source: trunk/CLHEP/Vector/ThreeVector.h@ 12

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[4]1// -*- C++ -*-
2// CLASSDOC OFF
3// $Id: ThreeVector.h,v 1.1 2008-06-04 14:15:02 demin Exp $
4// ---------------------------------------------------------------------------
5// CLASSDOC ON
6//
7// This file is a part of the CLHEP - a Class Library for High Energy Physics.
8//
9// Hep3Vector is a general 3-vector class defining vectors in three
10// dimension using double components. Rotations of these vectors are
11// performed by multiplying with an object of the HepRotation class.
12//
13// .SS See Also
14// LorentzVector.h, Rotation.h, LorentzRotation.h
15//
16// .SS Authors
17// Leif Lonnblad and Anders Nilsson; Modified by Evgueni Tcherniaev;
18// ZOOM additions by Mark Fischler
19//
20
21#ifndef HEP_THREEVECTOR_H
22#define HEP_THREEVECTOR_H
23
24#ifdef GNUPRAGMA
25#pragma interface
26#endif
27
28#include <iostream>
29#include "CLHEP/Vector/defs.h"
30
31namespace CLHEP {
32
33class HepRotation;
34class HepEulerAngles;
35class HepAxisAngle;
36
37/**
38 * @author
39 * @ingroup vector
40 */
41class Hep3Vector {
42
43public:
44
45// Basic properties and operations on 3-vectors:
46
47 enum { X=0, Y=1, Z=2, NUM_COORDINATES=3, SIZE=NUM_COORDINATES };
48 // Safe indexing of the coordinates when using with matrices, arrays, etc.
49 // (BaBar)
50
51 inline Hep3Vector(double x = 0.0, double y = 0.0, double z = 0.0);
52 // The constructor.
53
54 inline Hep3Vector(const Hep3Vector &);
55 // The copy constructor.
56
57 inline ~Hep3Vector();
58 // The destructor. Not virtual - inheritance from this class is dangerous.
59
60 double operator () (int) const;
61 // Get components by index -- 0-based (Geant4)
62
63 inline double operator [] (int) const;
64 // Get components by index -- 0-based (Geant4)
65
66 double & operator () (int);
67 // Set components by index. 0-based.
68
69 inline double & operator [] (int);
70 // Set components by index. 0-based.
71
72 inline double x() const;
73 inline double y() const;
74 inline double z() const;
75 // The components in cartesian coordinate system. Same as getX() etc.
76
77 inline void setX(double);
78 inline void setY(double);
79 inline void setZ(double);
80 // Set the components in cartesian coordinate system.
81
82 inline void set( double x, double y, double z);
83 // Set all three components in cartesian coordinate system.
84
85 inline double phi() const;
86 // The azimuth angle.
87
88 inline double theta() const;
89 // The polar angle.
90
91 inline double cosTheta() const;
92 // Cosine of the polar angle.
93
94 inline double cos2Theta() const;
95 // Cosine squared of the polar angle - faster than cosTheta(). (ZOOM)
96
97 inline double mag2() const;
98 // The magnitude squared (r^2 in spherical coordinate system).
99
100 inline double mag() const;
101 // The magnitude (r in spherical coordinate system).
102
103 inline void setPhi(double);
104 // Set phi keeping mag and theta constant (BaBar).
105
106 inline void setTheta(double);
107 // Set theta keeping mag and phi constant (BaBar).
108
109 void setMag(double);
110 // Set magnitude keeping theta and phi constant (BaBar).
111
112 inline double perp2() const;
113 // The transverse component squared (rho^2 in cylindrical coordinate system).
114
115 inline double perp() const;
116 // The transverse component (rho in cylindrical coordinate system).
117
118 inline void setPerp(double);
119 // Set the transverse component keeping phi and z constant.
120
121 void setCylTheta(double);
122 // Set theta while keeping transvers component and phi fixed
123
124 inline double perp2(const Hep3Vector &) const;
125 // The transverse component w.r.t. given axis squared.
126
127 inline double perp(const Hep3Vector &) const;
128 // The transverse component w.r.t. given axis.
129
130 inline Hep3Vector & operator = (const Hep3Vector &);
131 // Assignment.
