1 | //FJSTARTHEADER
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2 | // $Id: LazyTiling9SeparateGhosts.cc 4354 2018-04-22 07:12:37Z salam $
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3 | //
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4 | // Copyright (c) 2005-2018, Matteo Cacciari, Gavin P. Salam and Gregory Soyez
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5 | //
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6 | //----------------------------------------------------------------------
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7 | // This file is part of FastJet.
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8 | //
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9 | // FastJet is free software; you can redistribute it and/or modify
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10 | // it under the terms of the GNU General Public License as published by
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11 | // the Free Software Foundation; either version 2 of the License, or
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12 | // (at your option) any later version.
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13 | //
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14 | // The algorithms that underlie FastJet have required considerable
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15 | // development. They are described in the original FastJet paper,
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16 | // hep-ph/0512210 and in the manual, arXiv:1111.6097. If you use
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17 | // FastJet as part of work towards a scientific publication, please
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18 | // quote the version you use and include a citation to the manual and
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19 | // optionally also to hep-ph/0512210.
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20 | //
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21 | // FastJet is distributed in the hope that it will be useful,
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22 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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23 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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24 | // GNU General Public License for more details.
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25 | //
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26 | // You should have received a copy of the GNU General Public License
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27 | // along with FastJet. If not, see <http://www.gnu.org/licenses/>.
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28 | //----------------------------------------------------------------------
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29 | //FJENDHEADER
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30 |
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31 | #include "fastjet/internal/LazyTiling9SeparateGhosts.hh"
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32 | #include "fastjet/internal/TilingExtent.hh"
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33 | #include <iomanip>
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34 | using namespace std;
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35 |
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36 | FASTJET_BEGIN_NAMESPACE // defined in fastjet/internal/base.hh
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37 |
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38 | double LazyTiling9SeparateGhosts::ghost_pt2_threshold = 1e-100;
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39 |
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40 | LazyTiling9SeparateGhosts::LazyTiling9SeparateGhosts(ClusterSequence & cs) :
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41 | _cs(cs), _jets(cs.jets())
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42 | //, _minheap(_jets.size())
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43 | {
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44 | _Rparam = cs.jet_def().R();
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45 | _R2 = _Rparam * _Rparam;
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46 | _invR2 = 1.0 / _R2;
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47 | _initialise_tiles();
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48 | }
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49 |
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50 |
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51 | //----------------------------------------------------------------------
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52 | /// Set up the tiles:
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53 | /// - decide the range in eta
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54 | /// - allocate the tiles
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55 | /// - set up the cross-referencing info between tiles
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56 | ///
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57 | /// The neighbourhood of a tile is set up as follows
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58 | ///
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59 | /// LRR
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60 | /// LXR
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61 | /// LLR
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62 | ///
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63 | /// such that tiles is an array containing XLLLLRRRR with pointers
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64 | /// | \ RH_tiles
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65 | /// \ surrounding_tiles
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66 | ///
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67 | /// with appropriate precautions when close to the edge of the tiled
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68 | /// region.
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69 | ///
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70 | void LazyTiling9SeparateGhosts::_initialise_tiles() {
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71 |
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72 | // first decide tile sizes (with a lower bound to avoid huge memory use with
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73 | // very small R)
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74 | double default_size = max(0.1,_Rparam);
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75 | _tile_size_eta = default_size;
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76 | // it makes no sense to go below 3 tiles in phi -- 3 tiles is
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77 | // sufficient to make sure all pair-wise combinations up to pi in
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78 | // phi are possible
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79 | _n_tiles_phi = max(3,int(floor(twopi/default_size)));
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80 | _tile_size_phi = twopi / _n_tiles_phi; // >= _Rparam and fits in 2pi
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81 |
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82 | // always include zero rapidity in the tiling region
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83 | _tiles_eta_min = 0.0;
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84 | _tiles_eta_max = 0.0;
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85 | // but go no further than following
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86 | const double maxrap = 7.0;
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87 |
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88 | // and find out how much further one should go
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89 | for(unsigned int i = 0; i < _jets.size(); i++) {
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90 | double eta = _jets[i].rap();
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91 | // first check if eta is in range -- to avoid taking into account
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92 | // very spurious rapidities due to particles with near-zero kt.
