[4] | 1 | // -*- C++ -*-
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| 2 | // ---------------------------------------------------------------------------
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| 3 | //
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| 4 | // This file is a part of the CLHEP - a Class Library for High Energy Physics.
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| 5 | //
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| 6 | // This is the implementation of the subset of those methods of the Hep3Vector
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| 7 | // class which originated from the ZOOM SpaceVector class *and* which involve
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| 8 | // the concepts of rotation.
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| 9 | //
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| 10 |
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| 11 | #ifdef GNUPRAGMA
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| 12 | #pragma implementation
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| 13 | #endif
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| 14 |
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| 15 | #include "CLHEP/Vector/defs.h"
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| 16 | #include "CLHEP/Vector/ThreeVector.h"
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| 17 | #include "CLHEP/Vector/AxisAngle.h"
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| 18 | #include "CLHEP/Vector/EulerAngles.h"
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| 19 | #include "CLHEP/Vector/ZMxpv.h"
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| 20 |
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| 21 | namespace CLHEP {
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| 22 |
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| 23 | //-************************
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| 24 | // rotate about axis
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| 25 | //-************************
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| 26 |
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| 27 | Hep3Vector & Hep3Vector::rotate (const Hep3Vector & axis,
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| 28 | double delta) {
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| 29 | double r = axis.mag();
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| 30 | if ( r == 0 ) {
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| 31 | ZMthrowA (ZMxpvZeroVector(
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| 32 | "Attempt to rotate around a zero vector axis! "));
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| 33 | return *this;
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| 34 | }
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| 35 | register double scale=1.0/r;
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| 36 | register double ux = scale*axis.getX();
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| 37 | register double uy = scale*axis.getY();
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| 38 | register double uz = scale*axis.getZ();
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| 39 | double cd = cos(delta);
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| 40 | double sd = sin(delta);
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| 41 | register double ocd = 1 - cd;
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| 42 | double rx;
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| 43 | double ry;
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| 44 | double rz;
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| 45 |
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| 46 | { register double ocdux = ocd * ux;
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| 47 | rx = dx * ( cd + ocdux * ux ) +
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| 48 | dy * ( ocdux * uy - sd * uz ) +
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| 49 | dz * ( ocdux * uz + sd * uy ) ;
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| 50 | }
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| 51 |
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| 52 | { register double ocduy = ocd * uy;
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| 53 | ry = dy * ( cd + ocduy * uy ) +
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| 54 | dz * ( ocduy * uz - sd * ux ) +
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| 55 | dx * ( ocduy * ux + sd * uz ) ;
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| 56 | }
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| 57 |
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| 58 | { register double ocduz = ocd * uz;
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| 59 | rz = dz * ( cd + ocduz * uz ) +
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| 60 | dx * ( ocduz * ux - sd * uy ) +
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| 61 | dy * ( ocduz * uy + sd * ux ) ;
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| 62 | }
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| 63 |
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| 64 | dx = rx;
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| 65 | dy = ry;
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| 66 | dz = rz;
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| 67 |
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| 68 | return *this;
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| 69 | } /* rotate */
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| 70 |
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| 71 | |
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| 72 |
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| 73 | //-****************************
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| 74 | // rotate by three euler angles
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| 75 | //-****************************
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| 76 |
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| 77 |
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| 78 | Hep3Vector & Hep3Vector::rotate (double phi,
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| 79 | double theta,
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| 80 | double psi) {
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| 81 |
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| 82 | double rx;
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| 83 | double ry;
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| 84 | double rz;
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| 85 |
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| 86 | register double sinPhi = sin( phi ), cosPhi = cos( phi );
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| 87 | register double sinTheta = sin( theta ), cosTheta = cos( theta );
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| 88 | register double sinPsi = sin( psi ), cosPsi = cos( psi );
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| 89 |
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| 90 | rx = (cosPsi * cosPhi - cosTheta * sinPsi * sinPhi) * dx +
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| 91 | (cosPsi * sinPhi + cosTheta * sinPsi * cosPhi) * dy +
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| 92 | (sinPsi * sinTheta) * dz ;
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| 93 |
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| 94 | ry = (- sinPsi * cosPhi - cosTheta * cosPsi * sinPhi) * dx +
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| 95 | (- sinPsi * sinPhi + cosTheta * cosPsi * cosPhi) * dy +
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| 96 | (cosPsi * sinTheta) * dz ;
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| 97 |
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| 98 | rz = (sinTheta * sinPhi) * dx +
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| 99 | (- sinTheta * cosPhi) * dy +
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| 100 | (cosTheta) * dz ;
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| 101 |
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| 102 | dx = rx;
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| 103 | dy = ry;
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| 104 | dz = rz;
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| 105 |
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| 106 | return *this;
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| 107 |
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| 108 | } /* rotate */
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| 109 |
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| 110 |
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| 111 | |
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| 112 |
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| 113 | //-*******************
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| 114 | // rotate(HepAxisAngle)
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| 115 | // rotate(HepEulerAngles)
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| 116 | //-*******************
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| 117 |
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| 118 | Hep3Vector & Hep3Vector::rotate (const HepAxisAngle & ax ) {
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| 119 | return rotate( ax.getAxis(), ax.delta() );
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| 120 | }
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| 121 |
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| 122 | Hep3Vector & Hep3Vector::rotate (const HepEulerAngles & ex ) {
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| 123 | return rotate( ex.phi(), ex.theta(), ex.psi() );
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| 124 | }
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| 125 |
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| 126 |
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| 127 | //-***********************
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| 128 | // rotationOf(HepAxisAngle)
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| 129 | // rotationOf(HepEulerAngles)
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| 130 | // and coordinate axis rotations
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| 131 | //-***********************
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| 132 |
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| 133 | Hep3Vector rotationOf (const Hep3Vector & vec, const HepAxisAngle & ax) {
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| 134 | Hep3Vector vv(vec);
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| 135 | return vv.rotate (ax);
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| 136 | }
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| 137 |
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| 138 | Hep3Vector rotationOf (const Hep3Vector & vec,
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| 139 | const Hep3Vector & axis, double delta) {
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| 140 | Hep3Vector vv(vec);
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| 141 | return vv.rotate(axis, delta);
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| 142 | }
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| 143 |
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| 144 | Hep3Vector rotationOf (const Hep3Vector & vec, const HepEulerAngles & ex) {
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| 145 | Hep3Vector vv(vec);
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| 146 | return vv.rotate (ex);
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| 147 | }
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| 148 |
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| 149 | Hep3Vector rotationOf (const Hep3Vector & vec,
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| 150 | double phi, double theta, double psi) {
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| 151 | Hep3Vector vv(vec);
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| 152 | return vv.rotate(phi, theta, psi);
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| 153 | }
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| 154 |
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| 155 | Hep3Vector rotationXOf (const Hep3Vector & vec, double delta) {
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| 156 | Hep3Vector vv(vec);
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| 157 | return vv.rotateX (delta);
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| 158 | }
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| 159 |
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| 160 | Hep3Vector rotationYOf (const Hep3Vector & vec, double delta) {
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| 161 | Hep3Vector vv(vec);
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| 162 | return vv.rotateY (delta);
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| 163 | }
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| 164 |
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| 165 | Hep3Vector rotationZOf (const Hep3Vector & vec, double delta) {
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| 166 | Hep3Vector vv(vec);
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| 167 | return vv.rotateZ (delta);
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| 168 | }
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| 169 |
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| 170 | } // namespace CLHEP
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| 171 |
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