[d7d2da3] | 1 | //STARTHEADER
|
---|
| 2 | // $Id$
|
---|
| 3 | //
|
---|
| 4 | // Copyright (c) 2005-2011, Matteo Cacciari, Gavin P. Salam and Gregory Soyez
|
---|
| 5 | //
|
---|
| 6 | //----------------------------------------------------------------------
|
---|
| 7 | // This file is part of FastJet.
|
---|
| 8 | //
|
---|
| 9 | // FastJet is free software; you can redistribute it and/or modify
|
---|
| 10 | // it under the terms of the GNU General Public License as published by
|
---|
| 11 | // the Free Software Foundation; either version 2 of the License, or
|
---|
| 12 | // (at your option) any later version.
|
---|
| 13 | //
|
---|
| 14 | // The algorithms that underlie FastJet have required considerable
|
---|
| 15 | // development and are described in hep-ph/0512210. If you use
|
---|
| 16 | // FastJet as part of work towards a scientific publication, please
|
---|
| 17 | // include a citation to the FastJet paper.
|
---|
| 18 | //
|
---|
| 19 | // FastJet is distributed in the hope that it will be useful,
|
---|
| 20 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 21 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 22 | // GNU General Public License for more details.
|
---|
| 23 | //
|
---|
| 24 | // You should have received a copy of the GNU General Public License
|
---|
| 25 | // along with FastJet. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 26 | //----------------------------------------------------------------------
|
---|
| 27 | //ENDHEADER
|
---|
| 28 |
|
---|
| 29 | #include "fastjet/internal/ClosestPair2D.hh"
|
---|
| 30 |
|
---|
| 31 | #include<limits>
|
---|
| 32 | #include<iostream>
|
---|
| 33 | #include<iomanip>
|
---|
| 34 | #include<algorithm>
|
---|
| 35 |
|
---|
| 36 | FASTJET_BEGIN_NAMESPACE // defined in fastjet/internal/base.hh
|
---|
| 37 |
|
---|
| 38 | const unsigned int huge_unsigned = 4294967295U;
|
---|
| 39 | const unsigned int twopow31 = 2147483648U;
|
---|
| 40 |
|
---|
| 41 | using namespace std;
|
---|
| 42 |
|
---|
| 43 | //----------------------------------------------------------------------
|
---|
| 44 | /// takes a point and sets a shuffle with the given shift...
|
---|
| 45 | void ClosestPair2D::_point2shuffle(Point & point, Shuffle & shuffle,
|
---|
| 46 | unsigned int shift) {
|
---|
| 47 |
|
---|
| 48 | Coord2D renorm_point = (point.coord - _left_corner)/_range;
|
---|
| 49 | // make sure the point is sensible
|
---|
| 50 | //cerr << point.coord.x <<" "<<point.coord.y<<endl;
|
---|
| 51 | assert(renorm_point.x >=0);
|
---|
| 52 | assert(renorm_point.x <=1);
|
---|
| 53 | assert(renorm_point.y >=0);
|
---|
| 54 | assert(renorm_point.y <=1);
|
---|
| 55 |
|
---|
| 56 | shuffle.x = static_cast<unsigned int>(twopow31 * renorm_point.x) + shift;
|
---|
| 57 | shuffle.y = static_cast<unsigned int>(twopow31 * renorm_point.y) + shift;
|
---|
| 58 | shuffle.point = &point;
|
---|
| 59 | }
|
---|
| 60 |
|
---|
| 61 | //----------------------------------------------------------------------
|
---|
| 62 | /// compares this shuffle with the other one
|
---|
| 63 | bool ClosestPair2D::Shuffle::operator<(const Shuffle & q) const {
|
---|
| 64 |
|
---|