132
133 inline bool operator == (const Hep3Vector &) const;
134 inline bool operator != (const Hep3Vector &) const;
135 // Comparisons (Geant4).
136
137 bool isNear (const Hep3Vector &, double epsilon=tolerance) const;
138 // Check for equality within RELATIVE tolerance (default 2.2E-14). (ZOOM)
139 // |v1 - v2|**2 <= epsilon**2 * |v1.dot(v2)|
140
141 double howNear(const Hep3Vector & v ) const;
142 // sqrt ( |v1-v2|**2 / v1.dot(v2) ) with a maximum of 1.
143 // If v1.dot(v2) is negative, will return 1.
144
145 double deltaR(const Hep3Vector & v) const;
146 // sqrt( pseudorapity_difference**2 + deltaPhi **2 )
147
148 inline Hep3Vector & operator += (const Hep3Vector &);
149 // Addition.
150
151 inline Hep3Vector & operator -= (const Hep3Vector &);
152 // Subtraction.
153
154 inline Hep3Vector operator - () const;
155 // Unary minus.
156
157 inline Hep3Vector & operator *= (double);
158 // Scaling with real numbers.
159
160 Hep3Vector & operator /= (double);
161 // Division by (non-zero) real number.
162
163 inline Hep3Vector unit() const;
164 // Vector parallel to this, but of length 1.
165
166 inline Hep3Vector orthogonal() const;
167 // Vector orthogonal to this (Geant4).
168
169 inline double dot(const Hep3Vector &) const;
170 // double product.
171
172 inline Hep3Vector cross(const Hep3Vector &) const;
173 // Cross product.
174
175 double angle(const Hep3Vector &) const;
176 // The angle w.r.t. another 3-vector.
177
178 double pseudoRapidity() const;
179 // Returns the pseudo-rapidity, i.e. -ln(tan(theta/2))
180
181 void setEta ( double p );
182 // Set pseudo-rapidity, keeping magnitude and phi fixed. (ZOOM)
183
184 void setCylEta ( double p );
185 // Set pseudo-rapidity, keeping transverse component and phi fixed. (ZOOM)
186
187 Hep3Vector & rotateX(double);
188 // Rotates the Hep3Vector around the x-axis.
189
190 Hep3Vector & rotateY(double);
191 // Rotates the Hep3Vector around the y-axis.
192
193 Hep3Vector & rotateZ(double);
194 // Rotates the Hep3Vector around the z-axis.
195
196 Hep3Vector & rotateUz(const Hep3Vector&);
197 // Rotates reference frame from Uz to newUz (unit vector) (Geant4).
198
199 Hep3Vector & rotate(double, const Hep3Vector &);
200 // Rotates around the axis specified by another Hep3Vector.
201 // (Uses methods of HepRotation, forcing linking in of Rotation.cc.)
202
203 Hep3Vector & operator *= (const HepRotation &);
204 Hep3Vector & transform(const HepRotation &);
205 // Transformation with a Rotation matrix.
206
207
208
209// = = = = = = = = = = = = = = = = = = = = = = = =
210//
211// Esoteric properties and operations on 3-vectors:
212//
213// 1 - Set vectors in various coordinate systems
214// 2 - Synonyms for accessing coordinates and properties
215// 3 - Comparisions (dictionary, near-ness, and geometric)
216// 4 - Intrinsic properties
217// 5 - Properties releative to z axis and arbitrary directions
218// 6 - Polar and azimuthal angle decomposition and deltaPhi
219// 7 - Rotations
220//
221// = = = = = = = = = = = = = = = = = = = = = = = =
222
223// 1 - Set vectors in various coordinate systems
224
225 inline void setRThetaPhi (double r, double theta, double phi);
226 // Set in spherical coordinates: Angles are measured in RADIANS
227
228 inline void setREtaPhi ( double r, double eta, double phi );
229 // Set in spherical coordinates, but specify peudorapidiy to determine theta.
230
231 inline void setRhoPhiZ (double rho, double phi, double z);
232 // Set in cylindrical coordinates: Phi angle is measured in RADIANS
233
234 void setRhoPhiTheta ( double rho, double phi, double theta);
235 // Set in cylindrical coordinates, but specify theta to determine z.
