1 | // ----------------------------------------------------------------------
|
---|
2 | //
|
---|
3 | // AxisAngle.cc
|
---|
4 | //
|
---|
5 | // History:
|
---|
6 | // 23-Jan-1998 WEB Initial draft
|
---|
7 | // 13-Mar-1998 WEB Corrected ZMpvAxisAngleRep
|
---|
8 | // 15-Jun-1998 WEB Added namespace support
|
---|
9 | // 26-Jul-2000 MF CLHEP version
|
---|
10 | // 12-Apr-2001 MF NaN-proofing
|
---|
11 | //
|
---|
12 | // ----------------------------------------------------------------------
|
---|
13 |
|
---|
14 | #include "CLHEP/Vector/defs.h"
|
---|
15 | #include "CLHEP/Vector/AxisAngle.h"
|
---|
16 |
|
---|
17 | namespace CLHEP {
|
---|
18 |
|
---|
19 | double HepAxisAngle::tolerance = Hep3Vector::ToleranceTicks * 1.0e-08;
|
---|
20 |
|
---|
21 | static void ZMpvAxisAngleRep( const HepAxisAngle & aa, double array[] ) {
|
---|
22 |
|
---|
23 | register double sinDelta = sin( aa.delta() );
|
---|
24 | register double cosDelta = cos( aa.delta() );
|
---|
25 | register double oneMinusCosDelta = 1.0 - cosDelta;
|
---|
26 |
|
---|
27 | register double uX = aa.getAxis().getX();
|
---|
28 | register double uY = aa.getAxis().getY();
|
---|
29 | register double uZ = aa.getAxis().getZ();
|
---|
30 |
|
---|
31 | array[0] = oneMinusCosDelta * uX * uX + cosDelta;
|
---|
32 | array[1] = oneMinusCosDelta * uX * uY - sinDelta * uZ;
|
---|
33 | array[2] = oneMinusCosDelta * uX * uZ + sinDelta * uY;
|
---|
34 |
|
---|
35 | array[3] = oneMinusCosDelta * uY * uX + sinDelta * uZ;
|
---|
36 | array[4] = oneMinusCosDelta * uY * uY + cosDelta;
|
---|
37 | array[5] = oneMinusCosDelta * uY * uZ - sinDelta * uX;
|
---|
38 |
|
---|
39 | array[6] = oneMinusCosDelta * uZ * uX - sinDelta * uY;
|
---|
40 | array[7] = oneMinusCosDelta * uZ * uY + sinDelta * uX;
|
---|
41 | array[8] = oneMinusCosDelta * uZ * uZ + cosDelta;
|
---|
42 |
|
---|
43 | } // ZMpvAxisAngleRep
|
---|
44 |
|
---|
45 |
|
---|
46 | double HepAxisAngle::distance( const AA & aa ) const {
|
---|
47 |
|
---|
48 | double thisRep[9];
|
---|
49 | double aaRep[9];
|
---|
50 |
|
---|
51 | ZMpvAxisAngleRep( *this, thisRep );
|
---|
52 | ZMpvAxisAngleRep( aa, aaRep );
|
---|
53 |
|
---|
54 | double sum = 0.0;
|
---|
55 | for ( int i = 0; i < 9; i++ ) {
|
---|
56 | sum += thisRep[i] * aaRep[i];
|
---|
57 | }
|
---|
58 |
|
---|
59 | double d = 3.0 - sum; // NaN-proofing:
|
---|
60 | return (d >= 0) ? d : 0; // sqrt(distance) is used in howNear()
|
---|
61 |
|
---|
62 | } // HepAxisAngle::distance()
|
---|
63 |
|
---|
64 |
|
---|
65 | bool HepAxisAngle::isNear( const AA & aa, Scalar epsilon ) const {
|
---|
66 |
|
---|
67 | return distance( aa ) <= epsilon * epsilon;
|
---|
68 |
|
---|
69 | } // HepAxisAngle::isNear()
|
---|
70 |
|
---|
71 |
|
---|
72 | double HepAxisAngle::howNear( const AA & aa ) const {
|
---|
73 |
|
---|
74 | return sqrt( distance( aa ) );
|
---|
75 |
|
---|
76 | } // HepAxisAngle::howNear()
|
---|
77 |
|
---|
78 |
|
---|
79 | //-********************
|
---|
80 | //
|
---|
81 | // Global methods
|
---|
82 | //
|
---|
83 | //-********************
|
---|
84 |
|
---|
85 |
|
---|
86 | std::ostream & operator<<(std::ostream & os, const HepAxisAngle & aa) {
|
---|
87 | os << '(' << aa.axis() << ", " << aa.delta() << ')';
|
---|
88 | return os;
|
---|
89 | } // operator<<()
|
---|
90 |
|
---|
91 |
|
---|
92 | void ZMinputAxisAngle ( std::istream & is,
|
---|
93 | double & x, double & y, double & z,
|
---|
94 | double & delta );
|
---|
95 |
|
---|
96 | std::istream & operator>>(std::istream & is, HepAxisAngle & aa) {
|
---|
97 | Hep3Vector axis;
|
---|
98 | double delta;
|
---|
99 | double x,y,z;
|
---|
100 | ZMinputAxisAngle ( is, x, y, z, delta );
|
---|
101 | axis.set(x,y,z);
|
---|
102 | aa.set ( axis, delta );
|
---|
103 | return is;
|
---|
104 | } // operator>>()
|
---|
105 |
|
---|
106 | } // namespace CLHEP
|
---|