[4] | 1 | // -*- C++ -*-
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| 2 | // ---------------------------------------------------------------------------
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| 3 | //
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| 4 | // This file is a part of the CLHEP - a Class Library for High Energy Physics.
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| 5 | //
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| 6 | // This is the implementation of methods of the HepRotation class which
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| 7 | // were introduced when ZOOM PhysicsVectors was merged in, which involve
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| 8 | // correcting user-supplied data which is supposed to form a Rotation, or
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| 9 | // rectifying a rotation matrix which may have drifted due to roundoff.
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| 10 | //
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| 11 |
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| 12 | #ifdef GNUPRAGMA
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| 13 | #pragma implementation
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| 14 | #endif
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| 15 |
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| 16 | #include "CLHEP/Vector/defs.h"
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| 17 | #include "CLHEP/Vector/Rotation.h"
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| 18 | #include "CLHEP/Vector/ZMxpv.h"
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| 19 |
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| 20 | #include <cmath>
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| 21 |
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| 22 | namespace CLHEP {
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| 23 |
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| 24 | // --------- Helper methods (private) for setting from 3 columns:
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| 25 |
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| 26 | bool HepRotation::setCols
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| 27 | ( const Hep3Vector & u1, const Hep3Vector & u2, const Hep3Vector & u3,
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| 28 | double u1u2,
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| 29 | Hep3Vector & v1, Hep3Vector & v2, Hep3Vector & v3 ) const {
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| 30 |
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| 31 | if ( (1-fabs(u1u2)) <= Hep4RotationInterface::tolerance ) {
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| 32 | ZMthrowC (ZMxpvParallelCols(
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| 33 | "All three cols supplied for a Rotation are parallel --"
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| 34 | "\n an arbitrary rotation will be returned"));
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| 35 | setArbitrarily (u1, v1, v2, v3);
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| 36 | return true;
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| 37 | }
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| 38 |
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| 39 | v1 = u1;
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| 40 | v2 = Hep3Vector(u2 - u1u2 * u1).unit();
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| 41 | v3 = v1.cross(v2);
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| 42 | if ( v3.dot(u3) >= 0 ) {
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| 43 | return true;
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| 44 | } else {
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| 45 | return false; // looks more like a reflection in this case!
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| 46 | }
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| 47 |
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| 48 | } // HepRotation::setCols
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| 49 |
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| 50 | void HepRotation::setArbitrarily (const Hep3Vector & colX,
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| 51 | Hep3Vector & v1, Hep3Vector & v2, Hep3Vector & v3) const {
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| 52 |
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| 53 | // We have all three col's parallel. Warnings already been given;
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| 54 | // this just supplies a result which is a valid rotation.
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| 55 |
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| 56 | v1 = colX.unit();
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| 57 | v2 = v1.cross(Hep3Vector(0,0,1));
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| 58 | if (v2.mag2() != 0) {
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| 59 | v2 = v2.unit();
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| 60 | } else {
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| 61 | v2 = Hep3Vector(1,0,0);
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| 62 | }
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| 63 | v3 = v1.cross(v2);
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| 64 |
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| 65 | return;
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| 66 |
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| 67 | } // HepRotation::setArbitrarily
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| 68 |
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| 69 | |
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| 70 |
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| 71 |
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| 72 | // ---------- Constructors and Assignment:
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| 73 |
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| 74 | // 3 orthogonal columns or rows
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| 75 |
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| 76 | HepRotation & HepRotation::set( const Hep3Vector & colX,
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| 77 | const Hep3Vector & colY,
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| 78 | const Hep3Vector & colZ ) {
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| 79 | Hep3Vector ucolX = colX.unit();
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| 80 | Hep3Vector ucolY = colY.unit();
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| 81 | Hep3Vector ucolZ = colZ.unit();
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| 82 |
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| 83 | double u1u2 = ucolX.dot(ucolY);
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| 84 | double f12 = fabs(u1u2);
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| 85 | if ( f12 > Hep4RotationInterface::tolerance ) {
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| 86 | ZMthrowC (ZMxpvNotOrthogonal(
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| 87 | "col's X and Y supplied for Rotation are not close to orthogonal"));
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| 88 | }
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| 89 | double u1u3 = ucolX.dot(ucolZ);
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| 90 | double f13 = fabs(u1u3);
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| 91 | if ( f13 > Hep4RotationInterface::tolerance ) {
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| 92 | ZMthrowC (ZMxpvNotOrthogonal(
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| 93 | "col's X and Z supplied for Rotation are not close to orthogonal"));
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| 94 | }
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| 95 | double u2u3 = ucolY.dot(ucolZ);
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| 96 | double f23 = fabs(u2u3);
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| 97 | if ( f23 > Hep4RotationInterface::tolerance ) {
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| 98 | ZMthrowC (ZMxpvNotOrthogonal(
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| 99 | "col's Y and Z supplied for Rotation are not close to orthogonal"));
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| 100 | }
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| 101 |
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| 102 | Hep3Vector v1, v2, v3;
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| 103 | bool isRotation;
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| 104 | if ( (f12 <= f13) && (f12 <= f23) ) {
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| 105 | isRotation = setCols ( ucolX, ucolY, ucolZ, u1u2, v1, v2, v3 );
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| 106 | if ( !isRotation ) {
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| 107 | ZMthrowC (ZMxpvImproperRotation(
