[4] | 1 | // -*- C++ -*-
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| 2 | // $Id: LorentzVector.icc,v 1.1 2008-06-04 14:14:58 demin Exp $
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| 3 | // ---------------------------------------------------------------------------
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| 4 | //
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| 5 | // This file is a part of the CLHEP - a Class Library for High Energy Physics.
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| 6 | //
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| 7 | // This is the definitions of the inline member functions of the
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| 8 | // HepLorentzVector class.
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| 9 | //
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| 10 |
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| 11 | #include "CLHEP/Vector/ZMxpv.h"
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| 12 |
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| 13 | #include <cmath>
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| 14 |
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| 15 | namespace CLHEP {
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| 16 |
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| 17 | inline double HepLorentzVector::x() const { return pp.x(); }
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| 18 | inline double HepLorentzVector::y() const { return pp.y(); }
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| 19 | inline double HepLorentzVector::z() const { return pp.z(); }
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| 20 | inline double HepLorentzVector::t() const { return ee; }
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| 21 |
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| 22 | inline HepLorentzVector::
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| 23 | HepLorentzVector(double x, double y, double z, double t)
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| 24 | : pp(x, y, z), ee(t) {}
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| 25 |
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| 26 | inline HepLorentzVector:: HepLorentzVector(double x, double y, double z)
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| 27 | : pp(x, y, z), ee(0) {}
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| 28 |
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| 29 | inline HepLorentzVector:: HepLorentzVector(double t)
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| 30 | : pp(0, 0, 0), ee(t) {}
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| 31 |
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| 32 | inline HepLorentzVector:: HepLorentzVector()
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| 33 | : pp(0, 0, 0), ee(0) {}
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| 34 |
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| 35 | inline HepLorentzVector::HepLorentzVector(const Hep3Vector & p, double e)
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| 36 | : pp(p), ee(e) {}
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| 37 |
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| 38 | inline HepLorentzVector::HepLorentzVector(double e, const Hep3Vector & p)
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| 39 | : pp(p), ee(e) {}
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| 40 |
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| 41 | inline HepLorentzVector::HepLorentzVector(const HepLorentzVector & p)
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| 42 | : pp(p.x(), p.y(), p.z()), ee(p.t()) {}
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| 43 |
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| 44 | inline HepLorentzVector::~HepLorentzVector() {}
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| 45 |
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| 46 | inline HepLorentzVector::operator const Hep3Vector & () const {return pp;}
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| 47 | inline HepLorentzVector::operator Hep3Vector & () { return pp; }
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| 48 |
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| 49 | inline void HepLorentzVector::setX(double a) { pp.setX(a); }
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| 50 | inline void HepLorentzVector::setY(double a) { pp.setY(a); }
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| 51 | inline void HepLorentzVector::setZ(double a) { pp.setZ(a); }
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| 52 | inline void HepLorentzVector::setT(double a) { ee = a;}
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| 53 |
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| 54 | inline double HepLorentzVector::px() const { return pp.x(); }
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| 55 | inline double HepLorentzVector::py() const { return pp.y(); }
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| 56 | inline double HepLorentzVector::pz() const { return pp.z(); }
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| 57 | inline double HepLorentzVector::e() const { return ee; }
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| 58 |
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| 59 | inline void HepLorentzVector::setPx(double a) { pp.setX(a); }
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| 60 | inline void HepLorentzVector::setPy(double a) { pp.setY(a); }
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| 61 | inline void HepLorentzVector::setPz(double a) { pp.setZ(a); }
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| 62 | inline void HepLorentzVector::setE(double a) { ee = a;}
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| 63 |
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| 64 | inline Hep3Vector HepLorentzVector::vect() const { return pp; }
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| 65 | inline void HepLorentzVector::setVect(const Hep3Vector &p) { pp = p; }
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| 66 |
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| 67 | inline double HepLorentzVector::theta() const { return pp.theta(); }
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| 68 | inline double HepLorentzVector::cosTheta() const { return pp.cosTheta(); }
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| 69 | inline double HepLorentzVector::phi() const { return pp.phi(); }
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| 70 | inline double HepLorentzVector::rho() const { return pp.mag(); }
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| 71 |
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| 72 | inline void HepLorentzVector::setTheta(double a) { pp.setTheta(a); }
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| 73 | inline void HepLorentzVector::setPhi(double a) { pp.setPhi(a); }
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| 74 | inline void HepLorentzVector::setRho(double a) { pp.setMag(a); }
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| 75 |
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| 76 | double & HepLorentzVector::operator [] (int i) { return (*this)(i); }
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| 77 | double HepLorentzVector::operator [] (int i) const { return (*this)(i); }
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| 78 |
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| 79 | inline HepLorentzVector &
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| 80 | HepLorentzVector::operator = (const HepLorentzVector & q) {
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| 81 | pp = q.vect();