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93 | if (abs(eta) < maxrap) {
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94 | if (eta < _tiles_eta_min) {_tiles_eta_min = eta;}
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95 | if (eta > _tiles_eta_max) {_tiles_eta_max = eta;}
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96 | }
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97 | }
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98 |
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99 | // now adjust the values
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100 | _tiles_ieta_min = int(floor(_tiles_eta_min/_tile_size_eta));
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101 | _tiles_ieta_max = int(floor( _tiles_eta_max/_tile_size_eta));
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102 | _tiles_eta_min = _tiles_ieta_min * _tile_size_eta;
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103 | _tiles_eta_max = _tiles_ieta_max * _tile_size_eta;
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104 |
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105 | _tile_half_size_eta = _tile_size_eta * 0.5;
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106 | _tile_half_size_phi = _tile_size_phi * 0.5;
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107 |
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108 | // allocate the tiles
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109 | _tiles.resize((_tiles_ieta_max-_tiles_ieta_min+1)*_n_tiles_phi);
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110 |
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111 | // now set up the cross-referencing between tiles
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112 | for (int ieta = _tiles_ieta_min; ieta <= _tiles_ieta_max; ieta++) {
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113 | for (int iphi = 0; iphi < _n_tiles_phi; iphi++) {
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114 | Tile3 * tile = & _tiles[_tile_index(ieta,iphi)];
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115 | // no jets in this tile yet
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116 | tile->head = NULL; // first element of tiles points to itself
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117 | tile->ghost_head = NULL; // first element of tiles points to itself
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118 | tile->begin_tiles[0] = tile;
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119 | Tile3 ** pptile = & (tile->begin_tiles[0]);
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120 | pptile++;
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121 | //
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122 | // set up L's in column to the left of X
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123 | tile->surrounding_tiles = pptile;
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124 | if (ieta > _tiles_ieta_min) {
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125 | // with the itile subroutine, we can safely run tiles from
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126 | // idphi=-1 to idphi=+1, because it takes care of
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127 | // negative and positive boundaries
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128 | for (int idphi = -1; idphi <=+1; idphi++) {
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129 | *pptile = & _tiles[_tile_index(ieta-1,iphi+idphi)];
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130 | pptile++;
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131 | }
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132 | }
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133 | // now set up last L (below X)
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134 | *pptile = & _tiles[_tile_index(ieta,iphi-1)];
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135 | pptile++;
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136 | // set up first R (above X)
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137 | tile->RH_tiles = pptile;
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138 | *pptile = & _tiles[_tile_index(ieta,iphi+1)];
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139 | pptile++;
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140 | // set up remaining R's, to the right of X
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141 | if (ieta < _tiles_ieta_max) {
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142 | for (int idphi = -1; idphi <= +1; idphi++) {
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143 | *pptile = & _tiles[_tile_index(ieta+1,iphi+idphi)];
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144 | pptile++;
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145 | }
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146 | }
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147 | // now put semaphore for end tile
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148 | tile->end_tiles = pptile;
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149 | // finally make sure tiles are untagged
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150 | tile->tagged = false;
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151 | // and ensure max distance is sensibly initialised
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152 | tile->max_NN_dist = 0;
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153 | // and also position of centre of tile
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154 | tile->eta_centre = (ieta+0.5)*_tile_size_eta;
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155 | tile->phi_centre = (iphi+0.5)*_tile_size_phi;
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156 | }
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157 | }
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158 |
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159 | }
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160 |
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161 | //----------------------------------------------------------------------
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162 | /// return the tile index corresponding to the given eta,phi point
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163 | int LazyTiling9SeparateGhosts::_tile_index(const double eta, const double phi) const {
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164 | int ieta, iphi;
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165 | if (eta <= _tiles_eta_min) {ieta = 0;}
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166 | else if (eta >= _tiles_eta_max) {ieta = _tiles_ieta_max-_tiles_ieta_min;}
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167 | else {
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168 | //ieta = int(floor((eta - _tiles_eta_min) / _tile_size_eta));
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169 | ieta = int(((eta - _tiles_eta_min) / _tile_size_eta));
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170 | // following needed in case of rare but nasty rounding errors
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171 | if (ieta > _tiles_ieta_max-_tiles_ieta_min) {
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172 | ieta = _tiles_ieta_max-_tiles_ieta_min;}
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173 | }
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174 | // allow for some extent of being beyond range in calculation of phi
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175 | // as well
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176 | //iphi = (int(floor(phi/_tile_size_phi)) + _n_tiles_phi) % _n_tiles_phi;
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177 | // with just int and no floor, things run faster but beware
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178 | iphi = int((phi+twopi)/_tile_size_phi) % _n_tiles_phi;
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179 | return (iphi + ieta * _n_tiles_phi);
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180 | }
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181 |
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182 |
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183 | //----------------------------------------------------------------------
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184 | // sets up information regarding the tiling of the given jet
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185 | inline void LazyTiling9SeparateGhosts::_tj_set_jetinfo( TiledJet3 * const jet,
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186 | const int _jets_index, bool is_ghost) {
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187 | // first call the generic setup
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188 | _bj_set_jetinfo<>(jet, _jets_index);
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189 |
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190 | // Then do the setup specific to the tiled case.
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191 | jet->is_ghost = is_ghost;
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192 |
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193 | // Find out which tile it belonds to
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194 | jet->tile_index = _tile_index(jet->eta, jet->phi);
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195 |
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196 | // Insert it into the tile's linked list of jets
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197 | Tile3 * tile = &_tiles[jet->tile_index];
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198 | jet->previous = NULL;
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199 | if (is_ghost) {
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200 | jet->next = tile->ghost_head;
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201 | tile->ghost_head = jet;
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202 | } else {
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203 | jet->next = tile->head;
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204 | tile->head = jet;
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205 | }
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206 | if (jet->next != NULL) {jet->next->previous = jet;}
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207 | }
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208 |
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209 |
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210 | //----------------------------------------------------------------------
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211 | void LazyTiling9SeparateGhosts::_bj_remove_from_tiles(TiledJet3 * const jet) {
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212 | Tile3 * tile = & _tiles[jet->tile_index];
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213 |
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214 | if (jet->previous == NULL) {
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215 | // we are at head of the tile, so reset it.
