[35cdc46] | 1 | //FJSTARTHEADER
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[cb80e6f] | 2 | // $Id: ClosestPair2D.hh 4442 2020-05-05 07:50:11Z soyez $
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[d7d2da3] | 3 | //
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[cb80e6f] | 4 | // Copyright (c) 2005-2020, Matteo Cacciari, Gavin P. Salam and Gregory Soyez
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[d7d2da3] | 5 | //
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| 6 | //----------------------------------------------------------------------
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| 7 | // This file is part of FastJet.
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| 8 | //
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| 9 | // FastJet is free software; you can redistribute it and/or modify
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| 10 | // it under the terms of the GNU General Public License as published by
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| 11 | // the Free Software Foundation; either version 2 of the License, or
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| 12 | // (at your option) any later version.
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| 13 | //
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| 14 | // The algorithms that underlie FastJet have required considerable
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[35cdc46] | 15 | // development. They are described in the original FastJet paper,
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| 16 | // hep-ph/0512210 and in the manual, arXiv:1111.6097. If you use
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[d7d2da3] | 17 | // FastJet as part of work towards a scientific publication, please
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[35cdc46] | 18 | // quote the version you use and include a citation to the manual and
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| 19 | // optionally also to hep-ph/0512210.
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[d7d2da3] | 20 | //
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| 21 | // FastJet is distributed in the hope that it will be useful,
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| 22 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 23 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 24 | // GNU General Public License for more details.
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| 25 | //
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| 26 | // You should have received a copy of the GNU General Public License
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| 27 | // along with FastJet. If not, see <http://www.gnu.org/licenses/>.
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| 28 | //----------------------------------------------------------------------
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[35cdc46] | 29 | //FJENDHEADER
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[d7d2da3] | 30 |
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| 31 | #ifndef __FASTJET_CLOSESTPAIR2D__HH__
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| 32 | #define __FASTJET_CLOSESTPAIR2D__HH__
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| 33 |
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| 34 | #include<vector>
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| 35 | #include<stack>
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| 36 | #include<iostream>
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| 37 | #include "fastjet/internal/ClosestPair2DBase.hh"
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| 38 | #include "fastjet/internal/SearchTree.hh"
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| 39 | #include "fastjet/internal/MinHeap.hh"
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[1d208a2] | 40 | #include "fastjet/SharedPtr.hh"
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[d7d2da3] | 41 |
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| 42 | FASTJET_BEGIN_NAMESPACE // defined in fastjet/internal/base.hh
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| 43 |
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| 44 | //----------------------------------------------------------------------
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| 45 | /// \if internal_doc
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| 46 | /// @ingroup internal
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| 47 | /// \class ClosestPair2D
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| 48 | /// concrete implementation for finding closest pairs in 2D -- will
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| 49 | /// use Chan's (hopefully efficient) shuffle based structures
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| 50 | /// \endif
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| 51 | class ClosestPair2D : public ClosestPair2DBase {
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| 52 | public:
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| 53 | /// constructor from a vector of 2D positions -- number of objects
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| 54 | /// after insertion and deletion must never exceed positions.size();
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| 55 | /// objects are given IDs that correspond to their index in the vector
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| 56 | /// of positions
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| 57 | ClosestPair2D(const std::vector<Coord2D> & positions,
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| 58 | const Coord2D & left_corner, const Coord2D & right_corner) {
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| 59 | _initialize(positions, left_corner, right_corner, positions.size());
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| 60 | };
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| 61 |
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| 62 | /// constructor which allows structure to grow beyond positions.size(), up
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| 63 | /// to max_size
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| 64 | ClosestPair2D(const std::vector<Coord2D> & positions,
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| 65 | const Coord2D & left_corner, const Coord2D & right_corner,
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| 66 | const unsigned int max_size) {
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| 67 | _initialize(positions, left_corner, right_corner, max_size);
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| 68 | };
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| 69 |
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| 70 | /// provides the IDs of the closest pair as well as the distance between
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| 71 | /// them
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| 72 | void closest_pair(unsigned int & ID1, unsigned int & ID2,
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| 73 | double & distance2) const;
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| 74 |
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| 75 | /// removes the entry labelled by ID from the object;
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| 76 | void remove(unsigned int ID);
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| 77 |
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| 78 | /// inserts the position into the closest pair structure and returns the
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| 79 | /// ID that has been allocated for the object.
