// -*- C++ -*- // $Id: RotationInterfaces.icc,v 1.1 2008-06-04 14:14:59 demin Exp $ // --------------------------------------------------------------------------- // // This file is a part of the CLHEP - a Class Library for High Energy Physics. // // This contains the definitions of the inline member functions of the // Hep4RotationInterface and Hep3RotationInterface classes, and of the // HepRep3x3 and HepRep4x4 structs. // namespace CLHEP { //-********* // HepRep3x3 //-********* inline HepRep3x3::HepRep3x3() : xx_(1.0), xy_(0.0), xz_(0.0) , yx_(0.0), yy_(1.0), yz_(0.0) , zx_(0.0), zy_(0.0), zz_(1.0) {} inline HepRep3x3::HepRep3x3( double xx, double xy, double xz , double yx, double yy, double yz , double zx, double zy, double zz ) : xx_(xx), xy_(xy), xz_(xz) , yx_(yx), yy_(yy), yz_(yz) , zx_(zx), zy_(zy), zz_(zz) {} inline HepRep3x3::HepRep3x3( const double * array ) { const double * a = array; double * r = &xx_; for ( int i = 0; i < 9; i++ ) { *r++ = *a++; } } inline void HepRep3x3::setToIdentity() { xx_ = 1.0; xy_ = 0.0; xz_ = 0.0; yx_ = 0.0; yy_ = 1.0; yz_ = 0.0; zx_ = 0.0; zy_ = 0.0; zz_ = 1.0; } inline void HepRep3x3::getArray( double * array ) const { double * a = array; const double * r = &xx_; for ( int i = 0; i < 9; i++ ) { *a++ = *r++; } } //-********* // HepRep4x4 //-********* inline HepRep4x4::HepRep4x4() : xx_(1.0), xy_(0.0), xz_(0.0), xt_(0.0) , yx_(0.0), yy_(1.0), yz_(0.0), yt_(0.0) , zx_(0.0), zy_(0.0), zz_(1.0), zt_(0.0) , tx_(0.0), ty_(0.0), tz_(0.0), tt_(1.0) {} inline HepRep4x4::HepRep4x4( double xx, double xy, double xz, double xt , double yx, double yy, double yz, double yt , double zx, double zy, double zz, double zt , double tx, double ty, double tz, double tt ) : xx_(xx), xy_(xy), xz_(xz), xt_(xt) , yx_(yx), yy_(yy), yz_(yz), yt_(yt) , zx_(zx), zy_(zy), zz_(zz), zt_(zt) , tx_(tx), ty_(ty), tz_(tz), tt_(tt) {} inline HepRep4x4::HepRep4x4( const HepRep4x4Symmetric & rep ) : xx_(rep.xx_), xy_(rep.xy_), xz_(rep.xz_), xt_(rep.xt_) , yx_(rep.xy_), yy_(rep.yy_), yz_(rep.yz_), yt_(rep.yt_) , zx_(rep.xz_), zy_(rep.yz_), zz_(rep.zz_), zt_(rep.zt_) , tx_(rep.xt_), ty_(rep.yt_), tz_(rep.zt_), tt_(rep.tt_) {} inline HepRep4x4::HepRep4x4( const double * array ) { const double * a = array; double * r = &xx_; for ( int i = 0; i < 16; i++ ) { *r++ = *a++; } } inline void HepRep4x4::setToIdentity() { xx_ = 1.0; xy_ = 0.0; xz_ = 0.0; xt_ = 0.0; yx_ = 0.0; yy_ = 1.0; yz_ = 0.0; yt_ = 0.0; zx_ = 0.0; zy_ = 0.0; zz_ = 1.0; zt_ = 0.0; tx_ = 0.0; ty_ = 0.0; tz_ = 0.0; tt_ = 1.0; } inline void HepRep4x4::getArray( double * array ) const { double * a = array; const double * r = &xx_; for ( int i = 0; i < 16; i++ ) { *a++ = *r++; } } inline bool HepRep4x4::operator == (const HepRep4x4 & r) const { return( xx_ == r.xx_ && xy_ == r.xy_ && xz_ == r.xz_ && xt_ == r.xt_ && yx_ == r.yx_ && yy_ == r.yy_ && yz_ == r.yz_ && yt_ == r.yt_ && zx_ == r.zx_ && zy_ == r.zy_ && zz_ == r.zz_ && zt_ == r.zt_ && tx_ == r.tx_ && ty_ == r.ty_ && tz_ == r.tz_ && tt_ == r.tt_ ); } inline bool HepRep4x4::operator != (const HepRep4x4 & r) const { return !(operator== (r)); } //-****************** // HepRep4x4Symmetric //-****************** inline HepRep4x4Symmetric::HepRep4x4Symmetric() : xx_(1.0), xy_(0.0), xz_(0.0), xt_(0.0) , yy_(1.0), yz_(0.0), yt_(0.0) , zz_(1.0), zt_(0.0) , tt_(1.0) {} inline HepRep4x4Symmetric::HepRep4x4Symmetric ( double xx, double xy, double xz, double xt , double yy, double yz, double yt , double zz, double zt , double tt ) : xx_(xx), xy_(xy), xz_(xz), xt_(xt) , yy_(yy), yz_(yz), yt_(yt) , zz_(zz), zt_(zt) , tt_(tt) {} inline HepRep4x4Symmetric::HepRep4x4Symmetric( const double * array ) { const double * a = array; double * r = &xx_; for ( int i = 0; i < 10; i++ ) { *r++ = *a++; } } inline void HepRep4x4Symmetric::setToIdentity() { xx_ = 1.0; xy_ = 0.0; xz_ = 0.0; xt_ = 0.0; yy_ = 1.0; yz_ = 0.0; yt_ = 0.0; zz_ = 1.0; zt_ = 0.0; tt_ = 1.0; } inline void HepRep4x4Symmetric::getArray( double * array ) const { double * a = array; const double * r = &xx_; for ( int i = 0; i < 10; i++ ) { *a++ = *r++; } } } // namespace CLHEP