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216 | // If this was the only jet on the tile then tile->head will now be NULL
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217 | if (jet->is_ghost) {
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218 | tile->ghost_head = jet->next;
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219 | } else {
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220 | tile->head = jet->next;
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221 | }
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222 | } else {
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223 | // adjust link from previous jet in this tile
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224 | jet->previous->next = jet->next;
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225 | }
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226 | if (jet->next != NULL) {
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227 | // adjust backwards-link from next jet in this tile
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228 | jet->next->previous = jet->previous;
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229 | }
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230 | }
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231 |
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232 |
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233 | //----------------------------------------------------------------------
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234 | /// output the contents of the tiles
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235 | void LazyTiling9SeparateGhosts::_print_tiles(TiledJet3 * briefjets ) const {
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236 | for (vector<Tile3>::const_iterator tile = _tiles.begin();
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237 | tile < _tiles.end(); tile++) {
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238 | cout << "Tile " << tile - _tiles.begin()<<" = ";
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239 | vector<int> list;
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240 | for (TiledJet3 * jetI = tile->head; jetI != NULL; jetI = jetI->next) {
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241 | list.push_back(jetI-briefjets);
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242 | //cout <<" "<<jetI-briefjets;
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243 | }
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244 | sort(list.begin(),list.end());
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245 | for (unsigned int i = 0; i < list.size(); i++) {cout <<" "<<list[i];}
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246 | cout <<"\n";
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247 | }
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248 | }
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249 |
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250 |
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251 | //----------------------------------------------------------------------
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252 | /// Add to the vector tile_union the tiles that are in the neighbourhood
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253 | /// of the specified tile_index, including itself -- start adding
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254 | /// from position n_near_tiles-1, and increase n_near_tiles as
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255 | /// you go along (could have done it more C++ like with vector with reserved
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256 | /// space, but fear is that it would have been slower, e.g. checking
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257 | /// for end of vector at each stage to decide whether to resize it)
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258 | void LazyTiling9SeparateGhosts::_add_neighbours_to_tile_union(const int tile_index,
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259 | vector<int> & tile_union, int & n_near_tiles) const {
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260 | for (Tile3 * const * near_tile = _tiles[tile_index].begin_tiles;
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261 | near_tile != _tiles[tile_index].end_tiles; near_tile++){
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262 | // get the tile number
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263 | tile_union[n_near_tiles] = *near_tile - & _tiles[0];
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264 | n_near_tiles++;
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265 | }
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266 | }
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267 |
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268 |
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269 | //----------------------------------------------------------------------
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270 | /// Like _add_neighbours_to_tile_union, but only adds neighbours if
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271 | /// their "tagged" status is false; when a neighbour is added its
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272 | /// tagged status is set to true.
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273 | inline void LazyTiling9SeparateGhosts::_add_untagged_neighbours_to_tile_union(
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274 | const int tile_index,
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275 | vector<int> & tile_union, int & n_near_tiles) {
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276 | for (Tile3 ** near_tile = _tiles[tile_index].begin_tiles;
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277 | near_tile != _tiles[tile_index].end_tiles; near_tile++){
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278 | if (! (*near_tile)->tagged) {
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279 | (*near_tile)->tagged = true;
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280 | // get the tile number
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281 | tile_union[n_near_tiles] = *near_tile - & _tiles[0];
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282 | n_near_tiles++;
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283 | }
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284 | }
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285 | }
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286 |
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287 | //----------------------------------------------------------------------
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288 | /// Like _add_neighbours_to_tile_union, but adds tiles that are
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289 | /// "neighbours" of a jet (rather than a tile) and only if a
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290 | /// neighbouring tile's max_NN_dist is >= the distance between the jet
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291 | /// and the nearest point on the tile. It ignores tiles that have
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292 | /// already been tagged.
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293 | inline void LazyTiling9SeparateGhosts::_add_untagged_neighbours_to_tile_union_using_max_info(
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294 | const TiledJet3 * jet,
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295 | vector<int> & tile_union, int & n_near_tiles) {
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296 | Tile3 & tile = _tiles[jet->tile_index];
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297 |
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298 | for (Tile3 ** near_tile = tile.begin_tiles; near_tile != tile.end_tiles; near_tile++){
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299 | if ((*near_tile)->tagged) continue;
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300 | // here we are not allowed to miss a tile due to some rounding
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301 | // error. We therefore allow for a margin of security
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302 | double dist = _distance_to_tile(jet, *near_tile) - tile_edge_security_margin;
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303 | // cout << " max info looked at tile " << *near_tile - &_tiles[0]
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304 | // << ", dist = " << dist << " " << (*near_tile)->max_NN_dist
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305 | // << endl;
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306 | if (dist > (*near_tile)->max_NN_dist) continue;
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307 |
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308 | // cout << " max info tagged tile " << *near_tile - &_tiles[0] << endl;
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309 | (*near_tile)->tagged = true;
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310 | // get the tile number
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311 | tile_union[n_near_tiles] = *near_tile - & _tiles[0];
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312 | n_near_tiles++;
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313 | }
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314 | }
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315 |
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316 | ////--------TMPTMPTMPTMPTMP-----GPS TEMP--------------------
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317 | //ostream & operator<<(ostream & ostr, const TiledJet3 & jet) {
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318 | // ostr << "j" << setw(3) << jet._jets_index << ":pt2,rap,phi=" ; ostr.flush();
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319 | // ostr << jet.kt2 << ","; ostr.flush();
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320 | // ostr << jet.eta << ","; ostr.flush();
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321 | // ostr << jet.phi; ostr.flush();
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322 | // ostr << ", tile=" << jet.tile_index; ostr.flush();
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323 | // return ostr;
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324 | //}
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325 |
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326 |
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327 | //----------------------------------------------------------------------
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328 | /// returns a particle's distance to the edge of the specified tile
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329 | inline double LazyTiling9SeparateGhosts::_distance_to_tile(const TiledJet3 * bj, const Tile3 * tile) const {
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330 |
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331 | // Note the careful way of checking the minimum potential deta:
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332 | // unlike the phi case below, we don't calculate the distance to the
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333 | // centre and subtract spacing/2. This is because of issue of
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334 | // boundary tiles, which can extend far beyond spacing/2 in eta.