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| 80 | unsigned int insert(const Coord2D &);
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| 81 |
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| 82 | /// removes ID1 and ID2 and inserts position, returning the ID
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| 83 | /// corresponding to position...
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| 84 | virtual unsigned int replace(unsigned int ID1, unsigned int ID2,
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| 85 | const Coord2D & position);
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| 86 |
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| 87 | /// replaces IDs_to_remove with points at the new_positions
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| 88 | /// indicating the IDs allocated to the new points in new_IDs
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| 89 | virtual void replace_many(const std::vector<unsigned int> & IDs_to_remove,
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| 90 | const std::vector<Coord2D> & new_positions,
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| 91 | std::vector<unsigned int> & new_IDs);
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| 92 |
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| 93 | // mostly for checking how things are working...
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| 94 | inline void print_tree_depths(std::ostream & outdev) const {
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| 95 | outdev << _trees[0]->max_depth() << " "
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| 96 | << _trees[1]->max_depth() << " "
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| 97 | << _trees[2]->max_depth() << "\n";
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| 98 | };
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| 99 |
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| 100 | unsigned int size();
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| 101 |
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| 102 | private:
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| 103 |
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| 104 | void _initialize(const std::vector<Coord2D> & positions,
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| 105 | const Coord2D & left_corner, const Coord2D & right_corner,
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| 106 | const unsigned int max_size);
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| 107 |
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| 108 | static const unsigned int _nshift = 3;
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| 109 |
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| 110 | class Point; // will be defined below
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| 111 |
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| 112 | /// since sets of three objects will crop up repeatedly, useful
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| 113 | /// to have a triplet class?
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| 114 | template<class T> class triplet {
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| 115 | public:
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| 116 | inline const T & operator[](unsigned int i) const {return _contents[i];};
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| 117 | inline T & operator[](unsigned int i) {return _contents[i];};
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| 118 | private:
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| 119 | T _contents[_nshift];
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| 120 | };
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| 121 |
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| 122 |
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| 123 | /// class that will take care of ordering of shuffles for us
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| 124 | class Shuffle {
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| 125 | public:
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| 126 | unsigned int x, y;
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| 127 | Point * point;
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| 128 | bool operator<(const Shuffle &) const;
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| 129 | void operator+=(unsigned int shift) {x += shift; y+= shift;};
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| 130 | };
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| 131 |
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| 132 | typedef SearchTree<Shuffle> Tree;
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| 133 | typedef Tree::circulator circulator;
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| 134 | typedef Tree::const_circulator const_circulator;
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| 135 |
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| 136 |
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[1d208a2] | 137 | triplet<SharedPtr<Tree> > _trees;
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| 138 | SharedPtr<MinHeap> _heap;
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[d7d2da3] | 139 | std::vector<Point> _points;
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| 140 | std::stack<Point *> _available_points;
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| 141 |
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| 142 | /// points that are "under review" in some way
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| 143 | std::vector<Point *> _points_under_review;
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| 144 |
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| 145 | // different statuses for review
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| 146 | static const unsigned int _remove_heap_entry = 1;
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| 147 | static const unsigned int _review_heap_entry = 2;
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| 148 | static const unsigned int _review_neighbour = 4;
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| 149 |
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| 150 | /// add a label to a point as to the nature of review needed
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| 151 | /// (includes adding it to list of points needing review) [doesn't
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| 152 | /// affect other labels already set for the point]
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| 153 | void _add_label(Point * point, unsigned int review_flag);
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| 154 |
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| 155 | /// sets the label for the point to be exclusively this
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| 156 | /// review flag (and adds it to list of points needing review
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| 157 | /// if not already there)
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| 158 | void _set_label(Point * point, unsigned int review_flag);
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| 159 |
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| 160 | /// for all entries of the _points_under_review[] vector, carry out
