1 | // -*- C++ -*-
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2 | // ---------------------------------------------------------------------------
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3 | //
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4 | // This file is a part of the CLHEP - a Class Library for High Energy Physics.
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5 | //
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6 | // This is the implementation of methods of the HepRotation class which
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7 | // were introduced when ZOOM PhysicsVectors was merged in, which might cause
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8 | // pulling in of LorentzTransformation related code units.
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9 | //
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10 |
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11 | #ifdef GNUPRAGMA
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12 | #pragma implementation
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13 | #endif
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14 |
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15 | #include "CLHEP/Vector/defs.h"
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16 | #include "CLHEP/Vector/Rotation.h"
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17 | #include "CLHEP/Vector/LorentzRotation.h"
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18 |
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19 | #include <cmath>
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20 |
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21 | namespace CLHEP {
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22 |
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23 | // ---------- distance2 and related member functions:
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24 | //
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25 | // WHy do we have forms for HepLorentzRotation and HepBoost but not for
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26 | // HepBoostX, HepBoostY, HepBoostZ? Because the latter can be gotten by
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27 | // implicit conversion to HepBoost; but if we just had HepLorentzRotation
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28 | // then this would involve double conversion when HepBoostX was used.
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29 |
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30 | double HepRotation::distance2( const HepLorentzRotation & lt ) const {
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31 | HepAxisAngle a;
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32 | Hep3Vector b;
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33 | lt.decompose(b, a);
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34 | double bet = b.beta();
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35 | double bet2 = bet*bet;
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36 | HepRotation r(a);
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37 | return bet2/(1-bet2) + distance2(r);
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38 | }
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39 |
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40 | double HepRotation::distance2( const HepBoost & lt ) const {
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41 | return distance2( HepLorentzRotation(lt));
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42 | }
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43 |
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44 | double HepRotation::howNear( const HepLorentzRotation & lt ) const {
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45 | return sqrt( distance2( lt ) );
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46 | }
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47 |
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48 | double HepRotation::howNear( const HepBoost & lt ) const {
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49 | return sqrt( distance2( lt ) );
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50 | }
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51 |
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52 | bool HepRotation::isNear( const HepLorentzRotation & lt,
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53 | double epsilon) const {
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54 | return distance2( lt ) <= epsilon*epsilon;
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55 | }
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56 |
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57 | bool HepRotation::isNear( const HepBoost & lt,
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58 | double epsilon) const {
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59 | return distance2( lt ) <= epsilon*epsilon;
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60 | }
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61 |
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62 | } // namespace CLHEP
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63 |
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