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335 | // Using the positions of tile centers should instead be safe.
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336 | double deta;
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337 | if (_tiles[bj->tile_index].eta_centre == tile->eta_centre) deta = 0;
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338 | //else deta = std::abs(bj->eta - tile->eta_centre) - 0.5*_tile_size_eta;
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339 | else deta = std::abs(bj->eta - tile->eta_centre) - _tile_half_size_eta;
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340 | // ------
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341 | // |
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342 | // A | B
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343 | // ------
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344 | // |
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345 | // C | D
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346 | // ------
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347 |
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348 | double dphi = std::abs(bj->phi - tile->phi_centre);
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349 | if (dphi > pi) dphi = twopi-dphi;
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350 | dphi -= _tile_half_size_phi;
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351 | //dphi -= 0.5*_tile_size_phi;
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352 | if (dphi < 0) dphi = 0;
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353 |
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354 | return dphi*dphi + deta*deta;
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355 | }
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356 |
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357 |
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358 |
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359 |
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360 | //----------------------------------------------------------------------
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361 | /// looks at distance between jetX and jetI and updates the NN
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362 | /// information if relevant; also pushes identity of jetI onto
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363 | /// the vector of jets for minheap, to signal that it will have
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364 | /// to be handled later.
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365 | ///
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366 | inline void LazyTiling9SeparateGhosts::_update_jetX_jetI_NN(TiledJet3 * jetX, TiledJet3 * jetI, vector<TiledJet3 *> & jets_for_minheap) {
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367 | assert(! (jetX->is_ghost || jetI->is_ghost));
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368 | double dist = _bj_dist(jetI,jetX);
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369 | if (dist < jetI->NN_dist) {
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370 | if (jetI != jetX) {
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371 | jetI->NN_dist = dist;
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372 | jetI->NN = jetX;
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373 | // label jetI as needing heap action...
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374 | if (!jetI->minheap_update_needed()) {
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375 | jetI->label_minheap_update_needed();
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376 | jets_for_minheap.push_back(jetI);
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377 | }
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378 | }
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379 | }
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380 | if (dist < jetX->NN_dist) {
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381 | if (jetI != jetX) {
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382 | jetX->NN_dist = dist;
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383 | jetX->NN = jetI;}
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384 | }
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385 | }
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386 |
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387 |
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388 | inline void LazyTiling9SeparateGhosts::_set_NN(TiledJet3 * jetI,
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389 | vector<TiledJet3 *> & jets_for_minheap) {
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390 | assert(! jetI->is_ghost);
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391 | jetI->NN_dist = _R2;
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392 | jetI->NN = NULL;
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393 | // label jetI as needing heap action...
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394 | if (!jetI->minheap_update_needed()) {
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395 | jetI->label_minheap_update_needed();
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396 | jets_for_minheap.push_back(jetI);}
|
---|
397 | // now go over tiles that are neighbours of I (include own tile)
|
---|
398 | Tile3 * tile_ptr = &_tiles[jetI->tile_index];
|
---|
399 | //if (tile_ptr->is_near_zero_phi(_tile_size_phi)) {
|
---|
400 | for (Tile3 ** near_tile = tile_ptr->begin_tiles;
|
---|
401 | near_tile != tile_ptr->end_tiles; near_tile++) {
|
---|
402 | // for own tile, this will be zero automatically: should we be clever
|
---|
403 | // and skip the test? (With some doubling of code?)