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| 82 | ee = q.t();
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| 83 | return *this;
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| 84 | }
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| 85 |
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| 86 | inline HepLorentzVector
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| 87 | HepLorentzVector::operator + (const HepLorentzVector & q) const {
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| 88 | return HepLorentzVector(x()+q.x(), y()+q.y(), z()+q.z(), t()+q.t());
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| 89 | }
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| 90 |
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| 91 | inline HepLorentzVector &
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| 92 | HepLorentzVector::operator += (const HepLorentzVector & q) {
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| 93 | pp += q.vect();
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| 94 | ee += q.t();
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| 95 | return *this;
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| 96 | }
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| 97 |
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| 98 | inline HepLorentzVector
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| 99 | HepLorentzVector::operator - (const HepLorentzVector & q) const {
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| 100 | return HepLorentzVector(x()-q.x(), y()-q.y(), z()-q.z(), t()-q.t());
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| 101 | }
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| 102 |
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| 103 | inline HepLorentzVector &
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| 104 | HepLorentzVector::operator -= (const HepLorentzVector & q) {
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| 105 | pp -= q.vect();
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| 106 | ee -= q.t();
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| 107 | return *this;
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| 108 | }
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| 109 |
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| 110 | inline HepLorentzVector HepLorentzVector::operator - () const {
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| 111 | return HepLorentzVector(-x(), -y(), -z(), -t());
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| 112 | }
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| 113 |
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| 114 | inline HepLorentzVector& HepLorentzVector::operator *= (double a) {
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| 115 | pp *= a;
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| 116 | ee *= a;
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| 117 | return *this;
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| 118 | }
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| 119 |
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| 120 | inline bool
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| 121 | HepLorentzVector::operator == (const HepLorentzVector & q) const {
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| 122 | return (vect()==q.vect() && t()==q.t());
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| 123 | }
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| 124 |
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| 125 | inline bool
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| 126 | HepLorentzVector::operator != (const HepLorentzVector & q) const {
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| 127 | return (vect()!=q.vect() || t()!=q.t());
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| 128 | }
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| 129 |
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| 130 | inline double HepLorentzVector::perp2() const { return pp.perp2(); }
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| 131 | inline double HepLorentzVector::perp() const { return pp.perp(); }
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| 132 | inline void HepLorentzVector::setPerp(double a) { pp.setPerp(a); }
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| 133 |
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| 134 | inline double HepLorentzVector::perp2(const Hep3Vector &v) const {
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| 135 | return pp.perp2(v);
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| 136 | }
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| 137 |
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| 138 | inline double HepLorentzVector::perp(const Hep3Vector &v) const {
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| 139 | return pp.perp(v);
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| 140 | }
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| 141 |
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| 142 | inline double HepLorentzVector::angle(const Hep3Vector &v) const {
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| 143 | return pp.angle(v);
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| 144 | }
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| 145 |
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| 146 | inline double HepLorentzVector::mag2() const {
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| 147 | #if defined USING_VISUAL
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| 148 | // kludge for problem building Windows DLL
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| 149 | double r = metric*(t()*t() - pp.mag2());
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| 150 | return r;
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| 151 | #else
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| 152 | return metric*(t()*t() - pp.mag2());
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| 153 | #endif
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| 154 | }
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| 155 |
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| 156 | inline double HepLorentzVector::mag() const {
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| 157 | double mm = m2();
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| 158 | return mm < 0.0 ? -std::sqrt(-mm) : std::sqrt(mm);
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| 159 | }
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| 160 |
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| 161 | inline double HepLorentzVector::m2() const {
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| 162 | return t()*t() - pp.mag2();
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| 163 | }
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| 164 |
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| 165 | inline double HepLorentzVector::m() const { return mag(); }
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| 166 |
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| 167 | inline double HepLorentzVector::mt2() const {
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| 168 | return e()*e() - pz()*pz();
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| 169 | }
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| 170 |
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| 171 | inline double HepLorentzVector::mt() const {
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| 172 | double mm = mt2();
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| 173 | return mm < 0.0 ? -std::sqrt(-mm) : std::sqrt(mm);
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| 174 | }
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| 175 |
