[4] | 1 | // -*- C++ -*-
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| 2 | // ---------------------------------------------------------------------------
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| 3 | //
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| 4 | // This file is a part of the CLHEP - a Class Library for High Energy Physics.
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| 5 | //
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| 6 | // This is the implementation of methods of the HepRotationZ class which
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| 7 | // were introduced when ZOOM PhysicsVectors was merged in.
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| 8 | //
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| 9 |
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| 10 | #ifdef GNUPRAGMA
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| 11 | #pragma implementation
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| 12 | #endif
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| 13 |
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| 14 | #include "CLHEP/Vector/defs.h"
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| 15 | #include "CLHEP/Vector/RotationZ.h"
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| 16 | #include "CLHEP/Vector/AxisAngle.h"
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| 17 | #include "CLHEP/Vector/EulerAngles.h"
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| 18 | #include "CLHEP/Vector/LorentzRotation.h"
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| 19 | #include "CLHEP/Units/PhysicalConstants.h"
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| 20 |
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| 21 | #include <cmath>
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| 22 | #include <stdlib.h>
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| 23 | #include <iostream>
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| 24 |
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| 25 | using std::abs;
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| 26 |
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| 27 | namespace CLHEP {
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| 28 |
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| 29 | static inline double safe_acos (double x) {
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| 30 | if (abs(x) <= 1.0) return acos(x);
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| 31 | return ( (x>0) ? 0 : CLHEP::pi );
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| 32 | }
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| 33 |
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| 34 | HepRotationZ::HepRotationZ(double delta) :
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| 35 | d(proper(delta)), s(sin(delta)), c(cos(delta))
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| 36 | {}
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| 37 |
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| 38 | HepRotationZ & HepRotationZ::set ( double delta ) {
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| 39 | d = proper(delta);
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| 40 | s = sin(d);
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| 41 | c = cos(d);
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| 42 | return *this;
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| 43 | }
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| 44 |
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| 45 | double HepRotationZ::phi() const {
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| 46 | return - d/2.0;
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| 47 | } // HepRotationZ::phi()
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| 48 |
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| 49 | double HepRotationZ::theta() const {
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| 50 | return 0.0 ;
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| 51 | } // HepRotationZ::theta()
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| 52 |
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| 53 | double HepRotationZ::psi() const {
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| 54 | return - d/2.0;
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| 55 | } // HepRotationZ::psi()
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| 56 |
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| 57 | HepEulerAngles HepRotationZ::eulerAngles() const {
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| 58 | return HepEulerAngles( phi(), theta(), psi() );
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| 59 | } // HepRotationZ::eulerAngles()
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| 60 |
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| 61 |
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| 62 | // From the defining code in the implementation of CLHEP (in Rotation.cc)
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| 63 | // it is clear that thetaX, phiX form the polar angles in the original
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| 64 | // coordinate system of the new X axis (and similarly for phiY and phiZ).
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| 65 | //
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| 66 | // This code is take directly from CLHEP original. However, there are as
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| 67 | // shown opportunities for significant speed improvement.
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| 68 |
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| 69 | double HepRotationZ::phiX() const {
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| 70 | return (yx() == 0.0 && xx() == 0.0) ? 0.0 : atan2(yx(),xx());
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| 71 | // or ---- return d;
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| 72 | }
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| 73 |
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| 74 | double HepRotationZ::phiY() const {
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| 75 | return (yy() == 0.0 && xy() == 0.0) ? 0.0 : atan2(yy(),xy());
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| 76 | }
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| 77 |
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| 78 | double HepRotationZ::phiZ() const {
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| 79 | return (yz() == 0.0 && xz() == 0.0) ? 0.0 : atan2(yz(),xz());
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| 80 | // or ---- return 0.0;
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| 81 | }
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| 82 |
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| 83 | double HepRotationZ::thetaX() const {
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| 84 | return safe_acos(zx());
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| 85 | // or ---- return CLHEP::halfpi;
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| 86 | }
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| 87 |
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| 88 | double HepRotationZ::thetaY() const {
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| 89 | return safe_acos(zy());
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| 90 | // or ---- return CLHEP::halfpi;
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| 91 | }
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| 92 |
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| 93 | double HepRotationZ::thetaZ() const {
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| 94 | return safe_acos(zz());
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| 95 | // or ---- return 0.0;
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| 96 | }
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| 97 |
