1 | // -*- C++ -*-
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2 | // $Id: Rotation.cc,v 1.1 2008-06-04 14:15:07 demin Exp $
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3 | // ---------------------------------------------------------------------------
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4 | //
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5 | // This file is a part of the CLHEP - a Class Library for High Energy Physics.
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6 | //
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7 | // This is the implementation of the parts of the the HepRotation class which
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8 | // were present in the original CLHEP before the merge with ZOOM PhysicsVectors.
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9 | //
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10 |
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11 | #ifdef GNUPRAGMA
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12 | #pragma implementation
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13 | #endif
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14 |
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15 | #include "CLHEP/Vector/defs.h"
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16 | #include "CLHEP/Vector/Rotation.h"
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17 | #include "CLHEP/Units/PhysicalConstants.h"
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18 |
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19 | #include <iostream>
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20 | #include <cmath>
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21 |
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22 | using std::abs;
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23 |
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24 | namespace CLHEP {
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25 |
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26 | static inline double safe_acos (double x) {
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27 | if (abs(x) <= 1.0) return acos(x);
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28 | return ( (x>0) ? 0 : CLHEP::pi );
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29 | }
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30 |
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31 | double HepRotation::operator() (int i, int j) const {
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32 | if (i == 0) {
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33 | if (j == 0) { return xx(); }
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34 | if (j == 1) { return xy(); }
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35 | if (j == 2) { return xz(); }
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36 | } else if (i == 1) {
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37 | if (j == 0) { return yx(); }
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38 | if (j == 1) { return yy(); }
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39 | if (j == 2) { return yz(); }
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40 | } else if (i == 2) {
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41 | if (j == 0) { return zx(); }
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42 | if (j == 1) { return zy(); }
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43 | if (j == 2) { return zz(); }
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44 | }
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45 | std::cerr << "HepRotation subscripting: bad indices "
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46 | << "(" << i << "," << j << ")" << std::endl;
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47 | return 0.0;
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48 | }
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49 |
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50 | HepRotation & HepRotation::rotate(double a, const Hep3Vector& axis) {
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51 | if (a != 0.0) {
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52 | double ll = axis.mag();
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53 | if (ll == 0.0) {
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54 | ZMthrowC (ZMxpvZeroVector("HepRotation: zero axis"));
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55 | }else{
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56 | double sa = sin(a), ca = cos(a);
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57 | double dx = axis.x()/ll, dy = axis.y()/ll, dz = axis.z()/ll;
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58 | HepRotation m(
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59 | ca+(1-ca)*dx*dx, (1-ca)*dx*dy-sa*dz, (1-ca)*dx*dz+sa*dy,
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60 | (1-ca)*dy*dx+sa*dz, ca+(1-ca)*dy*dy, (1-ca)*dy*dz-sa*dx,
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61 | (1-ca)*dz*dx-sa*dy, (1-ca)*dz*dy+sa*dx, ca+(1-ca)*dz*dz );
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62 | transform(m);
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63 | }
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64 | }
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65 | return *this;
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66 | }
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67 |
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68 | HepRotation & HepRotation::rotateX(double a) {
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69 | double c = cos(a);
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70 | double s = sin(a);
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71 | double x = ryx, y = ryy, z = ryz;
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72 | ryx = c*x - s*rzx;
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73 | ryy = c*y - s*rzy;
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74 | ryz = c*z - s*rzz;
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75 | rzx = s*x + c*rzx;
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76 | rzy = s*y + c*rzy;
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77 | rzz = s*z + c*rzz;
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78 | return *this;
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79 | }
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80 |
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81 | HepRotation & HepRotation::rotateY(double a){
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82 | double c = cos(a);
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83 | double s = sin(a);
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84 | double x = rzx, y = rzy, z = rzz;
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85 | rzx = c*x - s*rxx;
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86 | rzy = c*y - s*rxy;
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87 | rzz = c*z - s*rxz;
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88 | rxx = s*x + c*rxx;
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89 | rxy = s*y + c*rxy;
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90 | rxz = s*z + c*rxz;
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91 | return *this;
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92 | }
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93 |
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94 | HepRotation & HepRotation::rotateZ(double a) {
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95 | double c = cos(a);
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96 | double s = sin(a);
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97 | double x = rxx, y = rxy, z = rxz;
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98 | rxx = c*x - s*ryx;
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99 | rxy = c*y - s*ryy;
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100 | rxz = c*z - s*ryz;
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101 | ryx = s*x + c*ryx;
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102 | ryy = s*y + c*ryy;
