | unsigned int x, y;
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124 | Point * point;
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125 | bool operator<(const Shuffle &) const;
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126 | void operator+=(unsigned int shift) {x += shift; y+= shift;};
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127 | };
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128 |
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129 | typedef SearchTree<Shuffle> Tree;
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130 | typedef Tree::circulator circulator;
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131 | typedef Tree::const_circulator const_circulator;
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132 |
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133 |
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134 | triplet<std::auto_ptr<Tree> > _trees;
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135 | std::auto_ptr<MinHeap> _heap;
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136 | std::vector<Point> _points;
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137 | std::stack<Point *> _available_points;
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138 |
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139 | /// points that are "under review" in some way
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140 | std::vector<Point *> _points_under_review;
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141 |
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142 | // different statuses for review
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143 | static const unsigned int _remove_heap_entry = 1;
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144 | static const unsigned int _review_heap_entry = 2;
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145 | static const unsigned int _review_neighbour = 4;
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146 |
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147 | /// add a label to a point as to the nature of review needed
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148 | /// (includes adding it to list of points needing review) [doesn't
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149 | /// affect other labels already set for the point]
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150 | void _add_label(Point * point, unsigned int review_flag);
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151 |
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152 | /// sets the label for the point to be exclusively this
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153 | /// review flag (and adds it to list of points needing review
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154 | /// if not already there)
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155 | void _set_label(Point * point, unsigned int review_flag);
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156 |
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157 | /// for all entries of the _points_under_review[] vector, carry out
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158 | /// the actions indicated by its review flag; the points are
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159 | /// then removed from _points_under_review[] and their flags
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160 | /// set to zero
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161 | void _deal_with_points_to_review();
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162 |
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163 | /// carry out the search-tree related operations of point removal
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164 | void _remove_from_search_tree(Point * point_to_remove);
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165 |
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166 | /// carry out the search-tree related operations of point insertion
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167 | void _insert_into_search_tree(Point * new_point);
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168 |
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169 | /// takes a point and creates a shuffle with the given shift
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170 | void _point2shuffle(Point & , Shuffle & , unsigned int shift);
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171 |
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172 | /// pieces needed for converting coordinates to integer
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173 | Coord2D _left_corner;
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174 | double _range;
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175 |
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176 | int _ID(const Point *) const;
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177 |
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178 | triplet<unsigned int> _shifts; // absolute shifts
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179 | triplet<unsigned int> _rel_shifts; // shifts relative to previous shift
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180 |
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181 | unsigned int _cp_search_range;
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182 | };
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183 |
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184 |
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185 | //----------------------------------------------------------------------
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186 | /// \if internal_doc
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187 | /// @ingroup internal
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188 | /// \class ClosestPair2D::Point
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189 | /// class for representing all info needed about a point
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190 | /// \endif
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191 | class ClosestPair2D::Point {
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192 | public:
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193 | /// the point's coordinates
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194 | Coord2D coord;
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195 | /// a pointer to its closest neighbour in our structure
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196 | Point * neighbour;
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197 | /// the corresponding squared distance
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198 | double neighbour_dist2;
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199 | /// circulators for each of the shifts of the shuffles
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200 | triplet<circulator> circ;
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201 |
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202 | /// indicates that something special is currently happening to this point
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203 | unsigned int review_flag;
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204 |
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205 | /// returns the distance between two of these objects
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206 | double distance2(const Point & other) const {
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207 | return coord.distance2(other.coord);
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208 | };
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209 |
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210 | /// creates a shuffle for us with a given shift
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211 | //void set_shuffle(Shuffle & shuffle);
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212 | };
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213 |
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214 |
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215 | //----------------------------------------------------------------------
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216 | /// returns true if floor(ln_base2(x)) < floor(ln_base2(y)), using
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217 | /// Chan's neat trick...
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218 | inline bool floor_ln2_less(unsigned x, unsigned y) {
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219 | if (x>y) return false;
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220 | return (x < (x^y)); // beware of operator precedence...
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221 | }
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222 |
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223 |
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224 | //----------------------------------------------------------------------
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225 | /// returns the ID for the specified point...
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226 | inline int ClosestPair2D::_ID(const Point * point) const {
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227 | return point - &(_points[0]);
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228 | }
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229 |
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230 |
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231 | //
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232 | inline unsigned int ClosestPair2D::size() {
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233 | return _points.size() - _available_points.size();
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234 | }
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235 |
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236 |
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237 |
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238 | FASTJET_END_NAMESPACE
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239 |
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240 | #endif // __FASTJET_CLOSESTPAIR2D__HH__
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