1 | // -*- C++ -*-
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2 | // CLASSDOC OFF
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3 | // ---------------------------------------------------------------------------
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4 | // CLASSDOC ON
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5 | //
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6 | // This file is a part of the CLHEP - a Class Library for High Energy Physics.
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7 | //
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8 | // This is the definition of the HepRotationZ class for performing rotations
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9 | // around the X axis on objects of the Hep3Vector (and HepLorentzVector) class.
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10 | //
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11 | // HepRotationZ is a concrete implementation of Hep3RotationInterface.
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12 | //
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13 | // .SS See Also
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14 | // RotationInterfaces.h
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15 | // ThreeVector.h, LorentzVector.h, LorentzRotation.h
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16 | //
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17 | // .SS Author
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18 | // Mark Fischler
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19 |
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20 | #ifndef HEP_ROTATIONZ_H
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21 | #define HEP_ROTATIONZ_H
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22 |
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23 | #ifdef GNUPRAGMA
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24 | #pragma interface
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25 | #endif
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26 |
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27 | #include "CLHEP/Vector/defs.h"
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28 | #include "CLHEP/Vector/RotationInterfaces.h"
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29 |
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30 | namespace CLHEP {
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31 |
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32 | class HepRotationZ;
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33 | class HepRotation;
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34 | class HepBoost;
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35 |
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36 | inline HepRotationZ inverseOf(const HepRotationZ & r);
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37 | // Returns the inverse of a RotationZ.
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38 |
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39 | /**
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40 | * @author
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41 | * @ingroup vector
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42 | */
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43 | class HepRotationZ {
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44 |
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45 | public:
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46 |
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47 | // ---------- Constructors and Assignment:
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48 |
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49 | inline HepRotationZ();
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50 | // Default constructor. Gives an identity rotation.
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51 |
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52 | HepRotationZ(double delta);
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53 | // supply angle of rotation
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54 |
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55 | inline HepRotationZ(const HepRotationZ & orig);
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56 | // Copy constructor.
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57 |
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58 | inline HepRotationZ & operator = (const HepRotationZ & r);
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59 | // Assignment from a Rotation, which must be RotationZ
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60 |
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61 | HepRotationZ & set ( double delta );
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62 | // set angle of rotation
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63 |
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64 | inline ~HepRotationZ();
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65 | // Trivial destructor.
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66 |
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67 | // ---------- Accessors:
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68 |
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69 | inline Hep3Vector colX() const;
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70 | inline Hep3Vector colY() const;
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71 | inline Hep3Vector colZ() const;
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72 | // orthogonal unit-length column vectors
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73 |
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74 | inline Hep3Vector rowX() const;
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75 | inline Hep3Vector rowY() const;
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76 | inline Hep3Vector rowZ() const;
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77 | // orthogonal unit-length row vectors
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78 |
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79 | inline double xx() const;
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80 | inline double xy() const;
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81 | inline double xz() const;
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82 | inline double yx() const;
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83 | inline double yy() const;
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84 | inline double yz() const;
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85 | inline double zx() const;
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86 | inline double zy() const;
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87 | inline double zz() const;
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88 | // Elements of the rotation matrix (Geant4).
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89 |
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90 | inline HepRep3x3 rep3x3() const;
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91 | // 3x3 representation:
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92 |
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93 | // ------------ Euler angles:
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94 | inline double getPhi () const;
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95 | inline double getTheta() const;
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96 | inline double getPsi () const;
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97 | double phi () const;
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98 | double theta() const;
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99 | double psi () const;
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100 | HepEulerAngles eulerAngles() const;
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101 |
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102 | // ------------ axis & angle of rotation:
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103 | inline double getDelta() const;
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104 | inline Hep3Vector getAxis () const;
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105 | inline double delta() const;
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106 | inline Hep3Vector axis () const;
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107 | inline HepAxisAngle axisAngle() const;
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108 | inline void getAngleAxis(double & delta, Hep3Vector & axis) const;
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109 | // Returns the rotation angle and rotation axis (Geant4).