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| 98 | void HepRotationZ::setDelta ( double delta ) {
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| 99 | set(delta);
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| 100 | }
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| 101 |
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| 102 | void HepRotationZ::decompose
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| 103 | (HepAxisAngle & rotation, Hep3Vector & boost) const {
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| 104 | boost.set(0,0,0);
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| 105 | rotation = axisAngle();
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| 106 | }
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| 107 |
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| 108 | void HepRotationZ::decompose
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| 109 | (Hep3Vector & boost, HepAxisAngle & rotation) const {
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| 110 | boost.set(0,0,0);
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| 111 | rotation = axisAngle();
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| 112 | }
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| 113 |
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| 114 | void HepRotationZ::decompose
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| 115 | (HepRotation & rotation, HepBoost & boost) const {
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| 116 | boost.set(0,0,0);
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| 117 | rotation = HepRotation(*this);
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| 118 | }
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| 119 |
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| 120 | void HepRotationZ::decompose
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| 121 | (HepBoost & boost, HepRotation & rotation) const {
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| 122 | boost.set(0,0,0);
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| 123 | rotation = HepRotation(*this);
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| 124 | }
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| 125 |
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| 126 | double HepRotationZ::distance2( const HepRotationZ & r ) const {
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| 127 | double answer = 2.0 * ( 1.0 - ( s * r.s + c * r.c ) ) ;
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| 128 | return (answer >= 0) ? answer : 0;
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| 129 | }
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| 130 |
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| 131 | double HepRotationZ::distance2( const HepRotation & r ) const {
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| 132 | double sum = xx() * r.xx() + xy() * r.xy()
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| 133 | + yx() * r.yx() + yy() * r.yy()
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| 134 | + r.zz();
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| 135 | double answer = 3.0 - sum;
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| 136 | return (answer >= 0 ) ? answer : 0;
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| 137 | }
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| 138 |
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| 139 | double HepRotationZ::distance2( const HepLorentzRotation & lt ) const {
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| 140 | HepAxisAngle a;
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| 141 | Hep3Vector b;
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| 142 | lt.decompose(b, a);
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| 143 | double bet = b.beta();
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| 144 | double bet2 = bet*bet;
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| 145 | HepRotation r(a);
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| 146 | return bet2/(1-bet2) + distance2(r);
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| 147 | }
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| 148 |
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| 149 | double HepRotationZ::distance2( const HepBoost & lt ) const {
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| 150 | return distance2( HepLorentzRotation(lt));
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| 151 | }
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| 152 |
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| 153 | double HepRotationZ::howNear( const HepRotationZ & r ) const {
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| 154 | return sqrt(distance2(r));
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| 155 | }
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| 156 | double HepRotationZ::howNear( const HepRotation & r ) const {
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| 157 | return sqrt(distance2(r));
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| 158 | }
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| 159 | double HepRotationZ::howNear( const HepBoost & lt ) const {
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| 160 | return sqrt(distance2(lt));
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| 161 | }
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| 162 | double HepRotationZ::howNear( const HepLorentzRotation & lt ) const {
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| 163 | return sqrt(distance2(lt));
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| 164 | }
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| 165 | bool HepRotationZ::isNear(const HepRotationZ & r,double epsilon)const {
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| 166 | return (distance2(r) <= epsilon*epsilon);
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| 167 | }
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| 168 | bool HepRotationZ::isNear(const HepRotation & r,double epsilon)const {
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| 169 | return (distance2(r) <= epsilon*epsilon);
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| 170 | }
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| 171 | bool HepRotationZ::isNear( const HepBoost & lt,double epsilon) const {
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| 172 | return (distance2(lt) <= epsilon*epsilon);
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| 173 | }
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| 174 | bool HepRotationZ::isNear( const HepLorentzRotation & lt,
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| 175 | double epsilon) const {
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| 176 | return (distance2(lt) <= epsilon*epsilon);
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| 177 | }
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| 178 |
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| 179 | double HepRotationZ::norm2() const {
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| 180 | return 2.0 - 2.0 * c;
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| 181 | }
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| 182 |
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| 183 | std::ostream & HepRotationZ::print( std::ostream & os ) const {
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| 184 | os << "\nRotation about Z (" << d <<
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| 185 | ") [cos d = " << c << " sin d = " << s << "]\n";
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| 186 | return os;
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| 187 | }
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| 188 |
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| 189 | } // namespace CLHEP
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| 190 |
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