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| 176 | inline double HepLorentzVector::et2() const {
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| 177 | double pt2 = pp.perp2();
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| 178 | return pt2 == 0 ? 0 : e()*e() * pt2/(pt2+z()*z());
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| 179 | }
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| 180 |
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| 181 | inline double HepLorentzVector::et() const {
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| 182 | double etet = et2();
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| 183 | return e() < 0.0 ? -std::sqrt(etet) : std::sqrt(etet);
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| 184 | }
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| 185 |
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| 186 | inline double HepLorentzVector::et2(const Hep3Vector & v) const {
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| 187 | double pt2 = pp.perp2(v);
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| 188 | double pv = pp.dot(v.unit());
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| 189 | return pt2 == 0 ? 0 : e()*e() * pt2/(pt2+pv*pv);
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| 190 | }
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| 191 |
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| 192 | inline double HepLorentzVector::et(const Hep3Vector & v) const {
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| 193 | double etet = et2(v);
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| 194 | return e() < 0.0 ? -std::sqrt(etet) : std::sqrt(etet);
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| 195 | }
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| 196 |
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| 197 | inline void
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| 198 | HepLorentzVector::setVectMag(const Hep3Vector & spatial, double magnitude) {
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| 199 | setVect(spatial);
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| 200 | setT(std::sqrt(magnitude * magnitude + spatial * spatial));
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| 201 | }
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| 202 |
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| 203 | inline void
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| 204 | HepLorentzVector::setVectM(const Hep3Vector & spatial, double mass) {
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| 205 | setVectMag(spatial, mass);
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| 206 | }
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| 207 |
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| 208 | inline double HepLorentzVector::dot(const HepLorentzVector & q) const {
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| 209 | #if defined USING_VISUAL
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| 210 | // kludge for problem building Windows DLL
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| 211 | double r = metric*(t()*q.t() - z()*q.z() - y()*q.y() - x()*q.x());
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| 212 | return r;
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| 213 | #else
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| 214 | return metric*(t()*q.t() - z()*q.z() - y()*q.y() - x()*q.x());
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| 215 | #endif
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| 216 | }
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| 217 |
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| 218 | inline double
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| 219 | HepLorentzVector::operator * (const HepLorentzVector & q) const {
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| 220 | return dot(q);
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| 221 | }
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| 222 |
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| 223 | inline double HepLorentzVector::plus() const {
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| 224 | return t() + z();
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| 225 | }
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| 226 |
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| 227 | inline double HepLorentzVector::minus() const {
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| 228 | return t() - z();
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| 229 | }
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| 230 |
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| 231 | inline HepLorentzVector & HepLorentzVector::boost(const Hep3Vector & b) {
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| 232 | return boost(b.x(), b.y(), b.z());
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| 233 | }
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| 234 |
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| 235 | inline double HepLorentzVector::pseudoRapidity() const {
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| 236 | return pp.pseudoRapidity();
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| 237 | }
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| 238 |
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| 239 | inline double HepLorentzVector::eta() const {
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| 240 | return pp.pseudoRapidity();
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| 241 | }
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| 242 |
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| 243 | inline double HepLorentzVector::eta( const Hep3Vector & ref ) const {
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| 244 | return pp.eta( ref );
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| 245 | }
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| 246 |
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| 247 | inline HepLorentzVector &
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| 248 | HepLorentzVector::operator *= (const HepRotation & m) {
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| 249 | pp.transform(m);
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| 250 | return *this;
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| 251 | }
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| 252 |
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| 253 | inline HepLorentzVector &
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| 254 | HepLorentzVector::transform(const HepRotation & m) {
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| 255 | pp.transform(m);
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| 256 | return *this;
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| 257 | }
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| 258 |
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| 259 | inline HepLorentzVector operator * (const HepLorentzVector & p, double a) {
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| 260 | return HepLorentzVector(a*p.x(), a*p.y(), a*p.z(), a*p.t());
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| 261 | }
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| 262 |
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| 263 | inline HepLorentzVector operator * (double a, const HepLorentzVector & p) {
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| 264 | return HepLorentzVector(a*p.x(), a*p.y(), a*p.z(), a*p.t());
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| 265 | }
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| 266 |