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103 | ryz = s*z + c*ryz;
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104 | return *this;
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105 | }
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106 |
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107 | HepRotation & HepRotation::rotateAxes(const Hep3Vector &newX,
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108 | const Hep3Vector &newY,
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109 | const Hep3Vector &newZ) {
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110 | double del = 0.001;
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111 | Hep3Vector w = newX.cross(newY);
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112 |
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113 | if (abs(newZ.x()-w.x()) > del ||
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114 | abs(newZ.y()-w.y()) > del ||
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115 | abs(newZ.z()-w.z()) > del ||
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116 | abs(newX.mag2()-1.) > del ||
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117 | abs(newY.mag2()-1.) > del ||
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118 | abs(newZ.mag2()-1.) > del ||
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119 | abs(newX.dot(newY)) > del ||
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120 | abs(newY.dot(newZ)) > del ||
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121 | abs(newZ.dot(newX)) > del) {
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122 | std::cerr << "HepRotation::rotateAxes: bad axis vectors" << std::endl;
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123 | return *this;
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124 | }else{
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125 | return transform(HepRotation(newX.x(), newY.x(), newZ.x(),
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126 | newX.y(), newY.y(), newZ.y(),
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127 | newX.z(), newY.z(), newZ.z()));
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128 | }
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129 | }
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130 |
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131 | double HepRotation::phiX() const {
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132 | return (yx() == 0.0 && xx() == 0.0) ? 0.0 : std::atan2(yx(),xx());
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133 | }
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134 |
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135 | double HepRotation::phiY() const {
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136 | return (yy() == 0.0 && xy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
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137 | }
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138 |
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139 | double HepRotation::phiZ() const {
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140 | return (yz() == 0.0 && xz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
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141 | }
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142 |
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143 | double HepRotation::thetaX() const {
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144 | return safe_acos(zx());
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145 | }
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146 |
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147 | double HepRotation::thetaY() const {
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148 | return safe_acos(zy());
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149 | }
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150 |
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151 | double HepRotation::thetaZ() const {
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152 | return safe_acos(zz());
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153 | }
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154 |
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155 | void HepRotation::getAngleAxis(double &angle, Hep3Vector &axis) const {
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156 | double cosa = 0.5*(xx()+yy()+zz()-1);
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157 | double cosa1 = 1-cosa;
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158 | if (cosa1 <= 0) {
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159 | angle = 0;
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160 | axis = Hep3Vector(0,0,1);
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161 | }else{
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162 | double x=0, y=0, z=0;
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163 | if (xx() > cosa) x = sqrt((xx()-cosa)/cosa1);
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164 | if (yy() > cosa) y = sqrt((yy()-cosa)/cosa1);
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165 | if (zz() > cosa) z = sqrt((zz()-cosa)/cosa1);
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166 | if (zy() < yz()) x = -x;
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167 | if (xz() < zx()) y = -y;
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168 | if (yx() < xy()) z = -z;
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169 | angle = (cosa < -1.) ? acos(-1.) : acos(cosa);
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170 | axis = Hep3Vector(x,y,z);
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171 | }
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172 | }
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173 |
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174 | bool HepRotation::isIdentity() const {
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175 | return (rxx == 1.0 && rxy == 0.0 && rxz == 0.0 &&
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176 | ryx == 0.0 && ryy == 1.0 && ryz == 0.0 &&
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177 | rzx == 0.0 && rzy == 0.0 && rzz == 1.0) ? true : false;
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178 | }
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179 |
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180 | int HepRotation::compare ( const HepRotation & r ) const {
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181 | if (rzz<r.rzz) return -1; else if (rzz>r.rzz) return 1;
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182 | else if (rzy<r.rzy) return -1; else if (rzy>r.rzy) return 1;
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183 | else if (rzx<r.rzx) return -1; else if (rzx>r.rzx) return 1;
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184 | else if (ryz<r.ryz) return -1; else if (ryz>r.ryz) return 1;
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185 | else if (ryy<r.ryy) return -1; else if (ryy>r.ryy) return 1;
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186 | else if (ryx<r.ryx) return -1; else if (ryx>r.ryx) return 1;
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187 | else if (rxz<r.rxz) return -1; else if (rxz>r.rxz) return 1;
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188 | else if (rxy<r.rxy) return -1; else if (rxy>r.rxy) return 1;
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189 | else if (rxx<r.rxx) return -1; else if (rxx>r.rxx) return 1;
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190 | else return 0;
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191 | }
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192 |
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193 |
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194 | const HepRotation HepRotation::IDENTITY;
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195 |
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196 | } // namespace CLHEP
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197 |
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198 |
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