#ifndef __FREEGLUT_STD_H__ #define __FREEGLUT_STD_H__ /* * freeglut_std.h * * The GLUT-compatible part of the freeglut library include file * * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. * Written by Pawel W. Olszta, * Creation date: Thu Dec 2 1999 * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef __cplusplus extern "C" { #endif /* * Under windows, we have to differentiate between static and dynamic libraries */ #if defined(WIN32) # include # include # include # define WINDOWS #ifdef FREEGLUT_STATIC # define FGAPI # define FGAPIENTRY # pragma comment (lib, "freeglut_static.lib") /* link with Win32 static freeglut lib */ #else # if defined(FREEGLUT_EXPORTS) # define FGAPI __declspec(dllexport) /* # define FGAPI */ # else # define FGAPI __declspec(dllimport) # pragma comment (lib, "freeglut.lib") /* link with Win32 freeglut lib */ # endif # define FGAPIENTRY __stdcall #endif #pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */ #pragma comment (lib, "user32.lib") /* link with Windows user lib */ #pragma comment (lib, "gdi32.lib") /* link with Windows GDI lib */ #pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */ #pragma comment (lib, "glu32.lib") /* link with OpenGL Utility lib */ #else # define FGAPI # define FGAPIENTRY #endif /* * The freeglut and GLUT API versions */ #define FREEGLUT 1 #define GLUT_API_VERSION 4 #define FREEGLUT_VERSION_2_0 1 /* * Always include OpenGL and GLU headers */ #include #include /* * GLUT API macro definitions -- the special key codes: */ #define GLUT_KEY_F1 0x0001 #define GLUT_KEY_F2 0x0002 #define GLUT_KEY_F3 0x0003 #define GLUT_KEY_F4 0x0004 #define GLUT_KEY_F5 0x0005 #define GLUT_KEY_F6 0x0006 #define GLUT_KEY_F7 0x0007 #define GLUT_KEY_F8 0x0008 #define GLUT_KEY_F9 0x0009 #define GLUT_KEY_F10 0x000A #define GLUT_KEY_F11 0x000B #define GLUT_KEY_F12 0x000C #define GLUT_KEY_LEFT 0x0064 #define GLUT_KEY_UP 0x0065 #define GLUT_KEY_RIGHT 0x0066 #define GLUT_KEY_DOWN 0x0067 #define GLUT_KEY_PAGE_UP 0x0068 #define GLUT_KEY_PAGE_DOWN 0x0069 #define GLUT_KEY_HOME 0x006A #define GLUT_KEY_END 0x006B #define GLUT_KEY_INSERT 0x006C /* * GLUT API macro definitions -- mouse state definitions */ #define GLUT_LEFT_BUTTON 0x0000 #define GLUT_MIDDLE_BUTTON 0x0001 #define GLUT_RIGHT_BUTTON 0x0002 #define GLUT_DOWN 0x0000 #define GLUT_UP 0x0001 #define GLUT_LEFT 0x0000 #define GLUT_ENTERED 0x0001 /* * GLUT API macro definitions -- the display mode definitions */ #define GLUT_RGB 0x0000 #define GLUT_RGBA 0x0000 #define GLUT_INDEX 0x0001 #define GLUT_SINGLE 0x0000 #define GLUT_DOUBLE 0x0002 #define GLUT_ACCUM 0x0004 #define GLUT_ALPHA 0x0008 #define GLUT_DEPTH 0x0010 #define GLUT_STENCIL 0x0020 #define GLUT_MULTISAMPLE 0x0080 #define GLUT_STEREO 0x0100 #define GLUT_LUMINANCE 0x0200 /* * GLUT API macro definitions -- windows and menu related definitions */ #define GLUT_MENU_NOT_IN_USE 0x0000 #define GLUT_MENU_IN_USE 0x0001 #define GLUT_NOT_VISIBLE 0x0000 #define GLUT_VISIBLE 0x0001 #define GLUT_HIDDEN 0x0000 #define GLUT_FULLY_RETAINED 0x0001 #define GLUT_PARTIALLY_RETAINED 0x0002 #define GLUT_FULLY_COVERED 0x0003 /* * GLUT API macro definitions -- fonts definitions * * Steve Baker suggested to make it binary compatible with GLUT: */ #if defined(WIN32) # define GLUT_STROKE_ROMAN ((void *)0x0000) # define GLUT_STROKE_MONO_ROMAN ((void *)0x0001) # define GLUT_BITMAP_9_BY_15 ((void *)0x0002) # define GLUT_BITMAP_8_BY_13 ((void *)0x0003) # define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004) # define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005) # define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006) # define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007) # define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008) #else /* * I don't really know if it's a good idea... But here it goes: */ extern void* glutStrokeRoman; extern void* glutStrokeMonoRoman; extern void* glutBitmap9By15; extern void* glutBitmap8By13; extern void* glutBitmapTimesRoman10; extern void* glutBitmapTimesRoman24; extern void* glutBitmapHelvetica10; extern void* glutBitmapHelvetica12; extern void* glutBitmapHelvetica18; /* * Those pointers will be used by following definitions: */ # define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman) # define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman) # define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15) # define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13) # define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10) # define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24) # define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10) # define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12) # define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18) #endif /* * GLUT API macro definitions -- the glutGet parameters */ #define GLUT_WINDOW_X 0x0064 #define GLUT_WINDOW_Y 0x0065 #define GLUT_WINDOW_WIDTH 0x0066 #define GLUT_WINDOW_HEIGHT 0x0067 #define GLUT_WINDOW_BUFFER_SIZE 0x0068 #define GLUT_WINDOW_STENCIL_SIZE 0x0069 #define GLUT_WINDOW_DEPTH_SIZE 0x006A #define GLUT_WINDOW_RED_SIZE 0x006B #define GLUT_WINDOW_GREEN_SIZE 0x006C #define GLUT_WINDOW_BLUE_SIZE 0x006D #define GLUT_WINDOW_ALPHA_SIZE 0x006E #define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F #define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070 #define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071 #define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072 #define GLUT_WINDOW_DOUBLEBUFFER 0x0073 #define GLUT_WINDOW_RGBA 0x0074 #define GLUT_WINDOW_PARENT 0x0075 #define GLUT_WINDOW_NUM_CHILDREN 0x0076 #define GLUT_WINDOW_COLORMAP_SIZE 0x0077 #define GLUT_WINDOW_NUM_SAMPLES 0x0078 #define GLUT_WINDOW_STEREO 0x0079 #define GLUT_WINDOW_CURSOR 0x007A #define GLUT_SCREEN_WIDTH 0x00C8 #define GLUT_SCREEN_HEIGHT 0x00C9 #define GLUT_SCREEN_WIDTH_MM 0x00CA #define GLUT_SCREEN_HEIGHT_MM 0x00CB #define GLUT_MENU_NUM_ITEMS 0x012C #define GLUT_DISPLAY_MODE_POSSIBLE 0x0190 #define GLUT_INIT_WINDOW_X 0x01F4 #define GLUT_INIT_WINDOW_Y 0x01F5 #define GLUT_INIT_WINDOW_WIDTH 0x01F6 #define GLUT_INIT_WINDOW_HEIGHT 0x01F7 #define GLUT_INIT_DISPLAY_MODE 0x01F8 #define GLUT_ELAPSED_TIME 0x02BC #define GLUT_WINDOW_FORMAT_ID 0x007B #define GLUT_INIT_STATE 0x007C /* * GLUT API macro definitions -- the glutDeviceGet parameters */ #define GLUT_HAS_KEYBOARD 0x0258 #define GLUT_HAS_MOUSE 0x0259 #define GLUT_HAS_SPACEBALL 0x025A #define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B #define GLUT_HAS_TABLET 0x025C #define GLUT_NUM_MOUSE_BUTTONS 0x025D #define GLUT_NUM_SPACEBALL_BUTTONS 0x025E #define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F #define GLUT_NUM_DIALS 0x0260 #define GLUT_NUM_TABLET_BUTTONS 0x0261 #define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262 #define GLUT_DEVICE_KEY_REPEAT 0x0263 #define GLUT_HAS_JOYSTICK 0x0264 #define GLUT_OWNS_JOYSTICK 0x0265 #define GLUT_JOYSTICK_BUTTONS 0x0266 #define GLUT_JOYSTICK_AXES 0x0267 #define GLUT_JOYSTICK_POLL_RATE 0x0268 /* * GLUT API macro definitions -- the glutLayerGet parameters */ #define GLUT_OVERLAY_POSSIBLE 0x0320 #define GLUT_LAYER_IN_USE 0x0321 #define GLUT_HAS_OVERLAY 0x0322 #define GLUT_TRANSPARENT_INDEX 0x0323 #define GLUT_NORMAL_DAMAGED 0x0324 #define GLUT_OVERLAY_DAMAGED 0x0325 /* * GLUT API macro definitions -- the glutVideoResizeGet parameters */ #define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384 #define GLUT_VIDEO_RESIZE_IN_USE 0x0385 #define GLUT_VIDEO_RESIZE_X_DELTA 0x0386 #define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387 #define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388 #define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389 #define GLUT_VIDEO_RESIZE_X 0x038A #define GLUT_VIDEO_RESIZE_Y 0x038B #define GLUT_VIDEO_RESIZE_WIDTH 0x038C #define GLUT_VIDEO_RESIZE_HEIGHT 0x038D /* * GLUT API macro definitions -- the glutUseLayer parameters */ #define GLUT_NORMAL 0x0000 #define GLUT_OVERLAY 0x0001 /* * GLUT API macro definitions -- the glutGetModifiers parameters */ #define GLUT_ACTIVE_SHIFT 0x0001 #define GLUT_ACTIVE_CTRL 0x0002 #define GLUT_ACTIVE_ALT 0x0004 /* * GLUT API macro definitions -- the glutSetCursor parameters */ #define GLUT_CURSOR_RIGHT_ARROW 0x0000 #define GLUT_CURSOR_LEFT_ARROW 0x0001 #define GLUT_CURSOR_INFO 0x0002 #define GLUT_CURSOR_DESTROY 0x0003 #define GLUT_CURSOR_HELP 0x0004 #define GLUT_CURSOR_CYCLE 0x0005 #define GLUT_CURSOR_SPRAY 0x0006 #define GLUT_CURSOR_WAIT 0x0007 #define GLUT_CURSOR_TEXT 0x0008 #define GLUT_CURSOR_CROSSHAIR 0x0009 #define GLUT_CURSOR_UP_DOWN 0x000A #define GLUT_CURSOR_LEFT_RIGHT 0x000B #define GLUT_CURSOR_TOP_SIDE 0x000C #define GLUT_CURSOR_BOTTOM_SIDE 0x000D #define GLUT_CURSOR_LEFT_SIDE 0x000E #define GLUT_CURSOR_RIGHT_SIDE 0x000F #define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010 #define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011 #define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012 #define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013 #define GLUT_CURSOR_INHERIT 0x0064 #define GLUT_CURSOR_NONE 0x0065 #define GLUT_CURSOR_FULL_CROSSHAIR 0x0066 /* * GLUT API macro definitions -- RGB color component specification definitions */ #define GLUT_RED 0x0000 #define GLUT_GREEN 0x0001 #define GLUT_BLUE 0x0002 /* * GLUT API macro definitions -- additional keyboard and joystick definitions */ #define GLUT_KEY_REPEAT_OFF 0x0000 #define GLUT_KEY_REPEAT_ON 0x0001 #define GLUT_KEY_REPEAT_DEFAULT 0x0002 #define GLUT_JOYSTICK_BUTTON_A 0x0001 #define GLUT_JOYSTICK_BUTTON_B 0x0002 #define GLUT_JOYSTICK_BUTTON_C 0x0004 #define GLUT_JOYSTICK_BUTTON_D 0x0008 /* * GLUT API macro definitions -- game mode definitions */ #define GLUT_GAME_MODE_ACTIVE 0x0000 #define GLUT_GAME_MODE_POSSIBLE 0x0001 #define GLUT_GAME_MODE_WIDTH 0x0002 #define GLUT_GAME_MODE_HEIGHT 0x0003 #define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004 #define GLUT_GAME_MODE_REFRESH_RATE 0x0005 #define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006 /* * Initialization functions, see fglut_init.c */ FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv ); FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y ); FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height ); FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode ); FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode ); /* * Process loop function, see freeglut_main.c */ FGAPI void FGAPIENTRY glutMainLoop( void ); /* * Window management functions, see freeglut_window.c */ FGAPI int FGAPIENTRY glutCreateWindow( const char* title ); FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height ); FGAPI void FGAPIENTRY glutDestroyWindow( int window ); FGAPI void FGAPIENTRY glutSetWindow( int window ); FGAPI int FGAPIENTRY glutGetWindow( void ); FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title ); FGAPI void FGAPIENTRY glutSetIconTitle( const char* title ); FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height ); FGAPI void FGAPIENTRY glutPositionWindow( int x, int y ); FGAPI void FGAPIENTRY glutShowWindow( void ); FGAPI void FGAPIENTRY glutHideWindow( void ); FGAPI void FGAPIENTRY glutIconifyWindow( void ); FGAPI void FGAPIENTRY glutPushWindow( void ); FGAPI void FGAPIENTRY glutPopWindow( void ); FGAPI void FGAPIENTRY glutFullScreen( void ); /* * Display-connected functions, see freeglut_display.c */ FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window ); FGAPI void FGAPIENTRY glutPostRedisplay( void ); FGAPI void FGAPIENTRY glutSwapBuffers( void ); /* * Mouse cursor functions, see freeglut_cursor.c */ FGAPI void FGAPIENTRY glutWarpPointer( int x, int y ); FGAPI void FGAPIENTRY glutSetCursor( int cursor ); /* * Overlay stuff, see freeglut_overlay.c */ FGAPI void FGAPIENTRY glutEstablishOverlay( void ); FGAPI void FGAPIENTRY glutRemoveOverlay( void ); FGAPI void FGAPIENTRY glutUseLayer( GLenum layer ); FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void ); FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window ); FGAPI void FGAPIENTRY glutShowOverlay( void ); FGAPI void FGAPIENTRY glutHideOverlay( void ); /* * Menu stuff, see freeglut_menu.c */ FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) ); FGAPI void FGAPIENTRY glutDestroyMenu( int menu ); FGAPI int FGAPIENTRY glutGetMenu( void ); FGAPI void FGAPIENTRY glutSetMenu( int menu ); FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value ); FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu ); FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ); FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value ); FGAPI void FGAPIENTRY glutRemoveMenuItem( int item ); FGAPI void FGAPIENTRY glutAttachMenu( int button ); FGAPI void FGAPIENTRY glutDetachMenu( int button ); /* * Global callback functions, see freeglut_callbacks.c */ FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value ); FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) ); /* * Window-specific callback functions, see freeglut_callbacks.c */ FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) ); FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) ); FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) ); FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) ); FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) ); FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) ); FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ); FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) ); FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) ); FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) ); FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) ); FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval ); FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ); FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) ); FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) ); FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) ); FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) ); FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) ); FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) ); FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) ); FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) ); FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) ); FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) ); /* * State setting and retrieval functions, see freeglut_state.c */ FGAPI int FGAPIENTRY glutGet( GLenum query ); FGAPI int FGAPIENTRY glutDeviceGet( GLenum query ); FGAPI int FGAPIENTRY glutGetModifiers( void ); FGAPI int FGAPIENTRY glutLayerGet( GLenum query ); /* * Font stuff, see freeglut_font.c */ FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character ); FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character ); FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character ); FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character ); FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string ); FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string ); /* * Geometry functions, see freeglut_geometry.c */ FGAPI void FGAPIENTRY glutWireCube( GLdouble size ); FGAPI void FGAPIENTRY glutSolidCube( GLdouble size ); FGAPI void FGAPIENTRY glutWireSphere( GLdouble radius, GLint slices, GLint stacks ); FGAPI void FGAPIENTRY glutSolidSphere( GLdouble radius, GLint slices, GLint stacks ); FGAPI void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ); FGAPI void FGAPIENTRY glutSolidCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ); FGAPI void FGAPIENTRY glutWireTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ); FGAPI void FGAPIENTRY glutSolidTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ); FGAPI void FGAPIENTRY glutWireDodecahedron( void ); FGAPI void FGAPIENTRY glutSolidDodecahedron( void ); FGAPI void FGAPIENTRY glutWireOctahedron( void ); FGAPI void FGAPIENTRY glutSolidOctahedron( void ); FGAPI void FGAPIENTRY glutWireTetrahedron( void ); FGAPI void FGAPIENTRY glutSolidTetrahedron( void ); FGAPI void FGAPIENTRY glutWireIcosahedron( void ); FGAPI void FGAPIENTRY glutSolidIcosahedron( void ); /* * Teapot rendering functions, found in freeglut_teapot.c */ FGAPI void FGAPIENTRY glutWireTeapot( GLdouble size ); FGAPI void FGAPIENTRY glutSolidTeapot( GLdouble size ); /* * Game mode functions, see freeglut_gamemode.c */ FGAPI void FGAPIENTRY glutGameModeString( const char* string ); FGAPI int FGAPIENTRY glutEnterGameMode( void ); FGAPI void FGAPIENTRY glutLeaveGameMode( void ); FGAPI int FGAPIENTRY glutGameModeGet( GLenum query ); /* * Video resize functions, see freeglut_videoresize.c */ FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query ); FGAPI void FGAPIENTRY glutSetupVideoResizing( void ); FGAPI void FGAPIENTRY glutStopVideoResizing( void ); FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height ); FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height ); /* * Colormap functions, see freeglut_misc.c */ FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue ); FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component ); FGAPI void FGAPIENTRY glutCopyColormap( int window ); /* * Misc keyboard and joystick functions, see freeglut_misc.c */ FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ); FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode ); /* DEPRECATED 11/4/02 - Do not use */ FGAPI void FGAPIENTRY glutForceJoystickFunc( void ); /* * Misc functions, see freeglut_misc.c */ FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension ); FGAPI void FGAPIENTRY glutReportErrors( void ); #ifdef __cplusplus } #endif /*** END OF FILE ***/ #endif /* __FREEGLUT_STD_H__ */