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| 267 | // The following were added when ZOOM PhysicsVectors was merged in:
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| 268 |
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| 269 | inline HepLorentzVector::HepLorentzVector(
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| 270 | double x, double y, double z, Tcomponent t ) :
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| 271 | pp(x, y, z), ee(t) {}
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| 272 |
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| 273 | inline void HepLorentzVector::set(
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| 274 | double x, double y, double z, Tcomponent t ) {
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| 275 | pp.set(x,y,z);
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| 276 | ee = t;
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| 277 | }
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| 278 |
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| 279 | inline void HepLorentzVector::set(
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| 280 | double x, double y, double z, double t ) {
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| 281 | set (x,y,z,Tcomponent(t));
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| 282 | }
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| 283 |
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| 284 | inline HepLorentzVector::HepLorentzVector(
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| 285 | Tcomponent t, double x, double y, double z ) :
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| 286 | pp(x, y, z), ee(t) {}
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| 287 |
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| 288 | inline void HepLorentzVector::set(
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| 289 | Tcomponent t, double x, double y, double z ) {
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| 290 | pp.set(x,y,z);
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| 291 | ee = t;
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| 292 | }
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| 293 |
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| 294 | inline void HepLorentzVector::set( Tcomponent t ) {
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| 295 | pp.set(0, 0, 0);
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| 296 | ee = t;
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| 297 | }
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| 298 |
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| 299 | inline void HepLorentzVector::set( double t ) {
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| 300 | pp.set(0, 0, 0);
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| 301 | ee = t;
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| 302 | }
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| 303 |
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| 304 | inline HepLorentzVector::HepLorentzVector( Tcomponent t ) :
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| 305 | pp(0, 0, 0), ee(t) {}
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| 306 |
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| 307 | inline void HepLorentzVector::set( const Hep3Vector & v ) {
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| 308 | pp = v;
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| 309 | ee = 0;
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| 310 | }
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| 311 |
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| 312 | inline HepLorentzVector::HepLorentzVector( const Hep3Vector & v ) :
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| 313 | pp(v), ee(0) {}
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| 314 |
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| 315 | inline void HepLorentzVector::setV(const Hep3Vector & v) {
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| 316 | pp = v;
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| 317 | }
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| 318 |
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| 319 | inline HepLorentzVector & HepLorentzVector::operator=(const Hep3Vector & v) {
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| 320 | pp = v;
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| 321 | ee = 0;
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| 322 | return *this;
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| 323 | }
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| 324 |
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| 325 | inline double HepLorentzVector::getX() const { return pp.x(); }
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| 326 | inline double HepLorentzVector::getY() const { return pp.y(); }
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| 327 | inline double HepLorentzVector::getZ() const { return pp.z(); }
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| 328 | inline double HepLorentzVector::getT() const { return ee; }
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| 329 |
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| 330 | inline Hep3Vector HepLorentzVector::getV() const { return pp; }
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| 331 | inline Hep3Vector HepLorentzVector::v() const { return pp; }
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| 332 |
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| 333 | inline void HepLorentzVector::set(double t, const Hep3Vector & v) {
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| 334 | pp = v;
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| 335 | ee = t;
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| 336 | }
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| 337 |
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| 338 | inline void HepLorentzVector::set(const Hep3Vector & v, double t) {
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| 339 | pp = v;
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| 340 | ee = t;
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| 341 | }
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| 342 |
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| 343 | inline void HepLorentzVector::setV( double x,
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| 344 | double y,
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| 345 | double z ) { pp.set(x, y, z); }
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| 346 |
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| 347 | inline void HepLorentzVector::setRThetaPhi
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| 348 | ( double r, double theta, double phi )
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| 349 | { pp.setRThetaPhi( r, theta, phi ); }
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| 350 |
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| 351 | inline void HepLorentzVector::setREtaPhi
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| 352 | ( double r, double eta, double phi )
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| 353 | { pp.setREtaPhi( r, eta, phi ); }
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| 354 |
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| 355 | inline void HepLorentzVector::setRhoPhiZ
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| 356 | ( double rho, double phi, double z )
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| 357 | { pp.setRhoPhiZ ( rho, phi, z ); }
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| 358 |
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| 359 | inline bool HepLorentzVector::isTimelike() const {