|
---|
404 | if (jetI->NN_dist < _distance_to_tile(jetI, *near_tile)) continue;
|
---|
405 | // and then over the contents of that tile
|
---|
406 | for (TiledJet3 * jetJ = (*near_tile)->head; jetJ != NULL; jetJ = jetJ->next) {
|
---|
407 | double dist = _bj_dist(jetI,jetJ);
|
---|
408 | if (dist < jetI->NN_dist && jetJ != jetI) {
|
---|
409 | jetI->NN_dist = dist; jetI->NN = jetJ;
|
---|
410 | }
|
---|
411 | }
|
---|
412 | // deal with the ghosts
|
---|
413 | for (TiledJet3 * jetJ = (*near_tile)->ghost_head; jetJ != NULL; jetJ = jetJ->next) {
|
---|
414 | double dist = _bj_dist(jetI,jetJ);
|
---|
415 | if (dist < jetI->NN_dist) {
|
---|
416 | jetI->NN_dist = dist; jetI->NN = jetJ;
|
---|
417 | }
|
---|
418 | }
|
---|
419 | }
|
---|
420 | // } else {
|
---|
421 | // // second copy that exploits the fact that for this tile we needn't worry
|
---|
422 | // // about periodicity
|
---|
423 | // for (Tile3 ** near_tile = tile_ptr->begin_tiles;
|
---|
424 | // near_tile != tile_ptr->end_tiles; near_tile++) {
|
---|
425 | // // for own tile, this will be zero automatically: should we be clever
|
---|
426 | // // and skip the test? (With some doubling of code?)
|
---|
427 | // if (jetI->NN_dist < _distance_to_tile(jetI, *near_tile)) continue;
|
---|
428 | // // and then over the contents of that tile
|
---|
429 | // for (TiledJet3 * jetJ = (*near_tile)->head;
|
---|
430 | // jetJ != NULL; jetJ = jetJ->next) {
|
---|
431 | // double dist = _bj_dist_not_periodic(jetI,jetJ);
|
---|
432 | // if (dist < jetI->NN_dist && jetJ != jetI) {
|
---|
433 | // jetI->NN_dist = dist; jetI->NN = jetJ;
|
---|
434 | // }
|
---|
435 | // }
|
---|
436 | // }
|
---|
437 | // }
|
---|
438 | }
|
---|
439 |
|
---|
440 |
|
---|
441 | void LazyTiling9SeparateGhosts::run() {
|
---|
442 |
|
---|
443 | //_initialise_tiles();
|
---|
444 |
|
---|
445 | int ntot = _jets.size();
|
---|
446 | if (ntot == 0) return;
|
---|
447 |
|
---|
448 | TiledJet3 * briefjets = new TiledJet3[ntot];
|
---|
449 | TiledJet3 * jetA = briefjets, * jetB;
|
---|
450 | // avoid warning about uninitialised oldB below;
|
---|
451 | // only valid for ntot>=1 (hence the test ntot==0 test above)
|
---|
452 | TiledJet3 oldB = briefjets[0];
|
---|
453 |
|
---|
454 |
|
---|
455 | // will be used quite deep inside loops, but declare it here so that
|
---|
456 | // memory (de)allocation gets done only once
|
---|
457 | vector<int> tile_union(3*n_tile_neighbours);
|
---|
458 |
|
---|
459 | TiledJet3 * head = briefjets; // a nicer way of naming start
|
---|
460 |
|
---|
461 | // initialise the basic jet info
|
---|
462 | //
|
---|
463 | // Note that the threshold is a static member of the class
|
---|
464 | // first get the particles we'll keep as "real"
|
---|
465 | for (int i = 0; i< ntot; i++) {
|
---|
466 | bool is_ghost = _jets[i].perp2() < ghost_pt2_threshold;
|
---|
467 | if (!is_ghost) {
|
---|
468 | _tj_set_jetinfo(jetA, i, is_ghost);
|
---|
469 | jetA++; // move on to next entry of briefjets
|
---|
470 | }
|
---|
471 | }
|
---|
472 | int nreal = jetA - briefjets;
|
---|
473 | // then the ones we will label as ghosts
|
---|
474 | for (int i = 0; i< ntot; i++) {
|
---|
475 | bool is_ghost = _jets[i].perp2() < ghost_pt2_threshold;
|
---|
476 | if (is_ghost) {
|
---|
477 | _tj_set_jetinfo(jetA, i, is_ghost);
|
---|
478 | jetA++; // move on to next entry of briefjets
|
---|
479 | }
|
---|
480 | }
|
---|
481 |
|
---|
482 |
|
---|
483 | // set up the initial nearest neighbour information
|
---|
484 | vector<Tile3>::iterator tile;
|
---|
485 | for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
|
---|
486 | // first do it on this tile
|
---|
487 | for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
|
---|
488 | // real particles cluster with real particles
|
---|
489 | for (jetB = tile->head; jetB != jetA; jetB = jetB->next) {
|
---|
490 | double dist = _bj_dist_not_periodic(jetA,jetB);
|
---|
491 | if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
|
---|
492 | if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
|
---|
493 | }
|
---|
494 | // they can also cluster with ghosts
|
---|
495 | for (jetB = tile->ghost_head; jetB != NULL; jetB = jetB->next) {
|
---|
496 | double dist = _bj_dist_not_periodic(jetA,jetB);
|
---|
497 | if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
|
---|
498 | }
|
---|
499 | }
|
---|
500 | // only look out for NN dists of real particles, because ghosts never
|
---|
501 | // have NN in our structure
|
---|
502 | for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
|
---|
503 | if (jetA->NN_dist > tile->max_NN_dist) tile->max_NN_dist = jetA->NN_dist;
|
---|
504 | }
|
---|
505 | }
|
---|
506 | for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
|
---|
507 | //if (tile->is_near_zero_phi(_tile_size_phi)) {
|
---|
508 | // then do it for RH tiles;
|
---|
509 | for (Tile3 ** RTile = tile->RH_tiles; RTile != tile->end_tiles; RTile++) {
|
---|
510 | for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
|
---|
511 | double dist_to_tile = _distance_to_tile(jetA, *RTile);
|
---|
512 | // it only makes sense to do a tile if jetA is close enough to the Rtile
|
---|
513 | // either for a jet in the Rtile to be closer to jetA than it's current NN
|
---|
514 | // or if jetA could be closer to something in the Rtile than the largest
|
---|
515 | // NN distance within the RTile.
