1 | // -*- C++ -*-
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2 | // ---------------------------------------------------------------------------
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3 | //
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4 | // This file is a part of the CLHEP - a Class Library for High Energy Physics.
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5 | //
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6 | // This is the implementation of the subset of those methods of the Hep3Vector
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7 | // class which originated from the ZOOM SpaceVector class *and* which involve
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8 | // the concepts of rotation.
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9 | //
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10 |
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11 | #ifdef GNUPRAGMA
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12 | #pragma implementation
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13 | #endif
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14 |
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15 | #include "CLHEP/Vector/defs.h"
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16 | #include "CLHEP/Vector/ThreeVector.h"
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17 | #include "CLHEP/Vector/AxisAngle.h"
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18 | #include "CLHEP/Vector/EulerAngles.h"
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19 | #include "CLHEP/Vector/ZMxpv.h"
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20 |
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21 | namespace CLHEP {
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22 |
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23 | //-************************
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24 | // rotate about axis
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25 | //-************************
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26 |
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27 | Hep3Vector & Hep3Vector::rotate (const Hep3Vector & axis,
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28 | double delta) {
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29 | double r = axis.mag();
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30 | if ( r == 0 ) {
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31 | ZMthrowA (ZMxpvZeroVector(
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32 | "Attempt to rotate around a zero vector axis! "));
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33 | return *this;
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34 | }
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35 | register double scale=1.0/r;
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36 | register double ux = scale*axis.getX();
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37 | register double uy = scale*axis.getY();
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38 | register double uz = scale*axis.getZ();
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39 | double cd = cos(delta);
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40 | double sd = sin(delta);
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41 | register double ocd = 1 - cd;
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42 | double rx;
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43 | double ry;
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44 | double rz;
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45 |
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46 | { register double ocdux = ocd * ux;
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47 | rx = dx * ( cd + ocdux * ux ) +
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48 | dy * ( ocdux * uy - sd * uz ) +
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49 | dz * ( ocdux * uz + sd * uy ) ;
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50 | }
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51 |
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52 | { register double ocduy = ocd * uy;
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53 | ry = dy * ( cd + ocduy * uy ) +
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54 | dz * ( ocduy * uz - sd * ux ) +
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55 | dx * ( ocduy * ux + sd * uz ) ;
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56 | }
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57 |
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58 | { register double ocduz = ocd * uz;
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59 | rz = dz * ( cd + ocduz * uz ) +
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60 | dx * ( ocduz * ux - sd * uy ) +
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61 | dy * ( ocduz * uy + sd * ux ) ;
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62 | }
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63 |
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64 | dx = rx;
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65 | dy = ry;
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66 | dz = rz;
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67 |
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68 | return *this;
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69 | } /* rotate */
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70 |
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71 | |
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72 |
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73 | //-****************************
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74 | // rotate by three euler angles
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75 | //-****************************
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76 |
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77 |
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78 | Hep3Vector & Hep3Vector::rotate (double phi,
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79 | double theta,
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80 | double psi) {
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81 |
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82 | double rx;
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83 | double ry;
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84 | double rz;
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85 |
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86 | register double sinPhi = sin( phi ), cosPhi = cos( phi );
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87 | register double sinTheta = sin( theta ), cosTheta = cos( theta );
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88 | register double sinPsi = sin( psi ), cosPsi = cos( psi );
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89 |
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90 | rx = (cosPsi * cosPhi - cosTheta * sinPsi * sinPhi) * dx +
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91 | (cosPsi * sinPhi + cosTheta * sinPsi * cosPhi) * dy +
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92 | (sinPsi * sinTheta) * dz ;
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93 |
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94 | ry = (- sinPsi * cosPhi - cosTheta * cosPsi * sinPhi) * dx +
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95 | (- sinPsi * sinPhi + cosTheta * cosPsi * cosPhi) * dy +
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96 | (cosPsi * sinTheta) * dz ;
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97 |
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98 | rz = (sinTheta * sinPhi) * dx +
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99 | (- sinTheta * cosPhi) * dy +
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100 | (cosTheta) * dz ;
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101 |
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102 | dx = rx;
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103 | dy = ry;
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104 | dz = rz;
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105 |
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106 | return *this;
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107 |
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108 | } /* rotate */
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109 |
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110 |
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111 | |
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112 |
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113 | //-*******************
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114 | // rotate(HepAxisAngle)
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115 | // rotate(HepEulerAngles)
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116 | //-*******************
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117 |
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118 | Hep3Vector & Hep3Vector::rotate (const HepAxisAngle & ax ) {
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119 | return rotate( ax.getAxis(), ax.delta() );
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120 | }
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121 |
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122 | Hep3Vector & Hep3Vector::rotate (const HepEulerAngles & ex ) {
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123 | return rotate( ex.phi(), ex.theta(), ex.psi() );
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124 | }
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125 |
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126 |
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127 | //-***********************
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128 | // rotationOf(HepAxisAngle)
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129 | // rotationOf(HepEulerAngles)
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130 | // and coordinate axis rotations
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131 | //-***********************
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132 |
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133 | Hep3Vector rotationOf (const Hep3Vector & vec, const HepAxisAngle & ax) {
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134 | Hep3Vector vv(vec);
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135 | return vv.rotate (ax);
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136 | }
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137 |
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138 | Hep3Vector rotationOf (const Hep3Vector & vec,
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139 | const Hep3Vector & axis, double delta) {
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140 | Hep3Vector vv(vec);
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141 | return vv.rotate(axis, delta);
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142 | }
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143 |
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144 | Hep3Vector rotationOf (const Hep3Vector & vec, const HepEulerAngles & ex) {
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145 | Hep3Vector vv(vec);
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146 | return vv.rotate (ex);
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147 | }
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148 |
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149 | Hep3Vector rotationOf (const Hep3Vector & vec,
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150 | double phi, double theta, double psi) {
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151 | Hep3Vector vv(vec);
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152 | return vv.rotate(phi, theta, psi);
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153 | }
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154 |
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155 | Hep3Vector rotationXOf (const Hep3Vector & vec, double delta) {
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156 | Hep3Vector vv(vec);
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157 | return vv.rotateX (delta);
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158 | }
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159 |
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160 | Hep3Vector rotationYOf (const Hep3Vector & vec, double delta) {
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161 | Hep3Vector vv(vec);
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162 | return vv.rotateY (delta);
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163 | }
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164 |
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165 | Hep3Vector rotationZOf (const Hep3Vector & vec, double delta) {
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166 | Hep3Vector vv(vec);
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167 | return vv.rotateZ (delta);
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168 | }
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169 |
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170 | } // namespace CLHEP
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171 |
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