| [4] | 1 | // -*- C++ -*-
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 | 2 | // $Id: ThreeVector.cc,v 1.1 2008-06-04 14:15:11 demin Exp $
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 | 3 | // ---------------------------------------------------------------------------
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 | 4 | //
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 | 5 | // This file is a part of the CLHEP - a Class Library for High Energy Physics.
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 | 6 | //
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 | 7 | // This is the implementation of the Hep3Vector class.
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 | 8 | //
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 | 9 | // See also ThreeVectorR.cc for implementation of Hep3Vector methods which 
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 | 10 | // would couple in all the HepRotation methods.
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 | 11 | //
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 | 12 | 
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 | 13 | #ifdef GNUPRAGMA
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 | 14 | #pragma implementation
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 | 15 | #endif
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 | 16 | 
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 | 17 | #include "CLHEP/Vector/defs.h"
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 | 18 | #include "CLHEP/Vector/ThreeVector.h"
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 | 19 | #include "CLHEP/Vector/ZMxpv.h"
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 | 20 | #include "CLHEP/Units/PhysicalConstants.h"
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 | 21 | 
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 | 22 | #include <cmath>
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 | 23 | #include <iostream>
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 | 24 | 
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 | 25 | namespace CLHEP  {
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 | 26 | 
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 | 27 | void Hep3Vector::setMag(double ma) {
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 | 28 |   double factor = mag();
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 | 29 |   if (factor == 0) {
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 | 30 |     ZMthrowA ( ZMxpvZeroVector (
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 | 31 |     "Hep3Vector::setMag : zero vector can't be stretched"));
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 | 32 |   }else{
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 | 33 |     factor = ma/factor;
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 | 34 |     setX(x()*factor);
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 | 35 |     setY(y()*factor);
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 | 36 |     setZ(z()*factor);
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 | 37 |   }
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 | 38 | }
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 | 39 | 
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 | 40 | double Hep3Vector::operator () (int i) const {
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 | 41 |   switch(i) {
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 | 42 |   case X:
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 | 43 |     return x();
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 | 44 |   case Y:
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 | 45 |     return y();
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 | 46 |   case Z:
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 | 47 |     return z();
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 | 48 |   default:
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 | 49 |     std::cerr << "Hep3Vector subscripting: bad index (" << i << ")"
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 | 50 |                  << std::endl;
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 | 51 |   }
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 | 52 |   return 0.;
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 | 53 | }
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 | 54 | 
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 | 55 | double & Hep3Vector::operator () (int i) {
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 | 56 |   static double dummy;
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 | 57 |   switch(i) {
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 | 58 |   case X:
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 | 59 |     return dx;
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 | 60 |   case Y:
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 | 61 |     return dy;
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 | 62 |   case Z:
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 | 63 |     return dz;
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 | 64 |   default:
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 | 65 |     std::cerr
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 | 66 |       << "Hep3Vector subscripting: bad index (" << i << ")"
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 | 67 |       << std::endl;
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 | 68 |     return dummy;
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 | 69 |   }
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 | 70 | }
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 | 71 | 
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 | 72 | Hep3Vector & Hep3Vector::rotateUz(const Hep3Vector& NewUzVector) {
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 | 73 |   // NewUzVector must be normalized !
