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source: git/external/fastjet/internal/ClosestPair2D.hh@ 239e1d0

ImprovedOutputFile Timing dual_readout llp 3.3.3pre11
Last change on this file since 239e1d0 was 35cdc46, checked in by Pavel Demin <demin@…>, 10 years ago

upgrade FastJet to version 3.1.0-beta.1, upgrade Nsubjettiness to version 2.1.0, add SoftKiller version 1.0.0

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1//FJSTARTHEADER
2// $Id: ClosestPair2D.hh 3433 2014-07-23 08:17:03Z salam $
3//
4// Copyright (c) 2005-2014, Matteo Cacciari, Gavin P. Salam and Gregory Soyez
5//
6//----------------------------------------------------------------------
7// This file is part of FastJet.
8//
9// FastJet is free software; you can redistribute it and/or modify
10// it under the terms of the GNU General Public License as published by
11// the Free Software Foundation; either version 2 of the License, or
12// (at your option) any later version.
13//
14// The algorithms that underlie FastJet have required considerable
15// development. They are described in the original FastJet paper,
16// hep-ph/0512210 and in the manual, arXiv:1111.6097. If you use
17// FastJet as part of work towards a scientific publication, please
18// quote the version you use and include a citation to the manual and
19// optionally also to hep-ph/0512210.
20//
21// FastJet is distributed in the hope that it will be useful,
22// but WITHOUT ANY WARRANTY; without even the implied warranty of
23// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
24// GNU General Public License for more details.
25//
26// You should have received a copy of the GNU General Public License
27// along with FastJet. If not, see <http://www.gnu.org/licenses/>.
28//----------------------------------------------------------------------
29//FJENDHEADER
30
31#ifndef __FASTJET_CLOSESTPAIR2D__HH__
32#define __FASTJET_CLOSESTPAIR2D__HH__
33
34#include<vector>
35#include<stack>
36#include<iostream>
37#include "fastjet/internal/ClosestPair2DBase.hh"
38#include "fastjet/internal/SearchTree.hh"
39#include "fastjet/internal/MinHeap.hh"
40
41FASTJET_BEGIN_NAMESPACE // defined in fastjet/internal/base.hh
42
43//----------------------------------------------------------------------
44/// \if internal_doc
45/// @ingroup internal
46/// \class ClosestPair2D
47/// concrete implementation for finding closest pairs in 2D -- will
48/// use Chan's (hopefully efficient) shuffle based structures
49/// \endif
50class ClosestPair2D : public ClosestPair2DBase {
51public:
52 /// constructor from a vector of 2D positions -- number of objects
53 /// after insertion and deletion must never exceed positions.size();
54 /// objects are given IDs that correspond to their index in the vector
55 /// of positions
56 ClosestPair2D(const std::vector<Coord2D> & positions,
57 const Coord2D & left_corner, const Coord2D & right_corner) {
58 _initialize(positions, left_corner, right_corner, positions.size());
59 };
60
61 /// constructor which allows structure to grow beyond positions.size(), up
62 /// to max_size
63 ClosestPair2D(const std::vector<Coord2D> & positions,
64 const Coord2D & left_corner, const Coord2D & right_corner,
65 const unsigned int max_size) {
66 _initialize(positions, left_corner, right_corner, max_size);
67 };
68
69 /// provides the IDs of the closest pair as well as the distance between
70 /// them
71 void closest_pair(unsigned int & ID1, unsigned int & ID2,
72 double & distance2) const;
73
74 /// removes the entry labelled by ID from the object;
75 void remove(unsigned int ID);
76
77 /// inserts the position into the closest pair structure and returns the
78 /// ID that has been allocated for the object.
79 unsigned int insert(const Coord2D &);
80
81 /// removes ID1 and ID2 and inserts position, returning the ID
82 /// corresponding to position...
83 virtual unsigned int replace(unsigned int ID1, unsigned int ID2,
84 const Coord2D & position);
85
86 /// replaces IDs_to_remove with points at the new_positions
87 /// indicating the IDs allocated to the new points in new_IDs
88 virtual void replace_many(const std::vector<unsigned int> & IDs_to_remove,
89 const std::vector<Coord2D> & new_positions,
90 std::vector<unsigned int> & new_IDs);
91
92 // mostly for checking how things are working...
93 inline void print_tree_depths(std::ostream & outdev) const {
94 outdev << _trees[0]->max_depth() << " "
95 << _trees[1]->max_depth() << " "
96 << _trees[2]->max_depth() << "\n";
97 };
98
99 unsigned int size();
100
101private:
102
103 void _initialize(const std::vector<Coord2D> & positions,