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| 360 | return restMass2() > 0;
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| 361 | }
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| 362 |
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| 363 | inline bool HepLorentzVector::isSpacelike() const {
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| 364 | return restMass2() < 0;
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| 365 | }
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| 366 |
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| 367 | inline bool HepLorentzVector::isLightlike(double epsilon) const {
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| 368 | return std::fabs(restMass2()) < 2.0 * epsilon * ee * ee;
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| 369 | }
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| 370 |
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| 371 | inline double HepLorentzVector::diff2( const HepLorentzVector & w ) const {
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| 372 | #if defined USING_VISUAL
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| 373 | // kludge for problem building Windows DLL
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| 374 | double r= metric*( (ee-w.ee)*(ee-w.ee) - (pp-w.pp).mag2() );
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| 375 | return r;
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| 376 | #else
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| 377 | return metric*( (ee-w.ee)*(ee-w.ee) - (pp-w.pp).mag2() );
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| 378 | #endif
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| 379 | }
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| 380 |
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| 381 | inline double HepLorentzVector::delta2Euclidean
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| 382 | ( const HepLorentzVector & w ) const {
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| 383 | return (ee-w.ee)*(ee-w.ee) + (pp-w.pp).mag2();
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| 384 | }
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| 385 |
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| 386 | inline double HepLorentzVector::euclideanNorm2() const {
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| 387 | return ee*ee + pp.mag2();
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| 388 | }
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| 389 |
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| 390 | inline double HepLorentzVector::euclideanNorm() const {
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| 391 | return std::sqrt(euclideanNorm2());
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| 392 | }
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| 393 |
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| 394 | inline double HepLorentzVector::restMass2() const { return m2(); }
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| 395 | inline double HepLorentzVector::invariantMass2() const { return m2(); }
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| 396 |
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| 397 | inline double HepLorentzVector::restMass() const {
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| 398 | if( t() < 0.0 ) ZMthrowC(ZMxpvNegativeMass(
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| 399 | "E^2-p^2 < 0 for this particle. Magnitude returned."));
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| 400 | return t() < 0.0 ? -m() : m();
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| 401 | }
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| 402 |
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| 403 | inline double HepLorentzVector::invariantMass() const {
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| 404 | if( t() < 0.0 ) ZMthrowC(ZMxpvNegativeMass(
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| 405 | "E^2-p^2 < 0 for this particle. Magnitude returned."));
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| 406 | return t() < 0.0 ? -m() : m();
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| 407 | }
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| 408 |
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| 409 | inline double HepLorentzVector::invariantMass2
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| 410 | (const HepLorentzVector & w) const {
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| 411 | return (*this + w).m2();
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| 412 | } /* invariantMass2 */
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| 413 |
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| 414 | //-*********
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| 415 | // boostOf()
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| 416 | //-*********
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| 417 |
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| 418 | // Each of these is a shell over a boost method.
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| 419 |
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| 420 | inline HepLorentzVector boostXOf
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| 421 | (const HepLorentzVector & vec, double beta) {
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| 422 | HepLorentzVector vv (vec);
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| 423 | return vv.boostX (beta);
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| 424 | }
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| 425 |
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| 426 | inline HepLorentzVector boostYOf
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| 427 | (const HepLorentzVector & vec, double beta) {
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| 428 | HepLorentzVector vv (vec);
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| 429 | return vv.boostY (beta);
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| 430 | }
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| 431 |
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| 432 | inline HepLorentzVector boostZOf
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| 433 | (const HepLorentzVector & vec, double beta) {
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| 434 | HepLorentzVector vv (vec);
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| 435 | return vv.boostZ (beta);
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| 436 | }
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| 437 |
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| 438 | inline HepLorentzVector boostOf
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| 439 | (const HepLorentzVector & vec, const Hep3Vector & betaVector ) {
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| 440 | HepLorentzVector vv (vec);
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| 441 | return vv.boost (betaVector);
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| 442 | }
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| 443 |
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| 444 | inline HepLorentzVector boostOf
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| 445 | (const HepLorentzVector & vec, const Hep3Vector & axis, double beta) {
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| 446 | HepLorentzVector vv (vec);
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| 447 | return vv.boost (axis, beta);
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| 448 | }
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| 449 |
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| 450 | } // namespace CLHEP
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