[4] | 1 | // -*- C++ -*-
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| 2 | // ---------------------------------------------------------------------------
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| 3 | //
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| 4 | // This file is a part of the CLHEP - a Class Library for High Energy Physics.
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| 5 | //
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| 6 | // This is the implementation of methods of the HepRotation class which
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| 7 | // were introduced when ZOOM PhysicsVectors was merged in, other than those
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| 8 | // involving Euler or axis/angle representations, lengthy corrections of
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| 9 | // the rotation matrix, or I/O.
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| 10 | //
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| 11 |
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| 12 | #ifdef GNUPRAGMA
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| 13 | #pragma implementation
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| 14 | #endif
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| 15 |
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| 16 | #include "CLHEP/Vector/defs.h"
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| 17 | #include "CLHEP/Vector/Rotation.h"
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| 18 |
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| 19 | #include <cmath>
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| 20 |
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| 21 | |
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| 22 |
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| 23 |
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| 24 | namespace CLHEP {
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| 25 |
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| 26 | void HepRotation::decompose(HepAxisAngle & rotation, Hep3Vector & boost)const {
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| 27 | boost.set(0,0,0);
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| 28 | rotation = axisAngle();
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| 29 | }
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| 30 |
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| 31 | void HepRotation::decompose(Hep3Vector & boost, HepAxisAngle & rotation)const {
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| 32 | boost.set(0,0,0);
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| 33 | rotation = axisAngle();
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| 34 | }
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| 35 |
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| 36 | double HepRotation::distance2( const HepRotation & r ) const {
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| 37 | double sum = rxx * r.rxx + rxy * r.rxy + rxz * r.rxz
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| 38 | + ryx * r.ryx + ryy * r.ryy + ryz * r.ryz
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| 39 | + rzx * r.rzx + rzy * r.rzy + rzz * r.rzz;
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| 40 | double answer = 3.0 - sum;
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| 41 | return (answer >= 0 ) ? answer : 0;
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| 42 | }
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| 43 |
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| 44 | double HepRotation::howNear( const HepRotation & r ) const {
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| 45 | return sqrt( distance2( r ) );
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| 46 | }
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| 47 |
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| 48 | bool HepRotation::isNear( const HepRotation & r,
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| 49 | double epsilon) const {
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| 50 | return distance2( r ) <= epsilon*epsilon;
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| 51 | }
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| 52 |
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| 53 | double HepRotation::norm2() const {
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| 54 | double answer = 3.0 - rxx - ryy - rzz;
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| 55 | return (answer >= 0 ) ? answer : 0;
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| 56 | }
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| 57 |
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| 58 | } // namespace CLHEP
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