| 65 | if (floor_ln2_less(x ^ q.x, y ^ q.y)) {
|
---|
| 66 | // i = 2 in Chan's algorithm
|
---|
| 67 | return (y < q.y);
|
---|
| 68 | } else {
|
---|
| 69 | // i = 1 in Chan's algorithm
|
---|
| 70 | return (x < q.x);
|
---|
| 71 | }
|
---|
| 72 | }
|
---|
| 73 |
|
---|
| 74 |
|
---|
| 75 |
|
---|
| 76 | //----------------------------------------------------------------------
|
---|
| 77 | void ClosestPair2D::_initialize(const std::vector<Coord2D> & positions,
|
---|
| 78 | const Coord2D & left_corner,
|
---|
| 79 | const Coord2D & right_corner,
|
---|
| 80 | unsigned int max_size) {
|
---|
| 81 |
|
---|
| 82 | unsigned int n_positions = positions.size();
|
---|
| 83 | assert(max_size >= n_positions);
|
---|
| 84 |
|
---|
| 85 | //_points(positions.size())
|
---|
| 86 |
|
---|
| 87 | // allow the points array to grow to the following size
|
---|
| 88 | _points.resize(max_size);
|
---|
| 89 | // currently unused points are immediately made available on the
|
---|
| 90 | // stack
|
---|
| 91 | for (unsigned int i = n_positions; i < max_size; i++) {
|
---|
| 92 | _available_points.push(&(_points[i]));
|
---|
| 93 | }
|
---|
| 94 |
|
---|
| 95 | _left_corner = left_corner;
|
---|
| 96 | _range = max((right_corner.x - left_corner.x),
|
---|
| 97 | (right_corner.y - left_corner.y));
|
---|
| 98 |
|
---|
| 99 | // initialise the coordinates for the points and create the zero-shifted
|
---|
| 100 | // shuffle array
|
---|
| 101 | vector<Shuffle> shuffles(n_positions);
|
---|
| 102 | for (unsigned int i = 0; i < n_positions; i++) {
|
---|
| 103 | // set up the points
|
---|
| 104 | _points[i].coord = positions[i];
|
---|
| 105 | _points[i].neighbour_dist2 = numeric_limits<double>::max();
|
---|
| 106 | _points[i].review_flag = 0;
|
---|
| 107 |
|
---|
| 108 | // create shuffle with 0 shift.
|
---|
| 109 | _point2shuffle(_points[i], shuffles[i], 0);
|
---|
| 110 | }
|
---|
| 111 |
|
---|
| 112 | // establish what our shifts will be
|
---|
| 113 | for (unsigned ishift = 0; ishift < _nshift; ishift++) {
|
---|
| 114 | // make sure we use double-precision for calculating the shifts
|
---|
| 115 | // since otherwise we will hit integer overflow.
|
---|
| 116 | _shifts[ishift] = static_cast<unsigned int>(((twopow31*1.0)*ishift)/_nshift);
|
---|
| 117 | if (ishift == 0) {_rel_shifts[ishift] = 0;}
|
---|
| 118 | else {_rel_shifts[ishift] = _shifts[ishift] - _shifts[ishift-1];}
|
---|
| 119 | }
|
---|
| 120 | //_shifts[0] = 0;
|
---|
| 121 | //_shifts[1] = static_cast<unsigned int>((twopow31*1.0)/3.0);
|
---|
| 122 | //_shifts[2] = static_cast<unsigned int>((twopow31*2.0)/3.0);
|
---|
| 123 | //_rel_shifts[0] = 0;
|
---|
| 124 | //_rel_shifts[1] = _shifts[1];
|
---|
| 125 | //_rel_shifts[2] = _shifts[2]-_shifts[1];
|
---|
| 126 |
|
---|
| 127 | // and how we will search...
|
---|
| 128 | //_cp_search_range = 49;
|
---|
| 129 | _cp_search_range = 30;
|
---|
| 130 | _points_under_review.reserve(_nshift * _cp_search_range);
|
---|
| 131 |
|
---|
| 132 | // now initialise the three trees
|
---|
| 133 | for (unsigned int ishift = 0; ishift < _nshift; ishift++) {
|
---|
| 134 |
|
---|
| 135 | // shift the shuffles if need be.