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 | 74 | 
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 | 75 |   double u1 = NewUzVector.x();
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 | 76 |   double u2 = NewUzVector.y();
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 | 77 |   double u3 = NewUzVector.z();
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 | 78 |   double up = u1*u1 + u2*u2;
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 | 79 | 
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 | 80 |   if (up>0) {
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 | 81 |       up = sqrt(up);
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 | 82 |       double px = dx,  py = dy,  pz = dz;
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 | 83 |       dx = (u1*u3*px - u2*py)/up + u1*pz;
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 | 84 |       dy = (u2*u3*px + u1*py)/up + u2*pz;
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 | 85 |       dz =    -up*px +             u3*pz;
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 | 86 |     }
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 | 87 |   else if (u3 < 0.) { dx = -dx; dz = -dz; }      // phi=0  teta=pi
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 | 88 |   else {};
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 | 89 |   return *this;
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 | 90 | }
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 | 91 | 
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 | 92 | double Hep3Vector::pseudoRapidity() const {
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 | 93 |   double m = mag();
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 | 94 |   if ( m==  0   ) return  0.0;   
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 | 95 |   if ( m==  z() ) return  1.0E72;
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 | 96 |   if ( m== -z() ) return -1.0E72;
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 | 97 |   return 0.5*log( (m+z())/(m-z()) );
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 | 98 | }
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 | 99 | 
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 | 100 | std::ostream & operator<< (std::ostream & os, const Hep3Vector & v) {
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 | 101 |   return os << "(" << v.x() << "," << v.y() << "," << v.z() << ")";
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 | 102 | }
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 | 103 | 
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 | 104 | void ZMinput3doubles ( std::istream & is, const char * type,
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 | 105 |                        double & x, double & y, double & z );
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 | 106 | 
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 | 107 | std::istream & operator>>(std::istream & is, Hep3Vector & v) {
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 | 108 |   double x, y, z;
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 | 109 |   ZMinput3doubles ( is, "Hep3Vector", x, y, z );
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 | 110 |   v.set(x, y, z);
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 | 111 |   return  is;
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 | 112 | }  // operator>>()
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 | 113 | 
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 | 114 | const Hep3Vector HepXHat(1.0, 0.0, 0.0);
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 | 115 | const Hep3Vector HepYHat(0.0, 1.0, 0.0);
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 | 116 | const Hep3Vector HepZHat(0.0, 0.0, 1.0);
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 | 117 | 
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 | 118 | //-------------------
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 | 119 | //
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 | 120 | // New methods introduced when ZOOM PhysicsVectors was merged in:
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 | 121 | //
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 | 122 | //-------------------
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 | 123 | 
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 | 124 | Hep3Vector & Hep3Vector::rotateX (double phi) {
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 | 125 |   double sinphi = sin(phi);
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 | 126 |   double cosphi = cos(phi);
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 | 127 |   double ty;
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 | 128 |   ty = dy * cosphi - dz * sinphi;
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 | 129 |   dz = dz * cosphi + dy * sinphi;
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 | 130 |   dy = ty;
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 | 131 |   return *this;
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 | 132 | } /* rotateX */
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 | 133 | 
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 | 134 | Hep3Vector & Hep3Vector::rotateY (double phi) {
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 | 135 |   double sinphi = sin(phi);
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 | 136 |   double cosphi = cos(phi);
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 | 137 |   double tz;
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 | 138 |   tz = dz * cosphi - dx * sinphi;
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 | 139 |   dx = dx * cosphi + dz * sinphi;
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 | 140 |   dz = tz;
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 | 141 |   return *this;
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 | 142 | } /* rotateY */
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 | 143 | 
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 | 144 | Hep3Vector & Hep3Vector::rotateZ (double phi) {
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 | 145 |   double sinphi = sin(phi);
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 | 146 |   double cosphi = cos(phi);
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 | 147 |   double tx;
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 | 148 |   tx = dx * cosphi - dy * sinphi;
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 | 149 |   dy = dy * cosphi + dx * sinphi;
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 | 150 |   dx = tx;
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 | 151 |   return *this;
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 | 152 | } /* rotateZ */
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 | 153 | 
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 | 154 | bool Hep3Vector::isNear(const Hep3Vector & v, double epsilon) const {
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 | 155 |   double limit = dot(v)*epsilon*epsilon;
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 | 156 |   return ( (*this - v).mag2() <= limit );
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 | 157 | } /* isNear() */
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 | 158 | 
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 | 159 | double Hep3Vector::howNear(const Hep3Vector & v ) const {
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 | 160 |   // | V1 - V2 | **2  / V1 dot V2, up to 1
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 | 161 |   double d   = (*this - v).mag2();
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 | 162 |   double vdv = dot(v);
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 | 163 |   if ( (vdv > 0) && (d < vdv)  ) {
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 | 164 |     return sqrt (d/vdv);
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 | 165 |   } else if ( (vdv == 0) && (d == 0) ) {
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 | 166 |     return 0;
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 | 167 |   } else {
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 | 168 |     return 1;
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 | 169 |   }
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 | 170 | } /* howNear */
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 | 171 | 
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 | 172 | double Hep3Vector::deltaPhi  (const Hep3Vector & v2) const {
