source: trunk/CLHEP/src/RotationP.cc@ 16

Last change on this file since 16 was 4, checked in by Pavel Demin, 16 years ago

first commit

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1// -*- C++ -*-
2// ---------------------------------------------------------------------------
3//
4// This file is a part of the CLHEP - a Class Library for High Energy Physics.
5//
6// This is the implementation of methods of the HepRotation class which
7// were introduced when ZOOM PhysicsVectors was merged in, other than those
8// involving Euler or axis/angle representations, lengthy corrections of
9// the rotation matrix, or I/O.
10//
11
12#ifdef GNUPRAGMA
13#pragma implementation
14#endif
15
16#include "CLHEP/Vector/defs.h"
17#include "CLHEP/Vector/Rotation.h"
18
19#include <cmath>
20
21
22
23
24namespace CLHEP {
25
26void HepRotation::decompose(HepAxisAngle & rotation, Hep3Vector & boost)const {
27 boost.set(0,0,0);
28 rotation = axisAngle();
29}
30
31void HepRotation::decompose(Hep3Vector & boost, HepAxisAngle & rotation)const {
32 boost.set(0,0,0);
33 rotation = axisAngle();
34}
35
36double HepRotation::distance2( const HepRotation & r ) const {
37 double sum = rxx * r.rxx + rxy * r.rxy + rxz * r.rxz
38 + ryx * r.ryx + ryy * r.ryy + ryz * r.ryz
39 + rzx * r.rzx + rzy * r.rzy + rzz * r.rzz;
40 double answer = 3.0 - sum;
41 return (answer >= 0 ) ? answer : 0;
42}
43
44double HepRotation::howNear( const HepRotation & r ) const {
45 return sqrt( distance2( r ) );
46}
47
48bool HepRotation::isNear( const HepRotation & r,
49 double epsilon) const {
50 return distance2( r ) <= epsilon*epsilon;
51}
52
53double HepRotation::norm2() const {
54 double answer = 3.0 - rxx - ryy - rzz;
55 return (answer >= 0 ) ? answer : 0;
56}
57
58} // namespace CLHEP
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