// input geometry file InputGeom = {Examples/Sim_Delphes/DelphesToFrog.geom}; InputVisFile ={Examples/Sim_Delphes/DelphesToFrog.vis}; GeomToDisplay = {910000000,920000000,930000000}; EventToDisplay = {21000000}; View3D_Type = 3D; View3D_Viewport_X = 0.3; View3D_Viewport_Y = 0.0; View3D_Viewport_W = 0.7; View3D_Viewport_H = 1.0; View3D_Cam_Pos_Theta = 0.2; View3D_Cam_Pos_Phi =-0.6; View3D_Cam_Pos_R = 150; View3D_Animate_Rotate = true; View3D_Animate_dphi = 0.001; View2DZ_Type = 2D; View2DZ_Viewport_X = 0.0; View2DZ_Viewport_Y = 0.3; View2DZ_Viewport_W = 0.3; View2DZ_Viewport_H = 0.3; View2DZ_Cam_Pos_Phi = 0.01; View2DZ_Cam_Pos_R = 150; View2DZ_Slice_Depth = 800; View2DR_Type = 2D; View2DR_Viewport_X = 0.0; View2DR_Viewport_Y = 0.6; View2DR_Viewport_W = 0.3; View2DR_Viewport_H = 0.3; View2DR_Cam_Pos_Phi = 1.57; View2DR_Cam_Pos_R = 150; View2DR_Slice_Depth = 800; ViewMenu_Type = Menu; ViewMenu_Viewport_X = 0.10; ViewMenu_Viewport_Y = 0.05; ViewMenu_Viewport_W = 0.80; ViewMenu_Viewport_H = 0.90; ViewMenu_ShowId = false; ViewMenu_ShowBox = false; ViewMenu_Alpha = 0.8; //ActiveViews = {View3D}; ActiveViews = {View3D, View2DZ, View2DR, ViewMenu}; // Current event number Event_Number = 17; Event_Time = -1; // automatic event changing every Event_Time Sec (if Event_Time>0) // The Extension of File Containing ScreenShots // PNG, PS, EPS, TEX, PDF, SVG and PGF(Experimental) Can be used Screenshot_Format = png; Geometry_WireFrame = true; //COLORS ZAxis_Color = {0.14 , 0.026 , 0.026 , 1.0}; // ZAXIS (Z Opacity to 0, in order to switch it off) BackGround_Color = {0.0 , 0.0 , 0.0 , 0.0}; Id_900000000_Color = {1.0 , 1.0 , 0.0 , 1.0}; // Detecteur Id_910000000_Color = {0.3 , 0.0 , 0.3 , 1.0}; // Tracker Id_920000000_Color = {0.0 , 0.3 , 0.3 , 1.0}; // Calo Id_930000000_Color = {0.0 , 0.0 , 0.3 , 1.0}; // FWCalo //Id_9000020_Color = {1.0 , 0.0 , 1.0 , 1.0}; // Tracker //Id_9000010_Color = {0.3 , 1.0 , 0.3 , 1.0}; // PIB //Id_9000030_Color = {1.0 , 1.0 , 0.3 , 1.0}; // PIE //Id_9000040_Color = {1.0 , 1.0 , 0.3 , 1.0}; // PIE Id_21000000_Color = {1.0 , 0.0 , 1.0 , 1.0}; // SIM Id_21001000_Color = {0.0 , 1.0 , 0.0 , 1.0}; // Electrons Id_21002000_Color = {0.0 , 0.0 , 1.0 , 1.0}; // Muons Id_21003000_Color = {1.0 , 0.0 , 0.0 , 1.0}; // Taus Id_21004000_Color = {1.0 , 1.0 , 0.0 , 1.0}; // Photons Id_21005000_Color = {0.0 , 1.0 , 1.0 , 1.0}; // Jets Id_21006000_Color = {1.0 , 1.0 , 1.0 , 1.0}; // MET