/* * Delphes: a framework for fast simulation of a generic collider experiment * Copyright (C) 2012-2014 Universite catholique de Louvain (UCL), Belgium * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /** \class PileUpMerger * * Merges particles from pile-up sample into event * * \author M. Selvaggi - UCL, Louvain-la-Neuve * */ #include "modules/PileUpMerger.h" #include "classes/DelphesClasses.h" #include "classes/DelphesFactory.h" #include "classes/DelphesTF2.h" #include "classes/DelphesPileUpReader.h" #include "ExRootAnalysis/ExRootResult.h" #include "ExRootAnalysis/ExRootFilter.h" #include "ExRootAnalysis/ExRootClassifier.h" #include "TMath.h" #include "TString.h" #include "TFormula.h" #include "TRandom3.h" #include "TObjArray.h" #include "TDatabasePDG.h" #include "TLorentzVector.h" #include #include #include #include using namespace std; //------------------------------------------------------------------------------ PileUpMerger::PileUpMerger() : fFunction(0), fReader(0), fItInputArray(0) { fFunction = new DelphesTF2; } //------------------------------------------------------------------------------ PileUpMerger::~PileUpMerger() { delete fFunction; } //------------------------------------------------------------------------------ void PileUpMerger::Init() { const char *fileName; fPileUpDistribution = GetInt("PileUpDistribution", 0); fMeanPileUp = GetDouble("MeanPileUp", 10); fZVertexSpread = GetDouble("ZVertexSpread", 0.15); fTVertexSpread = GetDouble("TVertexSpread", 1.5E-09); fInputBeamSpotX = GetDouble("InputBeamSpotX", 0.0); fInputBeamSpotY = GetDouble("InputBeamSpotY", 0.0); fOutputBeamSpotX = GetDouble("OutputBeamSpotX", 0.0); fOutputBeamSpotY = GetDouble("OutputBeamSpotY", 0.0); // read vertex smearing formula fFunction->Compile(GetString("VertexDistributionFormula", "0.0")); fFunction->SetRange(-fZVertexSpread, -fTVertexSpread, fZVertexSpread, fTVertexSpread); fileName = GetString("PileUpFile", "MinBias.pileup"); fReader = new DelphesPileUpReader(fileName); // import input array fInputArray = ImportArray(GetString("InputArray", "Delphes/stableParticles")); fItInputArray = fInputArray->MakeIterator(); // create output arrays fParticleOutputArray = ExportArray(GetString("ParticleOutputArray", "stableParticles")); fVertexOutputArray = ExportArray(GetString("VertexOutputArray", "vertices")); } //------------------------------------------------------------------------------ void PileUpMerger::Finish() { if(fReader) delete fReader; } //------------------------------------------------------------------------------ void PileUpMerger::Process() { TDatabasePDG *pdg = TDatabasePDG::Instance(); TParticlePDG *pdgParticle; Int_t pid, nch, nvtx = -1; Float_t x, y, z, t, vx, vy; Float_t px, py, pz, e, pt; Double_t dz, dphi, dt, sumpt2; Int_t numberOfEvents, event, numberOfParticles; Long64_t allEntries, entry; Candidate *candidate, *vertex; DelphesFactory *factory; const Double_t c_light = 2.99792458E8; fItInputArray->Reset(); // --- Deal with primary vertex first ------ fFunction->GetRandom2(dz, dt); dt *= c_light*1.0E3; // necessary in order to make t in mm/c dz *= 1.0E3; // necessary in order to make z in mm vx = 0.0; vy = 0.0; numberOfParticles = fInputArray->GetEntriesFast(); nch = 0; sumpt2 = 0.0; while((candidate = static_cast(fItInputArray->Next()))) { vx += candidate->Position.X(); vy += candidate->Position.Y(); z = candidate->Position.Z(); t = candidate->Position.T(); pt = candidate->Momentum.Pt(); candidate->Position.SetZ(z + dz); candidate->Position.SetT(t + dt); fParticleOutputArray->Add(candidate); if(TMath::Abs(candidate->Charge) > 1.0E-9) { nch++; sumpt2 += pt*pt; } } if(numberOfParticles > 0) { vx /= numberOfParticles; vy /= numberOfParticles; } nvtx++; factory = GetFactory(); vertex = factory->NewCandidate(); vertex->Position.SetXYZT(vx, vy, dz, dt); vertex->ClusterIndex = nvtx; vertex->ClusterNDF = nch; vertex->SumPT2 = sumpt2; vertex->GenSumPT2 = sumpt2; fVertexOutputArray->Add(vertex); // --- Then with pile-up vertices ------ switch(fPileUpDistribution) { case 0: numberOfEvents = gRandom->Poisson(fMeanPileUp); break; case 1: numberOfEvents = gRandom->Integer(2*fMeanPileUp + 1); break; case 2: numberOfEvents = fMeanPileUp; break; default: numberOfEvents = gRandom->Poisson(fMeanPileUp); break; } allEntries = fReader->GetEntries(); for(event = 0; event < numberOfEvents; ++event) { do { entry = TMath::Nint(gRandom->Rndm()*allEntries); } while(entry >= allEntries); fReader->ReadEntry(entry); // --- Pile-up vertex smearing fFunction->GetRandom2(dz, dt); dt *= c_light*1.0E3; // necessary in order to make t in mm/c dz *= 1.0E3; // necessary in order to make z in mm dphi = gRandom->Uniform(-TMath::Pi(), TMath::Pi()); vx = 0.0; vy = 0.0; numberOfParticles = 0; sumpt2 = 0.0; while(fReader->ReadParticle(pid, x, y, z, t, px, py, pz, e)) { candidate = factory->NewCandidate(); candidate->PID = pid; candidate->Status = 1; pdgParticle = pdg->GetParticle(pid); candidate->Charge = pdgParticle ? Int_t(pdgParticle->Charge()/3.0) : -999; candidate->Mass = pdgParticle ? pdgParticle->Mass() : -999.9; candidate->IsPU = 1; candidate->Momentum.SetPxPyPzE(px, py, pz, e); candidate->Momentum.RotateZ(dphi); x -= fInputBeamSpotX; y -= fInputBeamSpotY; candidate->Position.SetXYZT(x, y, z + dz, t + dt); candidate->Position.RotateZ(dphi); candidate->Position += TLorentzVector(fOutputBeamSpotX, fOutputBeamSpotY, 0.0, 0.0); vx += candidate->Position.X(); vy += candidate->Position.Y(); ++numberOfParticles; if(TMath::Abs(candidate->Charge) > 1.0E-9) { nch++; sumpt2 += pt*pt; } fParticleOutputArray->Add(candidate); } if(numberOfParticles > 0) { vx /= numberOfParticles; vy /= numberOfParticles; } nvtx++; vertex = factory->NewCandidate(); vertex->Position.SetXYZT(vx, vy, dz, dt); vertex->ClusterIndex = nvtx; vertex->ClusterNDF = nch; vertex->SumPT2 = sumpt2; vertex->GenSumPT2 = sumpt2; vertex->IsPU = 1; fVertexOutputArray->Add(vertex); } } //------------------------------------------------------------------------------