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 | 173 |   double dphi = v2.getPhi() - getPhi();
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 | 174 |   if ( dphi > CLHEP::pi ) {
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 | 175 |     dphi -= CLHEP::twopi;
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 | 176 |   } else if ( dphi <= -CLHEP::pi ) {
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 | 177 |     dphi += CLHEP::twopi;
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 | 178 |   }
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 | 179 |   return dphi;
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 | 180 | } /* deltaPhi */
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 | 181 | 
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 | 182 | double Hep3Vector::deltaR ( const Hep3Vector & v ) const {
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 | 183 |   double a = eta() - v.eta();
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 | 184 |   double b = deltaPhi(v); 
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 | 185 |   return sqrt ( a*a + b*b );
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 | 186 | } /* deltaR */
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 | 187 | 
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 | 188 | double Hep3Vector::cosTheta(const Hep3Vector & q) const {
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 | 189 |   double arg;
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 | 190 |   double ptot2 = mag2()*q.mag2();
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 | 191 |   if(ptot2 <= 0) {
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 | 192 |     arg = 0.0;
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 | 193 |   }else{
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 | 194 |     arg = dot(q)/sqrt(ptot2);
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 | 195 |     if(arg >  1.0) arg =  1.0;
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 | 196 |     if(arg < -1.0) arg = -1.0;
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 | 197 |   }
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 | 198 |   return arg;
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 | 199 | }
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 | 200 | 
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 | 201 | double Hep3Vector::cos2Theta(const Hep3Vector & q) const {
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 | 202 |   double arg;
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 | 203 |   double ptot2 = mag2();
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 | 204 |   double qtot2 = q.mag2();
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 | 205 |   if ( ptot2 == 0 || qtot2 == 0 )  {
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 | 206 |     arg = 1.0;
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 | 207 |   }else{
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 | 208 |     double pdq = dot(q);
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 | 209 |     arg = (pdq/ptot2) * (pdq/qtot2);
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 | 210 |         // More naive methods overflow on vectors which can be squared
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 | 211 |         // but can't be raised to the 4th power.
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 | 212 |     if(arg >  1.0) arg =  1.0;
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 | 213 |  }
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 | 214 |  return arg;
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 | 215 | }
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 | 216 | 
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 | 217 | void Hep3Vector::setEta (double eta) {
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 | 218 |   double phi = 0;
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 | 219 |   double r;
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 | 220 |   if ( (dx == 0) && (dy == 0) ) {
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 | 221 |     if (dz == 0) {
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 | 222 |       ZMthrowC (ZMxpvZeroVector(
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 | 223 |         "Attempt to set eta of zero vector -- vector is unchanged"));
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 | 224 |       return;
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 | 225 |     }
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 | 226 |     ZMthrowC (ZMxpvZeroVector(
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 | 227 |       "Attempt to set eta of vector along Z axis -- will use phi = 0"));
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 | 228 |     r = fabs(dz);
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 | 229 |   } else {
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 | 230 |     r = getR();
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 | 231 |     phi = getPhi();
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 | 232 |   }
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 | 233 |   double tanHalfTheta = exp ( -eta );
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 | 234 |   double cosTheta =
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 | 235 |         (1 - tanHalfTheta*tanHalfTheta) / (1 + tanHalfTheta*tanHalfTheta);
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 | 236 |   dz = r * cosTheta;
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 | 237 |   double rho = r*sqrt(1 - cosTheta*cosTheta);
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 | 238 |   dy = rho * sin (phi);
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 | 239 |   dx = rho * cos (phi);
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 | 240 |   return;
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 | 241 | }
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 | 242 | 
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 | 243 | void Hep3Vector::setCylTheta (double theta) {
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 | 244 | 
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 | 245 |   // In cylindrical coords, set theta while keeping rho and phi fixed
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 | 246 | 
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 | 247 |   if ( (dx == 0) && (dy == 0) ) {
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 | 248 |     if (dz == 0) {
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 | 249 |       ZMthrowC (ZMxpvZeroVector(
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 | 250 |         "Attempt to set cylTheta of zero vector -- vector is unchanged"));
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 | 251 |       return;
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 | 252 |     }
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 | 253 |     if (theta == 0) {
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 | 254 |       dz = fabs(dz);
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 | 255 |       return;
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 | 256 |     }
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 | 257 |     if (theta == CLHEP::pi) {
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 | 258 |       dz = -fabs(dz);
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 | 259 |       return;
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 | 260 |     }
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 | 261 |     ZMthrowC (ZMxpvZeroVector(
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 | 262 |       "Attempt set cylindrical theta of vector along Z axis "
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 | 263 |       "to a non-trivial value, while keeping rho fixed -- "
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 | 264 |       "will return zero vector"));
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 | 265 |     dz = 0;
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 | 266 |     return;
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 | 267 |   }
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 | 268 |   if ( (theta < 0) || (theta > CLHEP::pi) ) {
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 | 269 |     ZMthrowC (ZMxpvUnusualTheta(
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 | 270 |       "Setting Cyl theta of a vector based on a value not in [0, PI]"));
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 | 271 |         // No special return needed if warning is ignored.