|
---|
516 | //
|
---|
517 | // GPS note: also tried approach where we perform only the
|
---|
518 | // first test and run over all surrounding tiles
|
---|
519 | // (not just RH ones). The test is passed less
|
---|
520 | // frequently, but one is running over more tiles
|
---|
521 | // and on balance, for the trial event we used, it's
|
---|
522 | // a bit slower.
|
---|
523 | bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
|
---|
524 | bool relevant_for_RTile = dist_to_tile <= (*RTile)->max_NN_dist;
|
---|
525 | if (relevant_for_jetA || relevant_for_RTile) {
|
---|
526 | for (jetB = (*RTile)->head; jetB != NULL; jetB = jetB->next) {
|
---|
527 | double dist = _bj_dist(jetA,jetB);
|
---|
528 | if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
|
---|
529 | if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
|
---|
530 | }
|
---|
531 | }
|
---|
532 | // now do the check over ghosts
|
---|
533 | if (relevant_for_jetA) {
|
---|
534 | for (jetB = (*RTile)->ghost_head; jetB != NULL; jetB = jetB->next) {
|
---|
535 | double dist = _bj_dist(jetA,jetB);
|
---|
536 | if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
|
---|
537 | }
|
---|
538 | }
|
---|
539 | }
|
---|
540 | }
|
---|
541 | // and do a special loop to catch ghosts that are among the LH tiles
|
---|
542 | for (Tile3 ** LTile = tile->surrounding_tiles; LTile != tile->RH_tiles; LTile++) {
|
---|
543 | for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
|
---|
544 | double dist_to_tile = _distance_to_tile(jetA, *LTile);
|
---|
545 | // it only makes sense to do a tile if jetA is close enough to the Rtile
|
---|
546 | // for a (ghost) jet in the Ltile to be closer to jetA than it's current NN.
|
---|
547 | bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
|
---|
548 | if (relevant_for_jetA) {
|
---|
549 | for (jetB = (*LTile)->ghost_head; jetB != NULL; jetB = jetB->next) {
|
---|
550 | double dist = _bj_dist(jetA,jetB);
|
---|
551 | if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
|
---|
552 | }
|
---|
553 | }
|
---|
554 | }
|
---|
555 | }
|
---|
556 | // } else {
|
---|
557 | // // this second version of the code uses the faster
|
---|
558 | // // "not_periodic" version because it knows that the tile is
|
---|
559 | // // sufficiently far from the edge.
|
---|
560 | // for (Tile3 ** RTile = tile->RH_tiles; RTile != tile->end_tiles; RTile++) {
|
---|
561 | // for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
|
---|
562 | // double dist_to_tile = _distance_to_tile(jetA, *RTile);
|
---|
563 | // bool relevant_for_jetA = dist_to_tile <= jetA->NN_dist;
|
---|
564 | // bool relevant_for_RTile = dist_to_tile <= (*RTile)->max_NN_dist;
|
---|
565 | // if (relevant_for_jetA || relevant_for_RTile) {
|
---|
566 | // for (jetB = (*RTile)->head; jetB != NULL; jetB = jetB->next) {
|
---|
567 | // double dist = _bj_dist_not_periodic(jetA,jetB);
|
---|
568 | // if (dist < jetA->NN_dist) {jetA->NN_dist = dist; jetA->NN = jetB;}
|
---|
569 | // if (dist < jetB->NN_dist) {jetB->NN_dist = dist; jetB->NN = jetA;}
|
---|
570 | // }
|
---|
571 | // }
|
---|
572 | // }
|
---|
573 | // }
|
---|
574 | // }
|
---|
575 | // no need to do it for LH tiles, since they are implicitly done
|
---|
576 | // when we set NN for both jetA and jetB on the RH tiles.
|
---|
577 | }
|
---|
578 | // Now update the max_NN_dist within each tile. Not strictly
|
---|
579 | // necessary, because existing max_NN_dist is an upper bound. but
|
---|
580 | // costs little and may give some efficiency gain later.
|
---|
581 | // (Do it only for real particles -- ghosts don't come into the game).