236
237 void setRhoPhiEta ( double rho, double phi, double eta);
238 // Set in cylindrical coordinates, but specify pseudorapidity to determine z.
239
240// 2 - Synonyms for accessing coordinates and properties
241
242 inline double getX() const;
243 inline double getY() const;
244 inline double getZ() const;
245 // x(), y(), and z()
246
247 inline double getR () const;
248 inline double getTheta() const;
249 inline double getPhi () const;
250 // mag(), theta(), and phi()
251
252 inline double r () const;
253 // mag()
254
255 inline double rho () const;
256 inline double getRho () const;
257 // perp()
258
259 double eta () const;
260 double getEta () const;
261 // pseudoRapidity()
262
263 inline void setR ( double s );
264 // setMag()
265
266 inline void setRho ( double s );
267 // setPerp()
268
269// 3 - Comparisions (dictionary, near-ness, and geometric)
270
271 int compare (const Hep3Vector & v) const;
272 bool operator > (const Hep3Vector & v) const;
273 bool operator < (const Hep3Vector & v) const;
274 bool operator>= (const Hep3Vector & v) const;
275 bool operator<= (const Hep3Vector & v) const;
276 // dictionary ordering according to z, then y, then x component
277
278 inline double diff2 (const Hep3Vector & v) const;
279 // |v1-v2|**2
280
281 static double setTolerance (double tol);
282 static inline double getTolerance ();
283 // Set the tolerance used in isNear() for Hep3Vectors
284
285 bool isParallel (const Hep3Vector & v, double epsilon=tolerance) const;
286 // Are the vectors parallel, within the given tolerance?
287
288 bool isOrthogonal (const Hep3Vector & v, double epsilon=tolerance) const;
289 // Are the vectors orthogonal, within the given tolerance?
290
291 double howParallel (const Hep3Vector & v) const;
292 // | v1.cross(v2) / v1.dot(v2) |, to a maximum of 1.
293
294 double howOrthogonal (const Hep3Vector & v) const;
295 // | v1.dot(v2) / v1.cross(v2) |, to a maximum of 1.
296
297 enum { ToleranceTicks = 100 };
298
299// 4 - Intrinsic properties
300
301 double beta () const;
302 // relativistic beta (considering v as a velocity vector with c=1)
303 // Same as mag() but will object if >= 1
304
305 double gamma() const;
306 // relativistic gamma (considering v as a velocity vector with c=1)
307
308 double coLinearRapidity() const;
309 // inverse tanh (beta)
310
311// 5 - Properties relative to Z axis and to an arbitrary direction
312
313 // Note that the non-esoteric CLHEP provides
314 // theta(), cosTheta(), cos2Theta, and angle(const Hep3Vector&)
315
316 inline double angle() const;
317 // angle against the Z axis -- synonym for theta()
318
319 inline double theta(const Hep3Vector & v2) const;
320 // synonym for angle(v2)
321
322 double cosTheta (const Hep3Vector & v2) const;
323 double cos2Theta(const Hep3Vector & v2) const;
324 // cos and cos^2 of the angle between two vectors
325
326 inline Hep3Vector project () const;
327 Hep3Vector project (const Hep3Vector & v2) const;
328 // projection of a vector along a direction.
329
330 inline Hep3Vector perpPart() const;
331 inline Hep3Vector perpPart (const Hep3Vector & v2) const;
332 // vector minus its projection along a direction.
333
334 double rapidity () const;
335 // inverse tanh(v.z())
336
337 double rapidity (const Hep3Vector & v2) const;
338 // rapidity with respect to specified direction:
339 // inverse tanh (v.dot(u)) where u is a unit in the direction of v2
340
341 double eta(const Hep3Vector & v2) const;
342 // - ln tan of the angle beween the vector and the ref direction.
343
344// 6 - Polar and azimuthal angle decomposition and deltaPhi
345
346 // Decomposition of an angle within reference defined by a direction:
347
348 double polarAngle (const Hep3Vector & v2) const;
349 // The reference direction is Z: the polarAngle is abs(v.theta()-v2.theta()).
