// ---------------------------------------------------------------------- // // AxisAngle.cc // // History: // 23-Jan-1998 WEB Initial draft // 13-Mar-1998 WEB Corrected ZMpvAxisAngleRep // 15-Jun-1998 WEB Added namespace support // 26-Jul-2000 MF CLHEP version // 12-Apr-2001 MF NaN-proofing // // ---------------------------------------------------------------------- #include "CLHEP/Vector/defs.h" #include "CLHEP/Vector/AxisAngle.h" namespace CLHEP { double HepAxisAngle::tolerance = Hep3Vector::ToleranceTicks * 1.0e-08; static void ZMpvAxisAngleRep( const HepAxisAngle & aa, double array[] ) { register double sinDelta = sin( aa.delta() ); register double cosDelta = cos( aa.delta() ); register double oneMinusCosDelta = 1.0 - cosDelta; register double uX = aa.getAxis().getX(); register double uY = aa.getAxis().getY(); register double uZ = aa.getAxis().getZ(); array[0] = oneMinusCosDelta * uX * uX + cosDelta; array[1] = oneMinusCosDelta * uX * uY - sinDelta * uZ; array[2] = oneMinusCosDelta * uX * uZ + sinDelta * uY; array[3] = oneMinusCosDelta * uY * uX + sinDelta * uZ; array[4] = oneMinusCosDelta * uY * uY + cosDelta; array[5] = oneMinusCosDelta * uY * uZ - sinDelta * uX; array[6] = oneMinusCosDelta * uZ * uX - sinDelta * uY; array[7] = oneMinusCosDelta * uZ * uY + sinDelta * uX; array[8] = oneMinusCosDelta * uZ * uZ + cosDelta; } // ZMpvAxisAngleRep double HepAxisAngle::distance( const AA & aa ) const { double thisRep[9]; double aaRep[9]; ZMpvAxisAngleRep( *this, thisRep ); ZMpvAxisAngleRep( aa, aaRep ); double sum = 0.0; for ( int i = 0; i < 9; i++ ) { sum += thisRep[i] * aaRep[i]; } double d = 3.0 - sum; // NaN-proofing: return (d >= 0) ? d : 0; // sqrt(distance) is used in howNear() } // HepAxisAngle::distance() bool HepAxisAngle::isNear( const AA & aa, Scalar epsilon ) const { return distance( aa ) <= epsilon * epsilon; } // HepAxisAngle::isNear() double HepAxisAngle::howNear( const AA & aa ) const { return sqrt( distance( aa ) ); } // HepAxisAngle::howNear() //-******************** // // Global methods // //-******************** std::ostream & operator<<(std::ostream & os, const HepAxisAngle & aa) { os << '(' << aa.axis() << ", " << aa.delta() << ')'; return os; } // operator<<() void ZMinputAxisAngle ( std::istream & is, double & x, double & y, double & z, double & delta ); std::istream & operator>>(std::istream & is, HepAxisAngle & aa) { Hep3Vector axis; double delta; double x,y,z; ZMinputAxisAngle ( is, x, y, z, delta ); axis.set(x,y,z); aa.set ( axis, delta ); return is; } // operator>>() } // namespace CLHEP