|
---|
| 136 | if (ishift > 0) {
|
---|
| 137 | unsigned rel_shift = _rel_shifts[ishift];
|
---|
| 138 | for (unsigned int i = 0; i < shuffles.size(); i++) {
|
---|
| 139 | shuffles[i] += rel_shift; }
|
---|
| 140 | }
|
---|
| 141 |
|
---|
| 142 | // sort the shuffles
|
---|
| 143 | sort(shuffles.begin(), shuffles.end());
|
---|
| 144 |
|
---|
| 145 | // and create the search tree
|
---|
| 146 | _trees[ishift] = auto_ptr<Tree>(new Tree(shuffles, max_size));
|
---|
| 147 |
|
---|
| 148 | // now we look for the closest-pair candidates on this tree
|
---|
| 149 | circulator circ = _trees[ishift]->somewhere(), start=circ;
|
---|
| 150 | // the actual range in which we search
|
---|
| 151 | unsigned int CP_range = min(_cp_search_range, n_positions-1);
|
---|
| 152 | do {
|
---|
| 153 | Point * this_point = circ->point;
|
---|
| 154 | //cout << _ID(this_point) << " ";
|
---|
| 155 | this_point->circ[ishift] = circ;
|
---|
| 156 | // run over all points within _cp_search_range of this_point on tree
|
---|
| 157 | circulator other = circ;
|
---|
| 158 | for (unsigned i=0; i < CP_range; i++) {
|
---|
| 159 | ++other;
|
---|
| 160 | double dist2 = this_point->distance2(*other->point);
|
---|
| 161 | if (dist2 < this_point->neighbour_dist2) {
|
---|
| 162 | this_point->neighbour_dist2 = dist2;
|
---|
| 163 | this_point->neighbour = other->point;
|
---|
| 164 | }
|
---|
| 165 | }
|
---|
| 166 | } while (++circ != start);
|
---|
| 167 | //cout << endl<<endl;
|
---|
| 168 | }
|
---|
| 169 |
|
---|
| 170 | // now initialise the heap object...
|
---|
| 171 | vector<double> mindists2(n_positions);
|
---|
| 172 | for (unsigned int i = 0; i < n_positions; i++) {
|
---|
| 173 | mindists2[i] = _points[i].neighbour_dist2;}
|
---|
| 174 |
|
---|
| 175 | _heap = auto_ptr<MinHeap>(new MinHeap(mindists2, max_size));
|
---|
| 176 | }
|
---|
| 177 |
|
---|
| 178 |
|
---|
| 179 | //----------------------------------------------------------------------=
|
---|
| 180 | void ClosestPair2D::closest_pair(unsigned int & ID1, unsigned int & ID2,
|
---|
| 181 | double & distance2) const {
|
---|
| 182 | ID1 = _heap->minloc();
|
---|
| 183 | ID2 = _ID(_points[ID1].neighbour);
|
---|
| 184 | distance2 = _points[ID1].neighbour_dist2;
|
---|
[d69dfe4] | 185 | if (ID1 > ID2) std::swap(ID1,ID2);
|
---|
[d7d2da3] | 186 | }
|
---|
| 187 |
|
---|
| 188 |
|
---|
| 189 | //----------------------------------------------------------------------
|
---|
| 190 | inline void ClosestPair2D::_add_label(Point * point, unsigned int review_flag) {
|
---|
| 191 |
|
---|
| 192 | // if it's not already under review, then put it on the list of
|
---|
| 193 | // points needing review
|
---|
| 194 | if (point->review_flag == 0) _points_under_review.push_back(point);
|
---|
| 195 |
|
---|
| 196 | // OR the point's current flag with the requested review flag
|
---|
| 197 | point->review_flag |= review_flag;
|
---|
| 198 | }
|
---|
| 199 |
|
---|
| 200 | //----------------------------------------------------------------------
|
---|
| 201 | inline void ClosestPair2D::_set_label(Point * point, unsigned int review_flag) {
|
---|
| 202 |
|
---|
| 203 | // if it's not already under review, then put it on the list of
|
---|
| 204 | // points needing review
|
---|
| 205 | if (point->review_flag == 0) _points_under_review.push_back(point);
|
---|
| 206 |
|
---|
| 207 | // SET the point's current flag to the requested review flag
|
---|
| 208 | point->review_flag = review_flag;
|
---|
| 209 | }
|
---|
| 210 |
|
---|
| 211 | //----------------------------------------------------------------------
|
---|
| 212 | void ClosestPair2D::remove(unsigned int ID) {
|
---|
| 213 |
|
---|
| 214 | //cout << "While removing " << ID <<endl;
|
---|
| 215 |
|
---|
| 216 | Point * point_to_remove = & (_points[ID]);
|
---|
| 217 |
|
---|
| 218 | // remove this point from the search tree
|
---|
| 219 | _remove_from_search_tree(point_to_remove);
|
---|
| 220 |
|
---|
| 221 | // the above statement labels certain points as needing "review" --
|
---|
| 222 | // deal with them...