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110 |
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111 | // ------------- Angles of rotated axes
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112 | double phiX() const;
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113 | double phiY() const;
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114 | double phiZ() const;
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115 | double thetaX() const;
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116 | double thetaY() const;
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117 | double thetaZ() const;
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118 | // Return angles (RADS) made by rotated axes against original axes (Geant4).
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119 |
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120 | // ---------- Other accessors treating pure rotation as a 4-rotation
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121 |
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122 | inline HepLorentzVector col1() const;
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123 | inline HepLorentzVector col2() const;
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124 | inline HepLorentzVector col3() const;
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125 | // orthosymplectic 4-vector columns - T component will be zero
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126 |
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127 | inline HepLorentzVector col4() const;
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128 | // Will be (0,0,0,1) for this pure Rotation.
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129 |
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130 | inline HepLorentzVector row1() const;
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131 | inline HepLorentzVector row2() const;
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132 | inline HepLorentzVector row3() const;
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133 | // orthosymplectic 4-vector rows - T component will be zero
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134 |
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135 | inline HepLorentzVector row4() const;
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136 | // Will be (0,0,0,1) for this pure Rotation.
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137 |
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138 | inline double xt() const;
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139 | inline double yt() const;
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140 | inline double zt() const;
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141 | inline double tx() const;
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142 | inline double ty() const;
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143 | inline double tz() const;
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144 | // Will be zero for this pure Rotation
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145 |
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146 | inline double tt() const;
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147 | // Will be one for this pure Rotation
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148 |
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149 | inline HepRep4x4 rep4x4() const;
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150 | // 4x4 representation.
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151 |
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152 | // --------- Mutators
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153 |
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154 | void setDelta (double delta);
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155 | // change angle of rotation, leaving rotation axis unchanged.
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156 |
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157 | // ---------- Decomposition:
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158 |
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159 | void decompose (HepAxisAngle & rotation, Hep3Vector & boost) const;
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160 | void decompose (Hep3Vector & boost, HepAxisAngle & rotation) const;
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161 | void decompose (HepRotation & rotation, HepBoost & boost) const;
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162 | void decompose (HepBoost & boost, HepRotation & rotation) const;
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163 | // These are trivial, as the boost vector is 0.
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164 |
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165 | // ---------- Comparisons:
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166 |
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167 | inline bool isIdentity() const;
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168 | // Returns true if the identity matrix (Geant4).
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169 |
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170 | inline int compare( const HepRotationZ & r ) const;
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171 | // Dictionary-order comparison, in order of delta
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172 | // Used in operator<, >, <=, >=
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173 |
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174 | inline bool operator== ( const HepRotationZ & r ) const;
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175 | inline bool operator!= ( const HepRotationZ & r ) const;
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176 | inline bool operator< ( const HepRotationZ & r ) const;
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177 | inline bool operator> ( const HepRotationZ & r ) const;
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178 | inline bool operator<= ( const HepRotationZ & r ) const;
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179 | inline bool operator>= ( const HepRotationZ & r ) const;
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180 |
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181 | double distance2( const HepRotationZ & r ) const;
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182 | // 3 - Tr ( this/r )
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183 |
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184 | double distance2( const HepRotation & r ) const;
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185 | // 3 - Tr ( this/r ) -- This works with RotationY or Z also
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186 |
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187 | double howNear( const HepRotationZ & r ) const;
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188 | double howNear( const HepRotation & r ) const;
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189 | bool isNear( const HepRotationZ & r,
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190 | double epsilon=Hep4RotationInterface::tolerance) const;
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191 | bool isNear( const HepRotation & r,
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192 | double epsilon=Hep4RotationInterface::tolerance) const;
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193 |
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194 | double distance2( const HepBoost & lt ) const;
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195 | // 3 - Tr ( this ) + |b|^2 / (1-|b|^2)
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196 | double distance2( const HepLorentzRotation & lt ) const;
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197 | // 3 - Tr ( this/r ) + |b|^2 / (1-|b|^2) where b is the boost vector of lt
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198 |
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199 | double howNear( const HepBoost & lt ) const;
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200 | double howNear( const HepLorentzRotation & lt ) const;
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201 | bool isNear( const HepBoost & lt,
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202 | double epsilon=Hep4RotationInterface::tolerance) const;
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203 | bool isNear( const HepLorentzRotation & lt,
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204 | double epsilon=Hep4RotationInterface::tolerance) const;
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205 |
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206 | // ---------- Properties:
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207 |
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208 | double norm2() const;
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209 | // distance2 (IDENTITY), which is 3 - Tr ( *this )
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210 |
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211 | inline void rectify();
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212 | // non-const but logically moot correction for accumulated roundoff errors
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213 |
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214 | // ---------- Application:
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215 |
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216 | inline Hep3Vector operator() (const Hep3Vector & p) const;
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217 | // Rotate a Hep3Vector.
