source: trunk/CLHEP/src/RotationA.cc@ 23

Last change on this file since 23 was 4, checked in by Pavel Demin, 16 years ago

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1// -*- C++ -*-
2// ---------------------------------------------------------------------------
3//
4// This file is a part of the CLHEP - a Class Library for High Energy Physics.
5//
6// This is the implementation of those methods of the HepRotation class which
7// were introduced when ZOOM PhysicsVectors was merged in, and which involve
8// the angle/axis representation of a Rotation.
9//
10
11#ifdef GNUPRAGMA
12#pragma implementation
13#endif
14
15#include "CLHEP/Vector/defs.h"
16#include "CLHEP/Vector/Rotation.h"
17#include "CLHEP/Units/PhysicalConstants.h"
18
19#include <iostream>
20#include <cmath>
21
22namespace CLHEP {
23
24// ---------- Constructors and Assignment:
25
26// axis and angle
27
28HepRotation & HepRotation::set( const Hep3Vector & axis, double delta ) {
29
30 register double sinDelta = sin(delta), cosDelta = cos(delta);
31 register double oneMinusCosDelta = 1.0 - cosDelta;
32
33 Hep3Vector u = axis.unit();
34
35 register double uX = u.getX();
36 register double uY = u.getY();
37 register double uZ = u.getZ();
38
39 rxx = oneMinusCosDelta * uX * uX + cosDelta;
40 rxy = oneMinusCosDelta * uX * uY - sinDelta * uZ;
41 rxz = oneMinusCosDelta * uX * uZ + sinDelta * uY;
42
43 ryx = oneMinusCosDelta * uY * uX + sinDelta * uZ;
44 ryy = oneMinusCosDelta * uY * uY + cosDelta;
45 ryz = oneMinusCosDelta * uY * uZ - sinDelta * uX;
46
47 rzx = oneMinusCosDelta * uZ * uX - sinDelta * uY;
48 rzy = oneMinusCosDelta * uZ * uY + sinDelta * uX;
49 rzz = oneMinusCosDelta * uZ * uZ + cosDelta;
50
51 return *this;
52
53} // HepRotation::set(axis, delta)
54
55HepRotation::HepRotation ( const Hep3Vector & axis, double delta )
56{
57 set( axis, delta );
58}
59HepRotation & HepRotation::set( const HepAxisAngle & ax ) {
60 return set ( ax.axis(), ax.delta() );
61}
62HepRotation::HepRotation ( const HepAxisAngle & ax )
63{
64 set ( ax.axis(), ax.delta() );
65}
66
67
68
69
70double HepRotation::delta() const {
71
72 double cosdelta = (rxx + ryy + rzz - 1.0) / 2.0;
73 if (cosdelta > 1.0) {
74 return 0;
75 } else if (cosdelta < -1.0) {
76 return CLHEP::pi;
77 } else {
78 return acos( cosdelta ); // Already safe due to the cosdelta > 1 check
79 }
80
81} // delta()
82
83Hep3Vector HepRotation::axis () const {
84
85 // Determine 2*sin(delta) times the u components (I call this uX, uY, Uz)
86 // Normalization is not needed; it will be done when returning the 3-Vector
87
88 double Uz = ryx - rxy;
89 double Uy = rxz - rzx;
90 double Ux = rzy - ryz;
91
92 if ( (Uz==0) && (Uy==0) && (Ux==0) ) {
93 if ( rzz>0 ) {
94 return Hep3Vector(0,0,1);
95 } else if ( ryy>0 ) {
96 return Hep3Vector(0,1,0);
97 } else {
98 return Hep3Vector(1,0,0);
99 }
100 } else {
101 return Hep3Vector( Ux, Uy, Uz ).unit();
102 }
103
104} // axis()
105
106HepAxisAngle HepRotation::axisAngle() const {
107
108 return HepAxisAngle (axis(), delta());
109
110} // axisAngle()
111
112
113void HepRotation::setAxis (const Hep3Vector & axis) {
114 set ( axis, delta() );
115}
116
117void HepRotation::setDelta (double delta) {
118 set ( axis(), delta );
119}
120
121} // namespace CLHEP
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