|
---|
| 223 | _deal_with_points_to_review();
|
---|
| 224 | }
|
---|
| 225 |
|
---|
| 226 |
|
---|
| 227 | //----------------------------------------------------------------------
|
---|
| 228 | void ClosestPair2D::_remove_from_search_tree(Point * point_to_remove) {
|
---|
| 229 |
|
---|
| 230 | // add this point to the list of "available" points (this is
|
---|
| 231 | // relevant also from the point of view of determining the range
|
---|
| 232 | // over which we circulate).
|
---|
| 233 | _available_points.push(point_to_remove);
|
---|
| 234 |
|
---|
| 235 | // label it so that it goes from the heap
|
---|
| 236 | _set_label(point_to_remove, _remove_heap_entry);
|
---|
| 237 |
|
---|
| 238 | // establish the range over which we search (a) for points that have
|
---|
| 239 | // acquired a new neighbour and (b) for points which had ID as their
|
---|
| 240 | // neighbour;
|
---|
| 241 |
|
---|
| 242 | unsigned int CP_range = min(_cp_search_range, size()-1);
|
---|
| 243 |
|
---|
| 244 | // then, for each shift
|
---|
| 245 | for (unsigned int ishift = 0; ishift < _nshift; ishift++) {
|
---|
| 246 | //cout << " ishift = " << ishift <<endl;
|
---|
| 247 | // get the circulator for the point we'll remove and its successor
|
---|
| 248 | circulator removed_circ = point_to_remove->circ[ishift];
|
---|
| 249 | circulator right_end = removed_circ.next();
|
---|
| 250 | // remove the point
|
---|
| 251 | _trees[ishift]->remove(removed_circ);
|
---|
| 252 |
|
---|
| 253 | // next find the point CP_range points to the left
|
---|
| 254 | circulator left_end = right_end, orig_right_end = right_end;
|
---|
| 255 | for (unsigned int i = 0; i < CP_range; i++) {left_end--;}
|
---|
| 256 |
|
---|
| 257 | if (size()-1 < _cp_search_range) {
|
---|
| 258 | // we have a smaller range now than before -- but when seeing who
|
---|
| 259 | // could have had ID as a neighbour, we still need to use the old
|
---|
| 260 | // range for seeing how far back we search (but new separation between
|
---|
| 261 | // points). [cf CCN28-42]
|
---|
| 262 | left_end--; right_end--;
|
---|
| 263 | }
|
---|
| 264 |
|
---|
| 265 | // and then for each left-end point: establish if the removed
|
---|
| 266 | // point was its neighbour [in which case a new neighbour must be
|
---|
| 267 | // found], otherwise see if the right-end point is a closer neighbour
|
---|
| 268 | do {
|
---|
| 269 | Point * left_point = left_end->point;
|
---|
| 270 |
|
---|
| 271 | //cout << " visited " << setw(3)<<_ID(left_point)<<" (its neighbour was "<< setw(3)<< _ID(left_point->neighbour)<<")"<<endl;
|
---|
| 272 |
|
---|
| 273 | if (left_point->neighbour == point_to_remove) {
|
---|
| 274 | // we'll deal with it later...