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218 |
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219 | inline Hep3Vector operator * (const Hep3Vector & p) const;
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220 | // Multiplication with a Hep3Vector.
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221 |
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222 | inline HepLorentzVector operator()( const HepLorentzVector & w ) const;
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223 | // Rotate (the space part of) a HepLorentzVector.
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224 |
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225 | inline HepLorentzVector operator* ( const HepLorentzVector & w ) const;
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226 | // Multiplication with a HepLorentzVector.
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227 |
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228 | // ---------- Operations in the group of Rotations
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229 |
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230 | inline HepRotationZ operator * (const HepRotationZ & rz) const;
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231 | // Product of two Z rotations: (this) * rz is known to be RotationZ.
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232 |
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233 | // Product of two rotations (this) * b - matrix multiplication
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234 |
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235 | inline HepRotationZ & operator *= (const HepRotationZ & r);
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236 | inline HepRotationZ & transform (const HepRotationZ & r);
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237 | // Matrix multiplication.
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238 | // Note a *= b; <=> a = a * b; while a.transform(b); <=> a = b * a;
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239 | // However, in this special case, they commute: Both just add deltas.
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240 |
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241 | inline HepRotationZ inverse() const;
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242 | // Returns the inverse.
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243 |
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244 | friend HepRotationZ inverseOf(const HepRotationZ & r);
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245 | // Returns the inverse of a RotationZ.
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246 |
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247 | inline HepRotationZ & invert();
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248 | // Inverts the Rotation matrix (be negating delta).
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249 |
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250 | // ---------- I/O:
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251 |
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252 | std::ostream & print( std::ostream & os ) const;
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253 | // Output, identifying type of rotation and delta.
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254 |
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255 | // ---------- Tolerance
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256 |
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257 | static inline double getTolerance();
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258 | static inline double setTolerance(double tol);
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259 |
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260 | protected:
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261 |
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262 | double d;
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263 | // The angle of rotation.
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264 |
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265 | double s;
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266 | double c;
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267 | // Cache the trig functions, for rapid operations.
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268 |
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269 | inline HepRotationZ ( double dd, double ss, double cc );
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270 | // Unchecked load-the-data-members
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271 |
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272 | static inline double proper (double delta);
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273 | // Put an angle into the range of (-PI, PI]. Useful helper method.
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274 |
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275 | }; // HepRotationZ
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276 |
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277 | inline
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278 | std::ostream & operator <<
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279 | ( std::ostream & os, const HepRotationZ & r ) {return r.print(os);}
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280 |
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281 | // ---------- Free-function operations in the group of Rotations
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282 |
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283 | } // namespace CLHEP
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284 |
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285 | #include "CLHEP/Vector/RotationZ.icc"
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286 |
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287 | #ifdef ENABLE_BACKWARDS_COMPATIBILITY
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288 | // backwards compatibility will be enabled ONLY in CLHEP 1.9
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289 | using namespace CLHEP;
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290 | #endif
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291 |
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292 | #endif /* HEP_ROTATIONZ_H */
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293 |
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