source: trunk/CLHEP/src/RotationZ.cc@ 4

Last change on this file since 4 was 4, checked in by Pavel Demin, 16 years ago

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1// -*- C++ -*-
2// ---------------------------------------------------------------------------
3//
4// This file is a part of the CLHEP - a Class Library for High Energy Physics.
5//
6// This is the implementation of methods of the HepRotationZ class which
7// were introduced when ZOOM PhysicsVectors was merged in.
8//
9
10#ifdef GNUPRAGMA
11#pragma implementation
12#endif
13
14#include "CLHEP/Vector/defs.h"
15#include "CLHEP/Vector/RotationZ.h"
16#include "CLHEP/Vector/AxisAngle.h"
17#include "CLHEP/Vector/EulerAngles.h"
18#include "CLHEP/Vector/LorentzRotation.h"
19#include "CLHEP/Units/PhysicalConstants.h"
20
21#include <cmath>
22#include <stdlib.h>
23#include <iostream>
24
25using std::abs;
26
27namespace CLHEP {
28
29static inline double safe_acos (double x) {
30 if (abs(x) <= 1.0) return acos(x);
31 return ( (x>0) ? 0 : CLHEP::pi );
32}
33
34HepRotationZ::HepRotationZ(double delta) :
35 d(proper(delta)), s(sin(delta)), c(cos(delta))
36{}
37
38HepRotationZ & HepRotationZ::set ( double delta ) {
39 d = proper(delta);
40 s = sin(d);
41 c = cos(d);
42 return *this;
43}
44
45double HepRotationZ::phi() const {
46 return - d/2.0;
47} // HepRotationZ::phi()
48
49double HepRotationZ::theta() const {
50 return 0.0 ;
51} // HepRotationZ::theta()
52
53double HepRotationZ::psi() const {
54 return - d/2.0;
55} // HepRotationZ::psi()
56
57HepEulerAngles HepRotationZ::eulerAngles() const {
58 return HepEulerAngles( phi(), theta(), psi() );
59} // HepRotationZ::eulerAngles()
60
61
62// From the defining code in the implementation of CLHEP (in Rotation.cc)
63// it is clear that thetaX, phiX form the polar angles in the original
64// coordinate system of the new X axis (and similarly for phiY and phiZ).
65//
66// This code is take directly from CLHEP original. However, there are as
67// shown opportunities for significant speed improvement.
68
69double HepRotationZ::phiX() const {
70 return (yx() == 0.0 && xx() == 0.0) ? 0.0 : atan2(yx(),xx());
71 // or ---- return d;
72}
73
74double HepRotationZ::phiY() const {
75 return (yy() == 0.0 && xy() == 0.0) ? 0.0 : atan2(yy(),xy());
76}
77
78double HepRotationZ::phiZ() const {
79 return (yz() == 0.0 && xz() == 0.0) ? 0.0 : atan2(yz(),xz());
80 // or ---- return 0.0;
81}
82
83double HepRotationZ::thetaX() const {
84 return safe_acos(zx());
85 // or ---- return CLHEP::halfpi;
86}
87
88double HepRotationZ::thetaY() const {
89 return safe_acos(zy());
90 // or ---- return CLHEP::halfpi;
91}
92
93double HepRotationZ::thetaZ() const {
94 return safe_acos(zz());
95 // or ---- return 0.0;
96}
97
98void HepRotationZ::setDelta ( double delta ) {
99 set(delta);
100}
101
102void HepRotationZ::decompose
103 (HepAxisAngle & rotation, Hep3Vector & boost) const {
104 boost.set(0,0,0);
105 rotation = axisAngle();
106}
107
108void HepRotationZ::decompose
109 (Hep3Vector & boost, HepAxisAngle & rotation) const {
110 boost.set(0,0,0);
111 rotation = axisAngle();
112}
113
114void HepRotationZ::decompose
115 (HepRotation & rotation, HepBoost & boost) const {
116 boost.set(0,0,0);
117 rotation = HepRotation(*this);
118}
119
120void HepRotationZ::decompose
121 (HepBoost & boost, HepRotation & rotation) const {
122 boost.set(0,0,0);
123 rotation = HepRotation(*this);
124}
125
126double HepRotationZ::distance2( const HepRotationZ & r ) const {
127 double answer = 2.0 * ( 1.0 - ( s * r.s + c * r.c ) ) ;
128 return (answer >= 0) ? answer : 0;
129}
130
131double HepRotationZ::distance2( const HepRotation & r ) const {
132 double sum = xx() * r.xx() + xy() * r.xy()
133 + yx() * r.yx() + yy() * r.yy()
134 + r.zz();
135 double answer = 3.0 - sum;
136 return (answer >= 0 ) ? answer : 0;
137}
138
139double HepRotationZ::distance2( const HepLorentzRotation & lt ) const {
140 HepAxisAngle a;
141 Hep3Vector b;
142 lt.decompose(b, a);
143 double bet = b.beta();
144 double bet2 = bet*bet;
145 HepRotation r(a);
146 return bet2/(1-bet2) + distance2(r);
147}
148
149double HepRotationZ::distance2( const HepBoost & lt ) const {
150 return distance2( HepLorentzRotation(lt));
151}
152
153double HepRotationZ::howNear( const HepRotationZ & r ) const {
154 return sqrt(distance2(r));
155}
156double HepRotationZ::howNear( const HepRotation & r ) const {
157 return sqrt(distance2(r));
158}
159double HepRotationZ::howNear( const HepBoost & lt ) const {
160 return sqrt(distance2(lt));
161}
162double HepRotationZ::howNear( const HepLorentzRotation & lt ) const {
163 return sqrt(distance2(lt));
164}
165bool HepRotationZ::isNear(const HepRotationZ & r,double epsilon)const {
166 return (distance2(r) <= epsilon*epsilon);
167}
168bool HepRotationZ::isNear(const HepRotation & r,double epsilon)const {
169 return (distance2(r) <= epsilon*epsilon);
170}
171bool HepRotationZ::isNear( const HepBoost & lt,double epsilon) const {
172 return (distance2(lt) <= epsilon*epsilon);
173}
174bool HepRotationZ::isNear( const HepLorentzRotation & lt,
175 double epsilon) const {
176 return (distance2(lt) <= epsilon*epsilon);
177}
178
179double HepRotationZ::norm2() const {
180 return 2.0 - 2.0 * c;
181}
182
183std::ostream & HepRotationZ::print( std::ostream & os ) const {
184 os << "\nRotation about Z (" << d <<
185 ") [cos d = " << c << " sin d = " << s << "]\n";
186 return os;
187}
188
189} // namespace CLHEP
190
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