104 const Coord2D & left_corner, const Coord2D & right_corner,
105 const unsigned int max_size);
106
107 static const unsigned int _nshift = 3;
108
109 class Point; // will be defined below
110
111 /// since sets of three objects will crop up repeatedly, useful
112 /// to have a triplet class?
113 template<class T> class triplet {
114 public:
115 inline const T & operator[](unsigned int i) const {return _contents[i];};
116 inline T & operator[](unsigned int i) {return _contents[i];};
117 private:
118 T _contents[_nshift];
119 };
120
121
122 /// class that will take care of ordering of shuffles for us
123 class Shuffle {
124 public:
125 unsigned int x, y;
126 Point * point;
127 bool operator<(const Shuffle &) const;
128 void operator+=(unsigned int shift) {x += shift; y+= shift;};
129 };
130
131 typedef SearchTree<Shuffle> Tree;
132 typedef Tree::circulator circulator;
133 typedef Tree::const_circulator const_circulator;
134
135
136 triplet<std::auto_ptr<Tree> > _trees;
137 std::auto_ptr<MinHeap> _heap;
138 std::vector<Point> _points;
139 std::stack<Point *> _available_points;
140
141 /// points that are "under review" in some way
142 std::vector<Point *> _points_under_review;
143
144 // different statuses for review
145 static const unsigned int _remove_heap_entry = 1;
146 static const unsigned int _review_heap_entry = 2;
147 static const unsigned int _review_neighbour = 4;
148
149 /// add a label to a point as to the nature of review needed
150 /// (includes adding it to list of points needing review) [doesn't
151 /// affect other labels already set for the point]
152 void _add_label(Point * point, unsigned int review_flag);
153
154 /// sets the label for the point to be exclusively this
155 /// review flag (and adds it to list of points needing review
156 /// if not already there)
157 void _set_label(Point * point, unsigned int review_flag);
158
159 /// for all entries of the _points_under_review[] vector, carry out
160 /// the actions indicated by its review flag; the points are
161 /// then removed from _points_under_review[] and their flags
162 /// set to zero
163 void _deal_with_points_to_review();
164
165 /// carry out the search-tree related operations of point removal
166 void _remove_from_search_tree(Point * point_to_remove);
167
168 /// carry out the search-tree related operations of point insertion
169 void _insert_into_search_tree(Point * new_point);
170
171 /// takes a point and creates a shuffle with the given shift
172 void _point2shuffle(Point & , Shuffle & , unsigned int shift);
173
174 /// pieces needed for converting coordinates to integer
175 Coord2D _left_corner;
176 double _range;
177
178 int _ID(const Point *) const;
179
180 triplet<unsigned int> _shifts; // absolute shifts
181 triplet<unsigned int> _rel_shifts; // shifts relative to previous shift
182
183 unsigned int _cp_search_range;
184};
185
186
187//----------------------------------------------------------------------
188/// \if internal_doc
189/// @ingroup internal
190/// \class ClosestPair2D::Point
191/// class for representing all info needed about a point
192/// \endif
193class ClosestPair2D::Point {
194public:
195 /// the point's coordinates
196 Coord2D coord;
197 /// a pointer to its closest neighbour in our structure
198 Point * neighbour;
199 /// the corresponding squared distance
200 double neighbour_dist2;
201 /// circulators for each of the shifts of the shuffles
202 triplet<circulator> circ;
203
204 /// indicates that something special is currently happening to this point
205 unsigned int review_flag;
206
207 /// returns the distance between two of these objects
208 double distance2(const Point & other) const {
209 return coord.distance2(other.coord);
210 };
211
212 /// creates a shuffle for us with a given shift
213 //void set_shuffle(Shuffle & shuffle);
214};
215
216
217//----------------------------------------------------------------------
218/// returns true if floor(ln_base2(x)) < floor(ln_base2(y)), using
219/// Chan's neat trick...
220inline bool floor_ln2_less(unsigned x, unsigned y) {
221 if (x>y) return false;
222 return (x < (x^y)); // beware of operator precedence...
223}
224
225
226//----------------------------------------------------------------------
227/// returns the ID for the specified point...
228inline int ClosestPair2D::_ID(const Point * point) const {
229 return point - &(_points[0]);
230}
231
232
233//
234inline unsigned int ClosestPair2D::size() {
235 return _points.size() - _available_points.size();
236}
237
238
239
240FASTJET_END_NAMESPACE
241
242#endif // __FASTJET_CLOSESTPAIR2D__HH__
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