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 | 272 |   }
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 | 273 |   double phi (getPhi());
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 | 274 |   double rho = getRho();
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 | 275 |   if ( (theta == 0) || (theta == CLHEP::pi) ) {
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 | 276 |     ZMthrowC (ZMxpvInfiniteVector(
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 | 277 |       "Attempt to set cylindrical theta to 0 or PI "
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 | 278 |       "while keeping rho fixed -- infinite Z will be computed"));
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 | 279 |       dz = (theta==0) ? 1.0E72 : -1.0E72;
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 | 280 |     return;
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 | 281 |   }
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 | 282 |   dz = rho / tan (theta);
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 | 283 |   dy = rho * sin (phi);
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 | 284 |   dx = rho * cos (phi);
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 | 285 | 
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 | 286 | } /* setCylTheta */
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 | 287 | 
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 | 288 | void Hep3Vector::setCylEta (double eta) {
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 | 289 | 
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 | 290 |   // In cylindrical coords, set eta while keeping rho and phi fixed
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 | 291 | 
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 | 292 |   double theta = 2 * atan ( exp (-eta) );
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 | 293 | 
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 | 294 |         //-| The remaining code is similar to setCylTheta,  The reason for
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 | 295 |         //-| using a copy is so as to be able to change the messages in the
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 | 296 |         //-| ZMthrows to say eta rather than theta.  Besides, we assumedly
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 | 297 |         //-| need not check for theta of 0 or PI.
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 | 298 | 
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 | 299 |   if ( (dx == 0) && (dy == 0) ) {
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 | 300 |     if (dz == 0) {
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 | 301 |       ZMthrowC (ZMxpvZeroVector(
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 | 302 |         "Attempt to set cylEta of zero vector -- vector is unchanged"));
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 | 303 |       return;
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 | 304 |     }
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 | 305 |     if (theta == 0) {
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 | 306 |       dz = fabs(dz);
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 | 307 |       return;
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 | 308 |     }
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 | 309 |     if (theta == CLHEP::pi) {
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 | 310 |       dz = -fabs(dz);
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 | 311 |       return;
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 | 312 |     }
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 | 313 |     ZMthrowC (ZMxpvZeroVector(
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 | 314 |       "Attempt set cylindrical eta of vector along Z axis "
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 | 315 |       "to a non-trivial value, while keeping rho fixed -- "
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 | 316 |       "will return zero vector"));
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 | 317 |     dz = 0;
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 | 318 |     return;
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 | 319 |   }
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 | 320 |   double phi (getPhi());
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 | 321 |   double rho = getRho();
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 | 322 |   dz = rho / tan (theta);
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 | 323 |   dy = rho * sin (phi);
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 | 324 |   dx = rho * cos (phi);
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 | 325 | 
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 | 326 | } /* setCylEta */
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 | 327 | 
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 | 328 | 
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 | 329 | Hep3Vector operator/  ( const Hep3Vector & v1, double c ) {
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 | 330 |   if (c == 0) {
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 | 331 |     ZMthrowA ( ZMxpvInfiniteVector (
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 | 332 |       "Attempt to divide vector by 0 -- "
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 | 333 |       "will produce infinities and/or NANs"));
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 | 334 |   } 
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 | 335 |   double   oneOverC = 1.0/c;
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 | 336 |   return Hep3Vector  (  v1.x() * oneOverC,
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 | 337 |                         v1.y() * oneOverC,
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 | 338 |                         v1.z() * oneOverC );
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 | 339 | } /* v / c */
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 | 340 | 
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 | 341 | Hep3Vector & Hep3Vector::operator/= (double c) {
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 | 342 |   if (c == 0) {
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 | 343 |     ZMthrowA (ZMxpvInfiniteVector(
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 | 344 |       "Attempt to do vector /= 0 -- "
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 | 345 |       "division by zero would produce infinite or NAN components"));
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 | 346 |   }
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 | 347 |   double oneOverC = 1.0/c;
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 | 348 |   dx *= oneOverC;
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 | 349 |   dy *= oneOverC;
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 | 350 |   dz *= oneOverC;
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 | 351 |   return *this;
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 | 352 | }
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 | 353 | 
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 | 354 | double Hep3Vector::tolerance = Hep3Vector::ToleranceTicks * 2.22045e-16;
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 | 355 | 
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 | 356 | }  // namespace CLHEP
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 | 357 | 
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 | 358 | 
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 | 359 | 
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