|
---|
| 275 | _add_label(left_point, _review_neighbour);
|
---|
| 276 | } else {
|
---|
| 277 | // check to see if right point has become its closest neighbour
|
---|
| 278 | double dist2 = left_point->distance2(*right_end->point);
|
---|
| 279 | if (dist2 < left_point->neighbour_dist2) {
|
---|
| 280 | left_point->neighbour = right_end->point;
|
---|
| 281 | left_point->neighbour_dist2 = dist2;
|
---|
| 282 | // NB: (LESSER) REVIEW NEEDED HERE TOO...
|
---|
| 283 | _add_label(left_point, _review_heap_entry);
|
---|
| 284 | }
|
---|
| 285 | }
|
---|
| 286 | ++right_end;
|
---|
| 287 | } while (++left_end != orig_right_end);
|
---|
| 288 | } // ishift...
|
---|
| 289 |
|
---|
| 290 | }
|
---|
| 291 |
|
---|
| 292 |
|
---|
| 293 | //----------------------------------------------------------------------
|
---|
| 294 | void ClosestPair2D::_deal_with_points_to_review() {
|
---|
| 295 |
|
---|
| 296 | // the range in which we carry out searches for new neighbours on
|
---|
| 297 | // the search tree
|
---|
| 298 | unsigned int CP_range = min(_cp_search_range, size()-1);
|
---|
| 299 |
|
---|
| 300 | // now deal with the points that are "under review" in some way
|
---|
| 301 | // (have lost their neighbour, or need their heap entry updating)
|
---|
| 302 | while(_points_under_review.size() > 0) {
|
---|
| 303 | // get the point to be considered
|
---|
| 304 | Point * this_point = _points_under_review.back();
|
---|
| 305 | // remove it from the list
|
---|
| 306 | _points_under_review.pop_back();
|
---|
| 307 |
|
---|
| 308 | if (this_point->review_flag & _remove_heap_entry) {
|
---|
| 309 | // make sure no other flags are on (it wouldn't be consistent?)
|
---|
| 310 | assert(!(this_point->review_flag ^ _remove_heap_entry));
|
---|
| 311 | _heap->remove(_ID(this_point));
|
---|
| 312 | }
|
---|
| 313 | // check to see if the _review_neighbour flag is on
|
---|
| 314 | else {
|
---|
| 315 | if (this_point->review_flag & _review_neighbour) {
|
---|
| 316 | this_point->neighbour_dist2 = numeric_limits<double>::max();
|
---|
| 317 | // among all three shifts
|
---|
| 318 | for (unsigned int ishift = 0; ishift < _nshift; ishift++) {
|
---|
| 319 | circulator other = this_point->circ[ishift];
|
---|
| 320 | // among points within CP_range
|
---|
| 321 | for (unsigned i=0; i < CP_range; i++) {
|
---|
| 322 | ++other;
|
---|
| 323 | double dist2 = this_point->distance2(*other->point);
|
---|
| 324 | if (dist2 < this_point->neighbour_dist2) {
|
---|
| 325 | this_point->neighbour_dist2 = dist2;
|
---|
| 326 | this_point->neighbour = other->point;
|
---|
| 327 | }
|
---|
| 328 | }
|
---|
| 329 | }
|
---|
| 330 | }
|
---|
| 331 |
|
---|
| 332 | // for any non-zero review flag we'll have to update the heap
|
---|
| 333 | _heap->update(_ID(this_point), this_point->neighbour_dist2);
|
---|
| 334 | }
|
---|
| 335 |
|
---|
| 336 | // "delabel" the point
|
---|
| 337 | this_point->review_flag = 0;
|
---|
| 338 |
|
---|
| 339 | }
|
---|
| 340 |
|
---|
| 341 | }
|
---|
| 342 |
|
---|
| 343 | //----------------------------------------------------------------------
|
---|
| 344 | unsigned int ClosestPair2D::insert(const Coord2D & new_coord) {
|
---|
| 345 |
|
---|
| 346 | // get hold of a point
|
---|
| 347 | assert(_available_points.size() > 0);
|
---|
| 348 | Point * new_point = _available_points.top();
|
---|
| 349 | _available_points.pop();
|
---|
| 350 |
|
---|
| 351 | // set the point's coordinate
|
---|
| 352 | new_point->coord = new_coord;
|
---|
| 353 |
|
---|
| 354 | // now find it's neighbour in the search tree
|
---|
| 355 | _insert_into_search_tree(new_point);
|
---|
| 356 |
|
---|
| 357 | // sort out other points that may have been affected by this,
|
---|
| 358 | // and/or for which the heap needs to be updated
|
---|
| 359 | _deal_with_points_to_review();
|
---|
| 360 |
|
---|
| 361 | //
|
---|
| 362 | return _ID(new_point);
|
---|
| 363 | }
|
---|
| 364 |
|
---|
| 365 | //----------------------------------------------------------------------
|
---|
| 366 | unsigned int ClosestPair2D::replace(unsigned int ID1, unsigned int ID2,
|
---|
| 367 | const Coord2D & position) {
|
---|
| 368 |
|
---|
| 369 | // deletion from tree...