|
---|
582 | for (tile = _tiles.begin(); tile != _tiles.end(); tile++) {
|
---|
583 | tile->max_NN_dist = 0;
|
---|
584 | for (jetA = tile->head; jetA != NULL; jetA = jetA->next) {
|
---|
585 | if (jetA->NN_dist > tile->max_NN_dist) tile->max_NN_dist = jetA->NN_dist;
|
---|
586 | }
|
---|
587 | }
|
---|
588 |
|
---|
589 |
|
---|
590 | vector<double> diJs(nreal);
|
---|
591 | for (int i = 0; i < nreal; i++) {
|
---|
592 | diJs[i] = _bj_diJ(&briefjets[i]);
|
---|
593 | briefjets[i].label_minheap_update_done();
|
---|
594 | }
|
---|
595 | MinHeap minheap(diJs);
|
---|
596 | // have a stack telling us which jets we'll have to update on the heap
|
---|
597 | vector<TiledJet3 *> jets_for_minheap;
|
---|
598 | jets_for_minheap.reserve(ntot); // GPS TMP: return here
|
---|
599 |
|
---|
600 | // now run the recombination loop
|
---|
601 | while (nreal > 0) {
|
---|
602 |
|
---|
603 | double diJ_min = minheap.minval() *_invR2;
|
---|
604 | jetA = head + minheap.minloc();
|
---|
605 |
|
---|
606 | // do the recombination between A and B
|
---|
607 | jetB = jetA->NN;
|
---|
608 |
|
---|
609 | if (jetB != NULL) {
|
---|
610 | // jet-jet recombination
|
---|
611 | // If necessary relabel A & B to ensure jetB < jetA, that way if
|
---|
612 | // the larger of them == newtail then that ends up being jetA and
|
---|
613 | // the new jet that is added as jetB is inserted in a position that
|
---|
614 | // has a future!
|
---|
615 | if (jetA < jetB) {std::swap(jetA,jetB);}
|
---|
616 |
|
---|
617 | int nn; // new jet index
|
---|
618 | _cs.plugin_record_ij_recombination(jetA->_jets_index, jetB->_jets_index, diJ_min, nn);
|
---|
619 |
|
---|
620 | // what was jetB will now become the new jet
|
---|
621 | _bj_remove_from_tiles(jetA);
|
---|
622 | oldB = * jetB; // take a copy because we will need it...
|
---|
623 | _bj_remove_from_tiles(jetB);
|
---|
624 | bool is_ghost = false;
|
---|
625 | _tj_set_jetinfo(jetB, nn, is_ghost); // cause jetB to become _jets[nn]
|
---|
626 | // (also registers the jet in the tiling); it will never be a ghost
|
---|
627 | } else {
|
---|
628 | // jet-beam recombination
|
---|
629 | // get the hist_index
|
---|
630 | _cs.plugin_record_iB_recombination(jetA->_jets_index, diJ_min);
|
---|
631 | _bj_remove_from_tiles(jetA);
|
---|
632 | }
|
---|
633 |
|
---|
634 | // remove the minheap entry for jetA if jetA is a real particle;
|
---|
635 | // only in this case
|
---|
636 | if (!jetA->is_ghost) {
|
---|
637 | minheap.remove(jetA-head);
|
---|
638 | // jetB cannot be a ghost; so when jetA is not a ghost we decrease
|
---|
639 | // our count of remaining real particles
|
---|
640 | nreal--;
|
---|
641 | }
|
---|
642 |
|
---|
643 |
|
---|
644 |
|
---|
645 |
|
---|
646 | // first establish the set of tiles over which we are going to
|
---|
647 | // have to run searches for updated and new nearest-neighbours --
|
---|
648 | // basically a combination of vicinity of the tiles of the two old
|
---|
649 | // and one new jet.
|
---|
650 | int n_near_tiles = 0;
|
---|
651 | // add tiles neighbouring A even if A is a ghost because a ghost
|
---|
652 | // could have been the NN of some other particle
|
---|
653 | _add_untagged_neighbours_to_tile_union_using_max_info(jetA,
|
---|
654 | tile_union, n_near_tiles);
|
---|
655 | if (jetB != NULL) {
|
---|
656 | _add_untagged_neighbours_to_tile_union_using_max_info(&oldB,
|
---|
657 | tile_union,n_near_tiles);
|
---|
658 | jetB->label_minheap_update_needed();
|
---|
659 | jets_for_minheap.push_back(jetB);
|
---|
660 | }
|
---|
661 |
|
---|
662 |
|
---|
663 | // Initialise jetB's NN distance as well as updating it for
|
---|
664 | // other particles.
|
---|
665 | // Run over all tiles in our union
|
---|
666 | if (jetB != NULL) {
|
---|
667 | Tile3 & jetB_tile = _tiles[jetB->tile_index];
|
---|
668 | for (Tile3 ** near_tile = jetB_tile.begin_tiles;
|
---|
669 | near_tile != jetB_tile.end_tiles; near_tile++) {
|
---|
670 |
|
---|
671 | double dist_to_tile = _distance_to_tile(jetB, *near_tile);
|
---|
672 | // use <= in next line so that on first tile, relevant_for_jetB is
|
---|
673 | // set to true
|
---|
674 | bool relevant_for_jetB = dist_to_tile <= jetB->NN_dist;
|
---|
675 | bool relevant_for_near_tile = dist_to_tile <= (*near_tile)->max_NN_dist;
|
---|
676 | bool relevant = relevant_for_jetB || relevant_for_near_tile;
|
---|
677 | // this first option decides exactly what loop to do based on whether
|
---|
678 | // the near tile was tagged. You'd think it's more efficient, but
|
---|
679 | // not necessarily...
