#ifndef _FROG_EVENT_VERTEX_H__ #define _FROG_EVENT_VERTEX_H__ #include "Base.h" namespace FROG{ class Event_Vertex : public Base { public : float PosX; float PosY; float PosZ; float likelihood; virtual unsigned int chunkId(){ return 12500;} virtual bool isCompactible(){ return true; } Event_Vertex(){} Event_Vertex(float posX, float posY, float posZ, float likeli): PosX(posX), PosY(posY), PosZ(posZ), likelihood(likeli){} virtual ByteBuffer writeData(){ ByteBuffer toReturn(16); toReturn.putFloat(PosX); toReturn.putFloat(PosY); toReturn.putFloat(PosZ); toReturn.putFloat(likelihood); return toReturn; } }; }//FROG Namespace #endif