|
---|
| 370 | Point * point_to_remove = & (_points[ID1]);
|
---|
| 371 | _remove_from_search_tree(point_to_remove);
|
---|
| 372 |
|
---|
| 373 | point_to_remove = & (_points[ID2]);
|
---|
| 374 | _remove_from_search_tree(point_to_remove);
|
---|
| 375 |
|
---|
| 376 | // insertion into tree
|
---|
| 377 | // get hold of a point
|
---|
| 378 | Point * new_point = _available_points.top();
|
---|
| 379 | _available_points.pop();
|
---|
| 380 |
|
---|
| 381 | // set the point's coordinate
|
---|
| 382 | new_point->coord = position;
|
---|
| 383 |
|
---|
| 384 | // now find it's neighbour in the search tree
|
---|
| 385 | _insert_into_search_tree(new_point);
|
---|
| 386 |
|
---|
| 387 | // the above statement labels certain points as needing "review" --
|
---|
| 388 | // deal with them...
|
---|
| 389 | _deal_with_points_to_review();
|
---|
| 390 |
|
---|
| 391 | //
|
---|
| 392 | return _ID(new_point);
|
---|
| 393 |
|
---|
| 394 | }
|
---|
| 395 |
|
---|
| 396 |
|
---|
| 397 | //----------------------------------------------------------------------
|
---|
| 398 | void ClosestPair2D::replace_many(
|
---|
| 399 | const std::vector<unsigned int> & IDs_to_remove,
|
---|
| 400 | const std::vector<Coord2D> & new_positions,
|
---|
| 401 | std::vector<unsigned int> & new_IDs) {
|
---|
| 402 |
|
---|
| 403 | // deletion from tree...
|
---|
| 404 | for (unsigned int i = 0; i < IDs_to_remove.size(); i++) {
|
---|
| 405 | _remove_from_search_tree(& (_points[IDs_to_remove[i]]));
|
---|
| 406 | }
|
---|
| 407 |
|
---|
| 408 | // insertion into tree
|
---|
| 409 | new_IDs.resize(0);
|
---|
| 410 | for (unsigned int i = 0; i < new_positions.size(); i++) {
|
---|
| 411 | Point * new_point = _available_points.top();
|
---|
| 412 | _available_points.pop();
|
---|
| 413 | // set the point's coordinate
|
---|
| 414 | new_point->coord = new_positions[i];
|
---|
| 415 | // now find it's neighbour in the search tree
|
---|
| 416 | _insert_into_search_tree(new_point);
|
---|
| 417 | // record the ID
|
---|
| 418 | new_IDs.push_back(_ID(new_point));
|
---|
| 419 | }
|
---|
| 420 |
|
---|
| 421 | // the above statement labels certain points as needing "review" --
|
---|
| 422 | // deal with them...
