source: trunk/CLHEP/src/TwoVector.cc@ 13

Last change on this file since 13 was 4, checked in by Pavel Demin, 17 years ago

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1// -*- C++ -*-
2// ---------------------------------------------------------------------------
3//
4// This file is a part of the CLHEP - a Class Library for High Energy Physics.
5//
6// This is the implementation of the Hep2Vector class.
7//
8//-------------------------------------------------------------
9
10#include "CLHEP/Vector/defs.h"
11#include "CLHEP/Vector/TwoVector.h"
12#include "CLHEP/Vector/ZMxpv.h"
13#include "CLHEP/Vector/ThreeVector.h"
14
15#include <cmath>
16#include <iostream>
17
18namespace CLHEP {
19
20double Hep2Vector::tolerance = Hep2Vector::ZMpvToleranceTicks * 2.22045e-16;
21
22double Hep2Vector::setTolerance (double tol) {
23// Set the tolerance for Hep2Vectors to be considered near one another
24 double oldTolerance (tolerance);
25 tolerance = tol;
26 return oldTolerance;
27}
28
29double Hep2Vector::operator () (int i) const {
30 if (i == 0) {
31 return x();
32 }else if (i == 1) {
33 return y();
34 }else{
35 ZMthrowA(ZMxpvIndexRange(
36 "Hep2Vector::operator(): bad index"));
37 return 0.0;
38 }
39}
40
41double & Hep2Vector::operator () (int i) {
42 static double dummy;
43 switch(i) {
44 case X:
45 return dx;
46 case Y:
47 return dy;
48 default:
49 ZMthrowA (ZMxpvIndexRange(
50 "Hep2Vector::operator() : bad index"));
51 return dummy;
52 }
53}
54
55void Hep2Vector::rotate(double angle) {
56 double s = sin(angle);
57 double c = cos(angle);
58 double xx = dx;
59 dx = c*xx - s*dy;
60 dy = s*xx + c*dy;
61}
62
63Hep2Vector operator/ (const Hep2Vector & p, double a) {
64 if (a==0) {
65 ZMthrowA(ZMxpvInfiniteVector( "Division of Hep2Vector by zero"));
66 }
67 return Hep2Vector(p.x()/a, p.y()/a);
68}
69
70std::ostream & operator << (std::ostream & os, const Hep2Vector & q) {
71 os << "(" << q.x() << ", " << q.y() << ")";
72 return os;
73}
74
75void ZMinput2doubles ( std::istream & is, const char * type,
76 double & x, double & y );
77
78std::istream & operator>>(std::istream & is, Hep2Vector & p) {
79 double x, y;
80 ZMinput2doubles ( is, "Hep2Vector", x, y );
81 p.set(x, y);
82 return is;
83} // operator>>()
84
85Hep2Vector::operator Hep3Vector () const {
86 return Hep3Vector ( dx, dy, 0.0 );
87}
88
89int Hep2Vector::compare (const Hep2Vector & v) const {
90 if ( dy > v.dy ) {
91 return 1;
92 } else if ( dy < v.dy ) {
93 return -1;
94 } else if ( dx > v.dx ) {
95 return 1;
96 } else if ( dx < v.dx ) {
97 return -1;
98 } else {
99 return 0;
100 }
101} /* Compare */
102
103
104bool Hep2Vector::operator > (const Hep2Vector & v) const {
105 return (compare(v) > 0);
106}
107bool Hep2Vector::operator < (const Hep2Vector & v) const {
108 return (compare(v) < 0);
109}
110bool Hep2Vector::operator>= (const Hep2Vector & v) const {
111 return (compare(v) >= 0);
112}
113bool Hep2Vector::operator<= (const Hep2Vector & v) const {
114 return (compare(v) <= 0);
115}
116
117bool Hep2Vector::isNear(const Hep2Vector & p, double epsilon) const {
118 double limit = dot(p)*epsilon*epsilon;
119 return ( (*this - p).mag2() <= limit );
120} /* isNear() */
121
122double Hep2Vector::howNear(const Hep2Vector & p ) const {
123 double d = (*this - p).mag2();
124 double pdp = dot(p);
125 if ( (pdp > 0) && (d < pdp) ) {
126 return sqrt (d/pdp);
127 } else if ( (pdp == 0) && (d == 0) ) {
128 return 0;
129 } else {
130 return 1;
131 }
132} /* howNear */
133
134double Hep2Vector::howParallel (const Hep2Vector & v) const {
135 // | V1 x V2 | / | V1 dot V2 |
136 // Of course, the "cross product" is fictitious but the math is valid
137 double v1v2 = fabs(dot(v));
138 if ( v1v2 == 0 ) {
139 // Zero is parallel to no other vector except for zero.
140 return ( (mag2() == 0) && (v.mag2() == 0) ) ? 0 : 1;
141 }
142 double abscross = fabs ( dx * v.y() - dy - v.x() );
143 if ( abscross >= v1v2 ) {
144 return 1;
145 } else {
146 return abscross/v1v2;
147 }
148} /* howParallel() */
149
150bool Hep2Vector::isParallel (const Hep2Vector & v,
151 double epsilon) const {
152 // | V1 x V2 | <= epsilon * | V1 dot V2 |
153 // Of course, the "cross product" is fictitious but the math is valid
154 double v1v2 = fabs(dot(v));
155 if ( v1v2 == 0 ) {
156 // Zero is parallel to no other vector except for zero.
157 return ( (mag2() == 0) && (v.mag2() == 0) );
158 }
159 double abscross = fabs ( dx * v.y() - dy - v.x() );
160 return ( abscross <= epsilon * v1v2 );
161} /* isParallel() */
162
163double Hep2Vector::howOrthogonal (const Hep2Vector & v) const {
164 // | V1 dot V2 | / | V1 x V2 |
165 // Of course, the "cross product" is fictitious but the math is valid
166 double v1v2 = fabs(dot(v));
167 if ( v1v2 == 0 ) {
168 return 0; // Even if one or both are 0, they are considered orthogonal
169 }
170 double abscross = fabs ( dx * v.y() - dy - v.x() );
171 if ( v1v2 >= abscross ) {
172 return 1;
173 } else {
174 return v1v2/abscross;
175 }
176} /* howOrthogonal() */
177
178bool Hep2Vector::isOrthogonal (const Hep2Vector & v,
179 double epsilon) const {
180 // | V1 dot V2 | <= epsilon * | V1 x V2 |
181 // Of course, the "cross product" is fictitious but the math is valid
182 double v1v2 = fabs(dot(v));
183 double abscross = fabs ( dx * v.y() - dy - v.x() );
184 return ( v1v2 <= epsilon * abscross );
185} /* isOrthogonal() */
186
187} // namespace CLHEP
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