|
---|
680 | if (relevant) {
|
---|
681 | if ((*near_tile)->tagged) {
|
---|
682 | for (TiledJet3 * jetI = (*near_tile)->head; jetI != NULL; jetI = jetI->next) {
|
---|
683 | if (jetI->NN == jetA || jetI->NN == jetB) _set_NN(jetI, jets_for_minheap);
|
---|
684 | _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
|
---|
685 | }
|
---|
686 | (*near_tile)->tagged = false;
|
---|
687 | } else {
|
---|
688 | for (TiledJet3 * jetI = (*near_tile)->head; jetI != NULL; jetI = jetI->next) {
|
---|
689 | _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
|
---|
690 | }
|
---|
691 | }
|
---|
692 | }
|
---|
693 | // Now HANDLE GHOSTS
|
---|
694 | if (relevant_for_jetB) {
|
---|
695 | for (TiledJet3 * jetI = (*near_tile)->ghost_head; jetI != NULL; jetI = jetI->next) {
|
---|
696 | double dist = _bj_dist(jetB,jetI);
|
---|
697 | if (dist < jetB->NN_dist) {
|
---|
698 | jetB->NN_dist = dist; jetB->NN = jetI;
|
---|
699 | }
|
---|
700 | }
|
---|
701 | }
|
---|
702 |
|
---|
703 |
|
---|
704 | // this second option does everything independently of whether the near tile
|
---|
705 | // was tagged -- somehow you'd expect it to be slower, but it may actually be
|
---|
706 | // marginally faster.
|
---|
707 | // if (relevant_for_jetB || relevant_for_near_tile) {
|
---|
708 | // for (TiledJet3 * jetI = (*near_tile)->head; jetI != NULL; jetI = jetI->next) {
|
---|
709 | //
|
---|
710 | // if (jetI->NN == jetA || (jetI->NN == jetB && jetB != NULL)) {
|
---|
711 | // _set_NN(jetI, jets_for_minheap);
|
---|
712 | // }
|
---|
713 | //
|
---|
714 | // _update_jetX_jetI_NN(jetB, jetI, jets_for_minheap);
|
---|
715 | // // -- Keep this old inline code for later speed tests
|
---|
716 | // // double dist = _bj_dist(jetI,jetB);
|
---|
717 | // // if (dist < jetI->NN_dist) {
|
---|
718 | // // if (jetI != jetB) {
|
---|
719 | // // jetI->NN_dist = dist;
|
---|
720 | // // jetI->NN = jetB;
|
---|
721 | // // // label jetI as needing heap action...
|
---|
722 | // // if (!jetI->minheap_update_needed()) {
|
---|
723 | // // jetI->label_minheap_update_needed();
|
---|
724 | // // jets_for_minheap.push_back(jetI);
|
---|
725 | // // }
|
---|
726 | // // }
|
---|
727 | // // }
|
---|
728 | // // if (dist < jetB->NN_dist) {
|
---|
729 | // // if (jetI != jetB) {
|
---|
730 | // // jetB->NN_dist = dist;
|
---|
731 | // // jetB->NN = jetI;}
|
---|
732 | // // }
|
---|
733 | // }
|
---|
734 | // (*near_tile)->tagged = false;
|
---|
735 | // }
|
---|
736 | }
|
---|
737 | }
|
---|
738 |
|
---|
739 | // now run over the tiles that were tagged earlier and that we haven't yet
|
---|
740 | // had a change to visit.
|
---|
741 | for (int itile = 0; itile < n_near_tiles; itile++) {
|
---|
742 | Tile3 * tile_ptr = &_tiles[tile_union[itile]];
|
---|
743 | if (!tile_ptr->tagged) continue; // because earlier loop may have undone the tag
|
---|
744 | tile_ptr->tagged = false;
|
---|
745 | // run over all jets in the current tile
|
---|
746 | for (TiledJet3 * jetI = tile_ptr->head; jetI != NULL; jetI = jetI->next) {
|
---|
747 | // see if jetI had jetA or jetB as a NN -- if so recalculate the NN
|
---|
748 | if (jetI->NN == jetA || (jetI->NN == jetB && jetB != NULL)) {
|
---|
749 | _set_NN(jetI, jets_for_minheap);
|
---|
750 | }
|
---|
751 | }
|
---|
752 | }
|
---|
753 |
|
---|
754 | // deal with jets whose minheap entry needs updating
|
---|
755 | //if (verbose) cout << " jets whose NN was modified: " << endl;
|
---|
756 | while (jets_for_minheap.size() > 0) {
|
---|
757 | TiledJet3 * jetI = jets_for_minheap.back();
|
---|
758 | jets_for_minheap.pop_back();
|
---|
759 | minheap.update(jetI-head, _bj_diJ(jetI));
|
---|
760 | jetI->label_minheap_update_done();
|
---|
761 | // handle max_NN_dist update for all jets that might have
|
---|
762 | // seen a change (increase) of distance
|
---|
763 | Tile3 & tile_I = _tiles[jetI->tile_index];
|
---|
764 | if (tile_I.max_NN_dist < jetI->NN_dist) tile_I.max_NN_dist = jetI->NN_dist;
|
---|
765 | }
|
---|
766 | }
|
---|
767 |
|
---|
768 | // final cleaning up;
|
---|
769 | delete[] briefjets;
|
---|
770 | }
|
---|
771 |
|
---|
772 |
|
---|
773 | FASTJET_END_NAMESPACE
|
---|