|
---|
| 423 | _deal_with_points_to_review();
|
---|
| 424 |
|
---|
| 425 | }
|
---|
| 426 |
|
---|
| 427 |
|
---|
| 428 | //----------------------------------------------------------------------
|
---|
| 429 | void ClosestPair2D::_insert_into_search_tree(Point * new_point) {
|
---|
| 430 |
|
---|
| 431 | // this point will have to have it's heap entry reviewed...
|
---|
| 432 | _set_label(new_point, _review_heap_entry);
|
---|
| 433 |
|
---|
| 434 | // set the current distance to "infinity"
|
---|
| 435 | new_point->neighbour_dist2 = numeric_limits<double>::max();
|
---|
| 436 |
|
---|
| 437 | // establish how far we will be searching;
|
---|
| 438 | unsigned int CP_range = min(_cp_search_range, size()-1);
|
---|
| 439 |
|
---|
| 440 | for (unsigned ishift = 0; ishift < _nshift; ishift++) {
|
---|
| 441 | // create the shuffle
|
---|
| 442 | Shuffle new_shuffle;
|
---|
| 443 | _point2shuffle(*new_point, new_shuffle, _shifts[ishift]);
|
---|
| 444 |
|
---|
| 445 | // insert it into the tree
|
---|
| 446 | circulator new_circ = _trees[ishift]->insert(new_shuffle);
|
---|
| 447 | new_point->circ[ishift] = new_circ;
|
---|
| 448 |
|
---|
| 449 | // now get hold of the right and left edges of the region we will be
|
---|
| 450 | // looking at (cf CCN28-43)
|
---|
| 451 | circulator right_edge = new_circ; right_edge++;
|
---|
| 452 | circulator left_edge = new_circ;
|
---|
| 453 | for (unsigned int i = 0; i < CP_range; i++) {left_edge--;}
|
---|
| 454 |
|
---|
| 455 | // now
|
---|
| 456 | do {
|
---|
| 457 | Point * left_point = left_edge->point;
|
---|
| 458 | Point * right_point = right_edge->point;
|
---|
| 459 |
|
---|
| 460 | // see if the new point is closer to the left-edge than the latter's
|
---|
| 461 | // current neighbour
|
---|
| 462 | double new_dist2 = left_point->distance2(*new_point);
|
---|
| 463 | if (new_dist2 < left_point->neighbour_dist2) {
|
---|
| 464 | left_point->neighbour_dist2 = new_dist2;
|
---|
| 465 | left_point->neighbour = new_point;
|
---|
| 466 | _add_label(left_point, _review_heap_entry);
|
---|
| 467 | }
|
---|
| 468 |
|
---|
| 469 | // see if the right-point is closer to the new point than it's current
|
---|
| 470 | // neighbour
|
---|
| 471 | new_dist2 = new_point->distance2(*right_point);
|
---|
| 472 | if (new_dist2 < new_point->neighbour_dist2) {
|
---|
| 473 | new_point->neighbour_dist2 = new_dist2;
|
---|
| 474 | new_point->neighbour = right_point;
|
---|
| 475 | }
|
---|
| 476 |
|
---|
| 477 | // if the right-edge point was the left-edge's neighbour, then
|
---|
| 478 | // then it's just gone off-radar and the left-point will need to
|
---|
| 479 | // have its neighbour recalculated [actually, this is overdoing
|
---|
| 480 | // it a little, since right point may be an less "distant"
|
---|
| 481 | // (circulator distance) in one of the other shifts -- but not
|
---|
| 482 | // sure how to deal with this...]
|
---|
| 483 | if (left_point->neighbour == right_point) {
|
---|
| 484 | _add_label(left_point, _review_neighbour);
|
---|
| 485 | }
|
---|
| 486 |
|
---|
| 487 | // shift the left and right edges until left edge hits new_circ
|
---|
| 488 | right_edge++;
|
---|
| 489 | } while (++left_edge != new_circ);
|
---|
| 490 | }
|
---|
| 491 | }
|
---|
| 492 |
|
---|
| 493 | FASTJET_END_NAMESPACE
|
---|
| 494 |
|
---|