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| 161 | /// the actions indicated by its review flag; the points are
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| 162 | /// then removed from _points_under_review[] and their flags
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| 163 | /// set to zero
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| 164 | void _deal_with_points_to_review();
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| 165 |
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| 166 | /// carry out the search-tree related operations of point removal
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| 167 | void _remove_from_search_tree(Point * point_to_remove);
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| 168 |
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| 169 | /// carry out the search-tree related operations of point insertion
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| 170 | void _insert_into_search_tree(Point * new_point);
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| 171 |
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| 172 | /// takes a point and creates a shuffle with the given shift
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| 173 | void _point2shuffle(Point & , Shuffle & , unsigned int shift);
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| 174 |
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| 175 | /// pieces needed for converting coordinates to integer
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| 176 | Coord2D _left_corner;
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| 177 | double _range;
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| 178 |
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| 179 | int _ID(const Point *) const;
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| 180 |
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| 181 | triplet<unsigned int> _shifts; // absolute shifts
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| 182 | triplet<unsigned int> _rel_shifts; // shifts relative to previous shift
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| 183 |
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| 184 | unsigned int _cp_search_range;
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| 185 | };
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| 186 |
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| 187 |
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| 188 | //----------------------------------------------------------------------
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| 189 | /// \if internal_doc
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| 190 | /// @ingroup internal
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| 191 | /// \class ClosestPair2D::Point
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| 192 | /// class for representing all info needed about a point
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| 193 | /// \endif
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| 194 | class ClosestPair2D::Point {
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| 195 | public:
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| 196 | /// the point's coordinates
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| 197 | Coord2D coord;
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| 198 | /// a pointer to its closest neighbour in our structure
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| 199 | Point * neighbour;
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| 200 | /// the corresponding squared distance
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| 201 | double neighbour_dist2;
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| 202 | /// circulators for each of the shifts of the shuffles
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| 203 | triplet<circulator> circ;
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| 204 |
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| 205 | /// indicates that something special is currently happening to this point
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| 206 | unsigned int review_flag;
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| 207 |
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| 208 | /// returns the distance between two of these objects
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| 209 | double distance2(const Point & other) const {
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| 210 | return coord.distance2(other.coord);
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| 211 | };
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| 212 |
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| 213 | /// creates a shuffle for us with a given shift
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| 214 | //void set_shuffle(Shuffle & shuffle);
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| 215 | };
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| 216 |
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| 217 |
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| 218 | //----------------------------------------------------------------------
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| 219 | /// returns true if floor(ln_base2(x)) < floor(ln_base2(y)), using
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| 220 | /// Chan's neat trick...
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| 221 | inline bool floor_ln2_less(unsigned x, unsigned y) {
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| 222 | if (x>y) return false;
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| 223 | return (x < (x^y)); // beware of operator precedence...
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| 224 | }
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| 225 |
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| 226 |
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| 227 | //----------------------------------------------------------------------
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| 228 | /// returns the ID for the specified point...
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| 229 | inline int ClosestPair2D::_ID(const Point * point) const {
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| 230 | return point - &(_points[0]);
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| 231 | }
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| 232 |
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| 233 |
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| 234 | //
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| 235 | inline unsigned int ClosestPair2D::size() {
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| 236 | return _points.size() - _available_points.size();
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| 237 | }
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| 238 |
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| 239 |
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| 240 |
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| 241 | FASTJET_END_NAMESPACE
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| 242 |
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| 243 | #endif // __FASTJET_CLOSESTPAIR2D__HH__
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