350
351 double deltaPhi (const Hep3Vector & v2) const;
352 // v.phi()-v2.phi(), brought into the range (-PI,PI]
353
354 double azimAngle (const Hep3Vector & v2) const;
355 // The reference direction is Z: the azimAngle is the same as deltaPhi
356
357 double polarAngle (const Hep3Vector & v2,
358 const Hep3Vector & ref) const;
359 // For arbitrary reference direction,
360 // polarAngle is abs(v.angle(ref) - v2.angle(ref)).
361
362 double azimAngle (const Hep3Vector & v2,
363 const Hep3Vector & ref) const;
364 // To compute azimangle, project v and v2 into the plane normal to
365 // the reference direction. Then in that plane take the angle going
366 // clockwise around the direction from projection of v to that of v2.
367
368// 7 - Rotations
369
370// These mehtods **DO NOT** use anything in the HepRotation class.
371// Thus, use of v.rotate(axis,delta) does not force linking in Rotation.cc.
372
373 Hep3Vector & rotate (const Hep3Vector & axis, double delta);
374 // Synonym for rotate (delta, axis)
375
376 Hep3Vector & rotate (const HepAxisAngle & ax);
377 // HepAxisAngle is a struct holding an axis direction and an angle.
378
379 Hep3Vector & rotate (const HepEulerAngles & e);
380 Hep3Vector & rotate (double phi,
381 double theta,
382 double psi);
383 // Rotate via Euler Angles. Our Euler Angles conventions are
384 // those of Goldstein Classical Mechanics page 107.
385
386protected:
387 void setSpherical (double r, double theta, double phi);
388 void setCylindrical (double r, double phi, double z);
389 double negativeInfinity() const;
390
391protected:
392
393 double dx;
394 double dy;
395 double dz;
396 // The components.
397
398 static double tolerance;
399 // default tolerance criterion for isNear() to return true.
400}; // Hep3Vector
401
402// Global Methods
403
404Hep3Vector rotationXOf (const Hep3Vector & vec, double delta);
405Hep3Vector rotationYOf (const Hep3Vector & vec, double delta);
406Hep3Vector rotationZOf (const Hep3Vector & vec, double delta);
407
408Hep3Vector rotationOf (const Hep3Vector & vec,
409 const Hep3Vector & axis, double delta);
410Hep3Vector rotationOf (const Hep3Vector & vec, const HepAxisAngle & ax);
411
412Hep3Vector rotationOf (const Hep3Vector & vec,
413 double phi, double theta, double psi);
414Hep3Vector rotationOf (const Hep3Vector & vec, const HepEulerAngles & e);
415// Return a new vector based on a rotation of the supplied vector
416
417std::ostream & operator << (std::ostream &, const Hep3Vector &);
418// Output to a stream.
419
420std::istream & operator >> (std::istream &, Hep3Vector &);
421// Input from a stream.
422
423extern const Hep3Vector HepXHat, HepYHat, HepZHat;
424
425typedef Hep3Vector HepThreeVectorD;
426typedef Hep3Vector HepThreeVectorF;
427
428Hep3Vector operator / (const Hep3Vector &, double a);
429// Division of 3-vectors by non-zero real number
430
431inline Hep3Vector operator + (const Hep3Vector &, const Hep3Vector &);
432// Addition of 3-vectors.
433
434inline Hep3Vector operator - (const Hep3Vector &, const Hep3Vector &);
435// Subtraction of 3-vectors.
436
437inline double operator * (const Hep3Vector &, const Hep3Vector &);
438// double product of 3-vectors.
439
440inline Hep3Vector operator * (const Hep3Vector &, double a);
441inline Hep3Vector operator * (double a, const Hep3Vector &);
442// Scaling of 3-vectors with a real number
443
444} // namespace CLHEP
445
446#include "CLHEP/Vector/ThreeVector.icc"
447
448#ifdef ENABLE_BACKWARDS_COMPATIBILITY
449// backwards compatibility will be enabled ONLY in CLHEP 1.9
450using namespace CLHEP;
451#endif
452
453#endif /* HEP_THREEVECTOR_H */
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