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| 108 | "col's X Y and Z supplied form closer to a reflection than a Rotation "
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| 109 | "\n col Z is set to col X cross col Y"));
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| 110 | }
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| 111 | } else if ( f13 <= f23 ) {
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| 112 | isRotation = setCols ( ucolZ, ucolX, ucolY, u1u3, v3, v1, v2 );
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| 113 | if ( !isRotation ) {
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| 114 | ZMthrowC (ZMxpvImproperRotation(
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| 115 | "col's X Y and Z supplied form closer to a reflection than a Rotation "
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| 116 | "\n col Y is set to col Z cross col X"));
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| 117 | }
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| 118 | } else {
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| 119 | isRotation = setCols ( ucolY, ucolZ, ucolX, u2u3, v2, v3, v1 );
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| 120 | if ( !isRotation ) {
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| 121 | ZMthrowC (ZMxpvImproperRotation(
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| 122 | "col's X Y and Z supplied form closer to a reflection than a Rotation "
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| 123 | "\n col X is set to col Y cross col Z"));
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| 124 | }
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| 125 | }
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| 126 |
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| 127 | rxx = v1.x(); ryx = v1.y(); rzx = v1.z();
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| 128 | rxy = v2.x(); ryy = v2.y(); rzy = v2.z();
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| 129 | rxz = v3.x(); ryz = v3.y(); rzz = v3.z();
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| 130 |
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| 131 | return *this;
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| 132 |
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| 133 | } // HepRotation::set(colX, colY, colZ)
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| 134 |
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| 135 | HepRotation::HepRotation ( const Hep3Vector & colX,
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| 136 | const Hep3Vector & colY,
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| 137 | const Hep3Vector & colZ )
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| 138 | {
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| 139 | set (colX, colY, colZ);
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| 140 | }
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| 141 |
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| 142 | HepRotation & HepRotation::setRows( const Hep3Vector & rowX,
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| 143 | const Hep3Vector & rowY,
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| 144 | const Hep3Vector & rowZ ) {
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| 145 | set (rowX, rowY, rowZ);
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| 146 | invert();
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| 147 | return *this;
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| 148 | }
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| 149 |
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| 150 | |
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| 151 |
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| 152 | // ------- Rectify a near-rotation
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| 153 |
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| 154 | void HepRotation::rectify() {
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| 155 | // Assuming the representation of this is close to a true Rotation,
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| 156 | // but may have drifted due to round-off error from many operations,
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| 157 | // this forms an "exact" orthonormal matrix for the rotation again.
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| 158 |
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| 159 | // The first step is to average with the transposed inverse. This
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| 160 | // will correct for small errors such as those occuring when decomposing
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| 161 | // a LorentzTransformation. Then we take the bull by the horns and
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| 162 | // formally extract the axis and delta (assuming the Rotation were true)
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| 163 | // and re-setting the rotation according to those.
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| 164 |
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| 165 | double det = rxx * ryy * rzz +
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| 166 | rxy * ryz * rzx +
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| 167 | rxz * ryx * rzy -
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| 168 | rxx * ryz * rzy -
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| 169 | rxy * ryx * rzz -
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| 170 | rxz * ryy * rzx ;
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| 171 | if (det <= 0) {
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| 172 | ZMthrowA(ZMxpvImproperRotation(
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| 173 | "Attempt to rectify a Rotation with determinant <= 0\n"));
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| 174 | return;
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| 175 | }
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| 176 | double di = 1.0 / det;
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| 177 |
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| 178 | // xx, xy, ... are components of inverse matrix:
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| 179 | double xx = (ryy * rzz - ryz * rzy) * di;
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| 180 | double xy = (rzy * rxz - rzz * rxy) * di;
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| 181 | double xz = (rxy * ryz - rxz * ryy) * di;
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| 182 | double yx = (ryz * rzx - ryx * rzz) * di;
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| 183 | double yy = (rzz * rxx - rzx * rxz) * di;
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| 184 | double yz = (rxz * ryx - rxx * ryz) * di;
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| 185 | double zx = (ryx * rzy - ryy * rzx) * di;
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| 186 | double zy = (rzx * rxy - rzy * rxx) * di;
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| 187 | double zz = (rxx * ryy - rxy * ryx) * di;
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| 188 |
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| 189 | // Now average with the TRANSPOSE of that:
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| 190 | rxx = .5*(rxx + xx);
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| 191 | rxy = .5*(rxy + yx);
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| 192 | rxz = .5*(rxz + zx);
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| 193 | ryx = .5*(ryx + xy);
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| 194 | ryy = .5*(ryy + yy);
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| 195 | ryz = .5*(ryz + zy);
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| 196 | rzx = .5*(rzx + xz);
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| 197 | rzy = .5*(rzy + yz);
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| 198 | rzz = .5*(rzz + zz);
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| 199 |
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| 200 | // Now force feed this improved rotation
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| 201 | double del = delta();
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| 202 | Hep3Vector u = axis();
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| 203 | u = u.unit(); // Because if the rotation is inexact, then the
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| 204 | // axis() returned will not have length 1!
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| 205 | set(u, del);
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| 206 |
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| 207 | } // rectify()
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| 208 |
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| 209 | } // namespace CLHEP
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| 210 |
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